Oblivion

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AndalayBay

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AndalayBay

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494 comments

  1. AndalayBay
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    I'm back! Sorry for removing this guys. I knew it was going to take a while to get the update done and I didn't think I could leave it hidden that long. It now supports Vortex, although I must caution that Vortex really isn't Oblivion friendly. I was able to create the installation script easily enough, but Vortex itself is very hard to use, for me anyway. Wyre Bash is still the preferred installation method and is the only method that will help you configure the mod to your liking. That option isn't possible with FOMOD scripts.

    The FAQ and Levelling Customizations are now articles in this mod page.
  2. AndalayBay
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    Please don't use the Bugs tab to report issues. Please post in the comments.

    Also, don't just say "it doesn't work". I don't have a psychic hat. Have a look at the readme. Make sure you've installed it exactly as described in the readme. Also have a look at the compatibility section. If you are using Oblivion Reloaded, get the new version that llde is maintaining. It no longer needs any special settings to work with Ob XP.
  3. AndalayBay
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    Note about Northern UI: The ammunition fix is included in Oblivion XP's version of the Northern UI HUD. No other patches are needed.
  4. AndalayBay
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    I just uploaded a new version of the frameless log windows. Now they are actually frameless and more transparent. Please let me know if you find them too transparent.

    Installation: Extract the archive in \Data\Textures\menus\Oblivion XP, or extract somewhere else and copy the files to that folder.
  5. svhp
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    If anyone tries to use Vortex. Here is what worked for me:

    1. Download the achieve
    2. Create "Oblivion XP" folder on the Desktop
    3. Copy in it the content of "01 Core" and "02 Northern UI" (of course this is the UI mod I choose in case you use another, copy the corresponding 02 folder)
    4. Archive the "Oblivion XP" folder
    5. Drag it in Vortex->Downloads
    6. Install
    7. Activate

    In case changes to the .ini are needed it can be done before the archivation or after the mod is installed in Vortex (right mouse click->Open in File Manager). In case it is installed and enabled after edits of the .ini the mod has to be redeployed(I believe Vortex reminds about this).
    1. AndalayBay
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      So Vortex really isn't running the installation script. That's what the installation script is supposed to do.

      You should install Docs from the 00 Documentation folder to Data\Docs too.
  6. Keshico
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    Hello! I would like to report an incompatability with Pushthewinbutton's Simple Set Bonuses. I noticed some of my skills sky-rocketed up to above 300 when switching gear and found out that the effects you gain from wearing same set armor bugs out this mod. Placing this mod below in the load order did not work, so I removed that mod and manually reset the skills back to what they were supposed to be. The bug has not shown up again since I removed that mod. If anyone out there has this issue as well, you know the culprit now. Thought I'd leave the comment just in case it's not in the pdf included with your mod, unless it is and I'm blind which is just as big a possibility!
    1. AndalayBay
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      I'll add it to the list. Thanks for the report!
  7. Levelupready
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    Can you add the features where your intelligence or your current level affect how many skill points you have per level up?
    1. AndalayBay
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      Interesting idea, but it would screw up existing games. One of the features of this mod is that you can uninstall and reinstall and restore your progress. It would also result in levelling that's too slow at the beginning. If you're finding that you're levelling too quickly, have a look at the article on customizing the levelling parameters.
  8. superlight
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    If you've been using this mod and for some reason you uninstall and reinstall the game (including this mod) and load your save, you'll get the infinite xp glitch which effectively ruins your character, just saying.
    1. AndalayBay
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      Thanks for the info. I’ve had periodic complaints about the XP glitch but there’s no way I could track it down. If I can reproduce this, then I might be able to fix it.
    2. superlight
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      If it helps, this happens both with darnified UI and vanilla UI so I don't think it's that. As I've said, it happens if you reinstall the game and load a character that leveled up with this mod previously (or uninstall and reinstall the mod, would probably have the same effect). It's currently happening to my character, I could try to send you the affected save if you want.
    3. superlight
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      Okay, I fixed it but I have no idea how. I loaded a save that never used this mod (where it shows the pop-up window saying welcome to oblivion xp), waited a little until I became overburdened (cuz it resets all stats) THEN loaded the save that used this mod before and it's now showing the correct experience and level from before uninstalling the game, no endless experience whatsoever, working flawlessly.

