Oblivion
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Mixxa77

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mixxa77

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21 comments

  1. kallekukhuve
    kallekukhuve
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    Would it be very difficult and massive job to make the forts' appearance in game random, so you never know which fort will be rebuilt or not when you start a new play through?
    1. mixxa77
      mixxa77
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      That would be a huge amount of work, not something I have enough time to consider, especially that I'm not even finished with the forts yet.
  2. chicagoasylum
    chicagoasylum
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    Honestly, your fort mods are some of my fav mods ever made for any game. After years of stale copy pasted vanilla forts, you have truly given this game's regional landscapes meaning. I thank you for your hard work and am excited for a merged version of these :) Endorsed!
    1. mixxa77
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  3. Shiatay
    Shiatay
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    Great work! Always looking forward to new mods from you, keep up the good work with these amazing forts!

    P. S. If I counted correctly, there are 53 forts in Cyrodiil, you rebuilt 21 of them, and there are 32 left?
    1. mixxa77
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      Thanks!

      I will "now" merge the so far released plugins after making some adjustments to individual ones. I doubt that I will make plugins for all 53 forts, that sounds like way too much work.
    2. deleted2027229
      deleted2027229
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      Don't forget the caves and Ayleid ruins that mixxa77 is also doing!
  4. GoatBoy11
    GoatBoy11
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    Can't wait for the merged version! Awesome stuff
    1. mixxa77
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  5. deleted2027229
    deleted2027229
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    Any chance when you make the merge you could remove the custom assets? I
    1. mixxa77
      mixxa77
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      The custom wall corners are non-negotiable, they are essential to some of the fort designs and can't be substituted with vanilla assets.
      The other rare custom stuff I had here and there maybe.

      Any particular reason for wanting them removed (Technical, immersion/quality of the assets, etc.)?
    2. deleted2027229
      deleted2027229
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      "Any particular reason for wanting them removed (Technical, immersion/quality of the assets, etc.)?"

      It just saves on asset bloat. It makes making fresh installs much easier and quicker when you don't have to copy hundreds of custom assets. As for the Coldcorn armor... why not just use Chorrol armor, as the Coldcorn is in country Chorrol anyway so the fort would be under its jurisdiction.
    3. mixxa77
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      Yes, the coldcorn stuff can very much be left out. Those are a relic of me attempting something similar for the other forts, but so far I couldn't get it to look good enough, so now they stand out amongst all of the plugins. Very possible that I will remove them for the merge, at least in the beginning.
      But as said, the castle wall corner assets are essential.
  6. TriniXjin
    TriniXjin
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    Thank you for these amazing forts.  Cant wait for the merged version and their changes.  Also I got to say, MOO plays very well with your mods, Some forts have these massive battles between different factions, be it Orc invaders assaulting the marauders of the fort or fierce undead laying siege to Bandits setting up base in your forts.  These are a must have.  Once again thank you.
    1. mixxa77
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      Happy to hear/read that.
  7. jabubu
    jabubu
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    I didn't even know there was a Fort Irony.
    1. mixxa77
      mixxa77
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      I can't avoid but sense some irony there
  8. ColinLovesBobo
    ColinLovesBobo
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    Gorgeous, per usual, can't wait for the merged plug-in. Thanks for all the hard work!
    1. mixxa77
      mixxa77
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  9. JChinn94
    JChinn94
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    Just a heads up, but it looks like the cell name for Fort Irony got changed to its German name?
    1. mixxa77
      mixxa77
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      Thanks for the report! Version 1.1 with fix uploaded.