Oblivion
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Dimitrisgb and Lena Wolf

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LenaWolfBravil

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About this mod

A selection of Elsweyr mods by Dimitrisgb, cleaned, merged and updated. With the author's permission.

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Changelogs
I really like Dimitrisgb's work for Elsweyr, but I was having technical issues with the mods, so I fixed them up for my own game, then contacted Dimitrisgb about it. He has now kindly given me permission to upload my updated versions. All creative credit goes to Dimitrisgb!

I did not change the contents of any of his mods. My work was purely on technical level, with two small exceptions (see below).

  • All mods were cleaned with TES4Edit, then cleaned masters. This removed unnecessary masters, namely it removed Elsweyr Pelletine from the master list of those mods that only used Anequina.
  • All mod updates were merged into their respective masters to get one ESP per mod.
  • All mods were fixed to eliminate CTDs due to incorrect skeleton being used on Khajiit and Argnonian NPCs (this was the main reason I started fixing these mods in the first place).
  • Texture paths were fixed for Rhondal, there will be no missing textures now.
  • Two small changes were made to Dune Alchemist to eliminate the dependency on Elsweyr Pelletine: one alchemical ingredient from Pelletine was replaced by another from Anequina, and the Alchemist's shop sign was swapped for one with its own mesh and texture. The new sign matches in design those that I made for Elsweyr Mysteries, but there is no dependency on Mysteries here, and no conflict.
  • One small change was made to South Heimthor Camp mod - replaced one Pelletine ingredient from the vendor's chest by an Anequina ingredient. This eliminated the dependency on Pelletine.

To clearly differentiate these mods from the originals, they have all been renamed to start with "Elsweyr" and end with "Updated", for example: "Elsweyr Dune Alchemist Updated.esp".

The following mods are included, with their respective new dependencies:

Mods that only depend on Anequina:
  • Dune Alchemist. Original here.
  • Mountain Savannah Tribe. Original here.
  • South Heimthor Camp. Original here.
    Note: if you want to keep the removed Pelletine ingredient from the vendor chest, use version 1.0 which depends on Pelletine. If you don't have Pelletine, you'll never miss that ingredient. ;)

Mods that depend both on Anequina and Pelletine:
  • More Senchal Stuff. Original here.
  • Rhondal Town. Original here.
  • South Mark Settlement. Original here.

These are not all of Dimitrisgb's mods, these are just the ones I fixed up for my own game. Since it is quite a lot of work to fix them up, I won't be doing the ones I am not using.

These mods are all independent of each other and can be merged into one to save slots, if desired, but I won't be providing the merges because everyone's requirements are different. In my own game I merged these mods with several other Elsweyr mods as well.

Please beware that Elsweyr Pelletine has the problem of wrong skeletons used for several NPCs in and around Torval, at least. I plan to fix it as a part of TWMP Southern Alliance, but I didn't get to it yet.

Load order and usage

Perhaps obvious, but still: all mods must be placed after their masters! Otherwise the order is not important.

In detail: mods that only depend on Anequina, should go after Anequina, but can go before Pelletine, if desired. Mods that depend both on Anequina and Pelletine, should go after Pelletine. Pelletine itself should go after Anequina since it depends on it.

If you are using TWMP Southern Alliance, place these mods before the Alliance to keep the new roads. The Alliance is made with these mods in the game, so it is compatible with them, without patches or dependencies.