      Kind of weird because I'm nearly sure I did this yesterday too which didn't work, maybe I didn't wait long enough when I loaded my old save, idk.
    4. AndalayBay
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      That actually might narrow things down a bit. There are two different conditions that we have to code for (or handle in a script). One is called when you start a new game or load a save from when you first start Oblivion. The second is called when you load a saved game after you have loaded the game already.

      So it sounds like the bug is triggered when you load a saved game upon opening the game, but the game conditions have changed since that save was made. If you load a save after having loaded a different save, the scripts initialize properly and things run as they should.

      If you do encounter this bug, the usual fix is to uninstall Oblivion XP and then do a clean save. Then install Oblivion XP again and load your clean save. Oblivion XP will then run through the initialization process and once you've restored your character to its current level, you can continue.

      In all my testing and messing with saved games and various situations, I've never been able to trigger this bug. I have about six different game instances that I use for development and testing, with various mods and character levels, but yeah, haven't been able to trigger it.

      Clean save: that means saving your game without a mod installed. Note that in the case of Oblivion XP, you may have to reinstall your UI unless you are using Wrye Bash. Wrye Bash will reinstall your UI when you uninstall Oblivion XP, but you'll have to do that manually with other mod managers.
  9. sentix001
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    Hi everything works fine after install only prob i have is I don't have health or magicka or stamina on the UI
    I selecter northern UI
    1. AndalayBay
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      All I can suggest is checking your installation and configuration of NUI. NUI has a setting for how the HUD bars are arranged, so make sure they are enabled. I just loaded up my NUI game and the status bars are spread across the bottom - that's the spread option.
    2. sentix001
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      Hi i have another problem please, everything is working OK now had to uninstall northern ui

      Only problem I have is is reached the xp limit of level 1 but no window came up to show the new skill selector

      any ideas?
    3. sentix001
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      I even tried resting
    4. sentix001
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      hi i installed using vortex and saw your other posts say wyrebash do i need to uninstall from vortex first then install in wyre?

      Also will lose all xp? 

      also do i need to enable bashed patch in wyre?
    5. AndalayBay
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      It will certainly work better if you use Wrye Bash. Try uninstalling both with Vortex (that may not work, but doesn't matter). Then install Northern UI and then Ob XP with Wrye Bash. Sort your load order with LOOT or BOSS. Then build a bashed patch. You don't need a bashed patch for Ob XP, but it helps make other mods work together.

      Since you haven't gained any levels yet, you'll lose the XP but it won't take long for you to earn them again.
    6. sentix001
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       Sort your load order with LOOT or BOSS. Then build a bashed patch. You don't need a bashed patch for Ob XP, but it helps make other mods work together.)

      Thanks for your fast reply I didnt quite that what you meant can you explain in simpler terms

      config path = H:\Games2\Oblivion\Data\OBSE\obse.ini
      clearing large-address-aware flag (flags offset = 0000011E checksum offset = 00000160)
      recorrecting exe checksum (00793BDD -> 0073A497)
      crc = E243684D
      dll = H:\Games2\Oblivion\obse_1_2_416.dll
      hookBase = 001D0000
      loadLibraryAAddr = 754E0E70
      hook thread complete
      launching oblivion

      thats my obse log

      The next are my vortex mods enabled an ingame screenshot

      https://imgur.com/a/K3suUWa

      Took me quite a bit to get  xp actually  :P
      and I dont think i can do it a third time, i'll just revert to old xp system if it happens again

      Thats why i appreciate if you notice any inconsistency

      Thanks a lot again man
    7. sentix001
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      OK so before I go all in i'm gonna fully uninstall northern ui and use the one included in your file

