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AndalayBay

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AndalayBay

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  1. AndalayBay
    AndalayBay
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    I'm back! Sorry for removing this guys. I knew it was going to take a while to get the update done and I didn't think I could leave it hidden that long. I created an installation script for Vortex, but it still doesn't run it. Wyre Bash is still the preferred installation method and is the only method that will help you configure the mod to your liking. That option isn't possible with FOMOD scripts.

    The FAQ and Levelling Customizations are now articles in this mod page.

    For those new to this mod, this version was originally released in October, 2010 with dozens of updates. I had to temporarily remove it when Nexus introduced collections because we can't delete old versions any more. It's hard enough supporting the current release. I didn't want the added burden of supporting old ones with bugs I had fixed already. The full list of changes is in the change log in the readme.

    If it's not working, then you haven't installed it properly. Follow the instructions in the readme in the download package. Wrye Bash will install it correctly. Vortex will not. You can try following the instructions pinned below if you're using Vortex.
  2. AndalayBay
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    Note about Northern UI: The ammunition fix is included in Oblivion XP's version of the Northern UI HUD. No other patches are needed.
  3. AndalayBay
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    I just uploaded a new version of the frameless log windows. Now they are actually frameless and more transparent. Please let me know if you find them too transparent.

    Installation: Extract the archive in \Data\Textures\menus\Oblivion XP, or extract somewhere else and copy the files to that folder.
  4. svhp
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    If anyone tries to use Vortex. Here is what worked for me:

    1. Download the achieve
    2. Create "Oblivion XP" folder on the Desktop
    3. Copy in it the content of "01 Core" and "02 Northern UI" (of course this is the UI mod I choose in case you use another, copy the corresponding 02 folder)
    4. Archive the "Oblivion XP" folder
    5. Drag it in Vortex->Downloads
    6. Install
    7. Activate

    In case changes to the .ini are needed it can be done before the archivation or after the mod is installed in Vortex (right mouse click->Open in File Manager). In case it is installed and enabled after edits of the .ini the mod has to be redeployed(I believe Vortex reminds about this).
    1. AndalayBay
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      So Vortex really isn't running the installation script. That's what the installation script is supposed to do.

      You should install Docs from the 00 Documentation folder to Data\Docs too.
  5. AndalayBay
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    MO2 installation instructions are in the Articles section until I get the documentation updated.
  6. xNashx86
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    Is there a Chance that you Port this Mod for Oblivion Remastered?
    1. AndalayBay
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      Yes, see the comments below.
    2. xNashx86
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      Ahhh ok. Next time I search for it. I postpone my playthrough until Release of the Mod. Appreciate your work. 
    3. AndalayBay
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      I need a full release of OBSE, so I wouldn't wait. I'll try it once I've done a development release for another project I'm working on, but I'm pretty sure it won't work.
  7. drosandros
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    Hi! Great mod that really adds variety to the game during replays. After several hours of playing without any issues, I encountered an interesting bug. As usual, I loaded the latest save from the main menu, and after Oblivion XP initialized, I started receiving a huge amount of experience every second without stopping. After a few seconds, I had gained millions of XP (see the screenshots https://imgur.com/a/UgxVXkZ ). This happened every time I loaded that latest save.

    Reinstalling the mod didn’t help solve the issue. To fix the problem, I loaded one of the earlier saves (a few hours before the latest one) where the bug didn’t occur. Then I loaded the latest save again, and this time the infinite XP bug didn’t appear. However, the issue would come back if I exited the game and reloaded that latest save again.
    So, the final workaround that seems to fix the issue looks like this:

    • Load one of the earlier saves where the bug doesn’t occur.
    • Load the latest save.
    • Save the game again and continue playing from that new save.
    I can send the save file where the issue occurred if you let me know which service I can use to send it, if you're interested in taking a look at it.
    I’m also providing a screenshot of the console logs at the moment the error occurred. https://imgur.com/a/cFmo4xp
    1. AndalayBay
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      Did you install any mods during the time between the good save and when the problem occurred? The last time this happened, the person had made some load order changes and didn't sort their load order again, so Oblivion XP wound up in a bad spot.