      After I installed i get this

      https://i.imgur.com/bcIBLde.jpeg 

      How should i proceed? before i was going with suggested paths by vortex

      I also get this after using provided northern ui in zip file

      checking plugin H:\games2\Oblivion\Data\OBSE\Plugins\\MenuQue.dll
      SetOpcodeBase 000025D0
      RegisterCommand mqSetMessageBoxSource (25D0)
      RegisterCommand mqGetSelectedClass (25D1)
      RegisterCommand mqGetHighlightedClass (25D2)
      RegisterCommand Kyoma_Test (25D3)
      RegisterCommand mqGetEnchMenuBaseItem (25D4)
      RegisterCommand mqGetMapMarkers (25D5)
      RegisterCommand mqGetMenuChildFloatValue (25D6)
      RegisterCommand mqGetMenuChildStringValue (25D7)
      RegisterCommand mqSetMenuChildFloatValue (25D8)
      RegisterCommand mqSetMenuChildStringValue (25D9)
      RegisterCommand mqGetMenuChildHasTrait (25DA)
      RegisterCommand mqGetMenuChildName (25DB)
      RegisterCommand mqGetMenuChildCount (25DC)
      RegisterCommand mqCreateMenuFloatValue (25DD)
      RegisterCommand mqCreateMenuStringValue (25DE)
      RegisterCommand mqGetMenuActiveFloatValue (25DF)
      RegisterCommand mqGetMenuActiveStringValue (25E0)
      RegisterCommand mqSetMenuActiveFloatValue (25E1)
      RegisterCommand mqSetMenuActiveStringValue (25E2)
      RegisterCommand mqGetMenuActiveChildIndex (25E3)
      RegisterCommand InsertXML (25E4)
      RegisterCommand mqGetCurrentQuests (25E5)
      RegisterCommand mqGetCompletedQuests (25E6)
      RegisterCommand mqGetActiveQuest (25E7)
      RegisterCommand mqSetActiveQuest (25E8)
      RegisterCommand mqGetQuestCompleted (25E9)
      RegisterCommand mqUncompleteQuest (25EA)
      RegisterCommand mqGetActiveQuestTargets (25EB)
      RegisterCommand InsertXMLTemplate (25EC)
      RegisterCommand mqGetMenuGlobalStringValue (25ED)
      RegisterCommand mqSetMenuGlobalStringValue (25EE)
      SetOpcodeBase 000026B0
      RegisterCommand mqSetMenuGlobalFloatValue (26B0)
      RegisterCommand mqGetMenuGlobalFloatValue (26B1)
      RegisterCommand ShowGenericMenu (26B2)
      RegisterCommand ShowMagicPopupMenu (26B3)
      RegisterCommand ShowTrainingMenu (26B4)
      RegisterCommand GetGenericButtonPressed (26B5)
      RegisterCommand SetMenuEventHandler (26B6)
      RegisterCommand RemoveMenuEventHandler (26B7)
      RegisterCommand GetMenuEventType (26B8)
      RegisterCommand GetFontLoaded (26B9)
      RegisterCommand UpdateLocalMap (26BA)
      RegisterCommand GetLocalMapSeen (26BB)
      RegisterCommand GetWorldMapData (26BC)
      RegisterCommand IsTextEditInUse (26BD)
      RegisterCommand GetMousePos (26BE)
      RegisterCommand SetWorldMapData (26BF)
      RegisterCommand GetWorldMapDoor (26C0)
      RegisterCommand GetTextEditString (26C1)
      RegisterCommand ShowTextEditMenu (26C2)
      RegisterCommand SetTextEditString (26C3)
      RegisterCommand tile_GetFloat (26C4)
      RegisterCommand tile_GetString (26C5)
      RegisterCommand tile_HasTrait (26C6)
      RegisterCommand GetLoadedFonts (26C7)
      RegisterCommand tile_SetFloat (26C8)
      RegisterCommand tile_SetString (26C9)
      RegisterCommand tile_FadeFloat (26CA)
      RegisterCommand tile_GetInfo (26CB)
      RegisterCommand tile_GetName (26CC)
      RegisterCommand GetTextEditBox (26CD)
      RegisterCommand GetMouseImage (26CE)
      RegisterCommand SetMouseImage (26CF)
      SetOpcodeBase 000027B0
      RegisterCommand GetSkillCode (27B0)
      RegisterCommand IncrementPlayerSkillUseF (27B1)
      RegisterCommand TriggerPlayerSkillUseF (27B2)
      RegisterCommand ModPlayerSkillExpF (27B3)
      RegisterCommand GetPlayerSkillUseF (27B4)
      RegisterCommand GetPlayerSkillAdvancesF (27B5)
      RegisterCommand SetPlayerSkillAdvancesF (27B6)
      RegisterCommand GetRequiredSkillExpF (27B7)
      RegisterCommand GetSkillUseIncrementF (27B8)
      RegisterCommand SetSkillUseIncrementF (27B9)
      RegisterCommand GetSkillGoverningAttributeF (27BA)
      RegisterCommand SetSkillGoverningAttributeF (27BB)
      RegisterCommand GetSkillSpecializationF (27BC)
      RegisterCommand SetSkillSpecializationF (27BD)
      RegisterCommand GetAllSkills (27BE)
      RegisterCommand ShowLevelUpMenu (27BF)
      RegisterCommand SetTrainerSkillC (27C0)
      RegisterCommand GetRequiredSkillExpC (27C1)
      RegisterCommand GetSkillSpecializationC (27C2)
      RegisterCommand SetSkillSpecializationC (27C3)
      RegisterCommand GetTrainingMenuSkill (27C4)
      RegisterCommand GetTrainingMenuLevel (27C5)
      RegisterCommand GetTrainingMenuCost (27C6)
      RegisterCommand GetSkillForm (27C7)
      RegisterCommand GetAVSkillMasteryLevelC (27C8)
      RegisterCommand GetAVSkillMasteryLevelF (27C9)
      RegisterCommand tile_GetVar (27CA)
      plugin H:\games2\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly
      checking plugin H:\games2\Oblivion\Data\OBSE\Plugins\\obse_jail_fix.dll
      plugin H:\games2\Oblivion\Data\OBSE\Plugins\\obse_jail_fix.dll (00000002 jail fix 00000001) loaded correctly
      checking plugin H:\games2\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll
      plugin H:\games2\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query
      checking plugin H:\games2\Oblivion\Data\OBSE\Plugins\\obse_training_fix.dll
      plugin H:\games2\Oblivion\Data\OBSE\Plugins\\obse_training_fix.dll (00000002 obse_training_fix 00000001) loaded correctly
      checking plugin H:\games2\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
      plugin H:\games2\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000002 sr_Oblivion_Stutter_Remover 00004125) loaded correctly
      patched
      OBSE: deinitialize

    8. AndalayBay
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      You need to follow the installation instructions in the readme exactly. I think you need to get a little more familiar with installing and using mods before trying Ob XP. You can try taking a look at TESCOSI, which explains how to install and use mods, but it might be a hard read.
    9. sentix001
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      HI I followed the readme to the letter oblivion xp update launches and shows the message, killing an animal shows the obxp msg of xp gained, i removed from completely deleted all empty folders and reinstalled with wyre all default settings after reinstalling northernui via wyre the only problem i have is the level up screen still doesnt show after resting i started new save

      and used Set ObXPMain.CurrentXP to 2000

      can some of the listed mods i have already be the prob? 

      thanks for you time again


    10. AndalayBay
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      You need to read the readmes of the other mods you've installed as well. I can see duplicate plugins, which means that you are probably supposed to pick only one plugin during installation.

      You can get a list of your load order by right-clicking on the File header (title bar), select Plugins.. then List Plugins... Select and copy that list and you can paste it right into a comment on a Nexus mod.

      You also need to sort your load order with BOSS (Better Oblivion Sorting Software) or LOOT. Search Nexus for those utilities. Have a look at the Wrye Bash general readme for info on using it and creating a Bashed Patch. You can run BOSS and LOOT right from Wrye Bash once you've installed either one of them.

      You can't use Ob XP with any mod that affects your levelling. What's Progress Tracker? That might be interfering with it.
    11. sentix001
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      progress tracker is just a list of the quests for completionists ill try disabling it  then try loot or boss 
      you mean i post the load order i copy u said here?


      https://github.com/boss-developers/boss/releases/tag/v2.3.2

      this good ?the one on. nexus says unmaintained 
    12. AndalayBay
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      Load order: I meant for future reference.

      GitHub is fine, although BOSS isn't maintained anymore. If you can get LOOT to work then it is probably better. I think LOOT is in Modding Tools.

      The level-up window won't open until you are prompted to do so. Open the character menu (F1) and see if it says "Click to level up".
    13. sentix001
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      The level-up window won't open until you are prompted to do so. Open the character menu (F1) and see if it says "Click to level up"

      FUCKKKKKKKKKKKKKKKK man that was it, i feel like a dum dumb its my first time oblivion from skyrim so thats why

      IT ALSO CAN LEVEL WITH GAMEPAD!!!!!!!!!!!!!!

      You're a star man!

      Good Day and bless your patience
  10. ratgunter2
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    Could someone explain me one thing? Here is input information:
    1) By default mod has cap for a level = 50.
    2) In article https://www.nexusmods.com/oblivion/articles/44504  I see a hint "Leave one of your attributes one point below the maximum and don't increase it."

    So this is my question: If I use default cap for level = 50 and use hint from an article, can I play game and increase all my skills to 100? "Cap 50 level" is enough for this? Or should I increase level cap to 100?
    I am asking this, because in vanilla game I can reach maximum level (for example 48) and I still can increase skills. I want to reproduce this behavior using this brilliant mod.
    1. AndalayBay
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      It's the same as vanilla. Once ALL your ATTRIBUTES are at 100, you can't level anymore. Oblivion XP can't change that. So leave one of your attributes at 99 and you can continue to level. It's nothing to do with the level cap.
    2. ratgunter2
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      Example:
      1) i have level 49, my attributes 100 (except luck, it has 99),  some two skills have 80.
      2) i reached level 50, i keep luck on 99, increase one skill to 81.
      Question: if i continue to keep luck on 99, i can reach level 51, 52, 53, etc. Yes?
    3. AndalayBay
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      Yes, as long as you've increased the level cap in the Oblivion XP ini file. The default is 50, so you'll need to increase it to 100 or something like that.

      To clarify: you can max out all your attributes long before you hit level 50. If you leave the level cap at 50, then you can't level beyond that, even if you leave one of your attributes at 99. I leave the level cap at 50 because I've never gotten near that level. However I raise the cap on my skills and attributes to 200 and I don't need to worry about any caps at all.

      Edit: I just edited the article. I see now where the confusion lies. The original comment was for people who didn't want to increase the caps. They got upset when they had to increase the Attribute cap to 101 so they could continue levelling. As I said above, I prefer to just increase the caps so I don't have to worry about it.
  11. schwoarzmaen
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    How to change the Position of the XP log window? i am too stupid to figure it out by my own. dont find the parametas in the xp settings ini
    1. AndalayBay
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      That's because you can't reposition the log window. It's dependent on the UI. You can hide the log window completely in the ini file, but you have to edit the menu xml file to change the position.
    2. schwoarzmaen
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      Thanks for the fast reply, wich menu xml file exaclty? the are many different in my oblivion foilder. i use DarfNied UI (if this information helps). 
    3. AndalayBay
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      Yes, it does. Why do you want to move the log window? You'd have to edit hud_main_menu.xml in Menus - Main.

      You might find the log window a bit less intrusive if you grab the transparent version from the files tab.
    4. Fshadows1308
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      Hi can i get some help too, im trying to hide the xp gains box popup if im not mistaken the line i have to change is:
      Set ObXPSettings.messageLogVisibleto 0; 0
      and set it to 0 but its not working, is it another line or did i do something wrong im also using DarfNiedUI
      ty 
      *nvm starting a new game did it 
    5. AndalayBay
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      You don't need to start a new game. Anyway you got it, although you only need to change the number right after the word "to". The number after the semi-colon is a comment to show you the original value and it can be left as is.
  12. ddmodNXS
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    A note for BTMod users: naturally, the mod necessitates considerable changes to the Skills tab. However, it reverts to the enormous vanilla sizing for the various skills which you will need to manually resize by editing stats_menu.xml. If you've previously used WarXamster's fix to make BTMod play well with  you'll have to manually copy and paste those changes as well. Good luck
    1. AndalayBay
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      The assumption here is that people use BTMod or the dark version of BTMod because they want the large fonts since they’re playing on a television. Yes, people told me that. If you want small fonts then you should use DarNified UI or the dark version. DarNified is based on BTMod as you’ll see in the comments in the menu files.
  13. JokesOnYou111
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    Im sorry but your readme in the download literally references itself to be studied, yet contains none of the installation information.
    1. AndalayBay
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      To quote the readme.txt file:
      See the readme PDF file in the download for installation instructions.

      The readme is in 00 Documentation - Docs. I have removed the readme.txt file from future releases.
  14. TwistedRiver
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    I don't know what's wrong with me, but I can't find a mod that lets me increase my attributes and skills past 100 for this mod. 
    1. AndalayBay
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      You don't need another mod to increase your skills and attributes past 100. Have a look at the readme and the ini file.

      If you want to benefit from having your skills and attributes above 100, then you'll need mods like Elys Uncapper. There are a few that implement the benefits a little differently.
  15. exxor9108
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    I've looked high and low. I see here that I have to install this mod using Wrye Bash, but I've yet to find ANY sort of instruction on how to install mods using it. Its driving me a little nuts, here.
    1. AndalayBay
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      In the archive: 00 documentation/docs/Oblivion XP readme.pdf.