      I've never been able to reproduce this, so I'd like a copy of the bad save and the good one afterwards. Just pick a file upload site and send me the link. Thank you!
    2. drosandros
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      I haven’t added any new mods or changed their load order in a long time.
    3. AndalayBay
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      There's no files there that I can see. Seems to be just a referrer link. You could use Dropbox. I know that works and a lot of people use it.
    4. jenabnit
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      I have the same issue, except I can't do get it to work properly with any reloaded save. As soon as I get any XP it starts going up constantly every second. If only it were this easy!

      I have the Heartland Redux wabbajack pack installed and I have tried putting the Oblivion XP esp in several different places in the load order with no improvement. I'm about ready to just give up and go back to regular leveling. 
    5. AndalayBay
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      It's not the same issue. You have something interfering with Ob XP. Sort your load order with LOOT and create a Bash Patch.
  8. castyles
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    It's not working properly. It shows a message that the mod was loaded and that's it. Absolutely nothing else. Vortex also shows an error regarding Kyoma's Menu mod.
  9. Onihikage
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    There might be a minor bug related to skill caps specifically. I couldn't get skills to exceed 100 on a level up until I set the skill cap in the ini to exactly 200; other values seemed to have no effect. The attribute cap didn't have this issue even though I set it to the same value as the skill cap, which is why I think it's a bug with the mod. This was across many level-ups so I know it's not a problem of having already gained a level before editing the ini as you've said in another comment. I'll describe my experience so you can see what I mean:

    I hit 100 in two attributes, then the next level I realized I couldn't take them higher and put points into other attributes. Couple more levels went by before I remembered I needed to uncap it in your mod. Found the ini, raised the caps for all three, saved it, played some more. Next time I leveled up, I could increase attributes past 100... but my skills were still capped at 100. I set everything to 999 and played some more, every level-up the skills were still capped while attributes were uncapped. Finally I set the caps to exactly 200, and on the next level-up, my skills were finally uncapped.

    Absolutely fantastic mod though, 10/10, no complaints aside from that one issue. It feels like such a natural part of the game that by the time I'd hit any caps I'd almost forgotten it was a mod at all.
    1. AndalayBay
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      See the comments by Ainz016. You can't increase your skills past certain thresholds until your character has reached the appropriate levels. Or you've got something else going on. The actual variable is a short integer, so the maximum value is 255.
    2. xFontainx
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      Do our skills benefit from going past 100? For example, will restoration spells cost less at 200 than they would at 100?
    3. AndalayBay
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      You need mods to take advantage of having skills greater than 100. Some skills have benefits on their own. Elys Uncapper improves some skills. I use a custom version of an Alchemy mod to make that useful. Have a look at the UESP and Elys Uncapper to see which skills continue to improve and which Elys improves, then search for mods on Nexus for the rest.
  10. asdffgafgdgfaf
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    I installed manually as per the pdf instructions and it crashed to desktop when going to sleep with a level up pending.
    After some troubleshooting, I noticed that the folder 01 Core/Menus/prefabs is named prefabs with lower case "p" while all the other Prefab folders in the UI folders are named with upper case "P", this created 2 different folders when installing manually.
    Once I pasted the contents of the lowercase prefabs folder into the uppercase Prefabs folder it stopped crashing on levelup.
    This pertains to the download: 
    Oblivion XP Update-51817-4-5-1646459284.7z
    Installed on linux through wine.
    1. AndalayBay
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      Linux is case sensitive. Windows isn't. In fact, it's pretty much impossible to rename a folder in Windows if the only change is in case.

      Thanks for the report. I'll get that sorted in the next release.

      Edit: Doesn't Wrye Bash work under Wine? I'd like to know what it does. Also you should have had more issues than just prefab. My Menus folder is a capital M while menus in Data has a small m. Basically this will be impossible to fix. If you've installed other mods before Ob XP, then they will have created the folders with whatever capitalization they use. I'll add a note about capitalization in the readme.

      I also checked my archive and it has a capital P for Prefabs. Go figure.
    2. asdffgafgdgfaf
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      True, in my case I had no other problems because this is the only mod I installed (plus its dependencies).
      I did some more digging and apparently this is a known issue when adding mods to oblivion on linux:
      https://en.uesp.net/wiki/Oblivion_Mod:Linux
      The work around being users doing any file operations inside wine.
      Indeed nothing to change on your end.
    3. AndalayBay
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      Thanks for confirming. I'll add a note to the readme.
    4. lexiebean
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      I've encountered a similar issue to this.

      I had to rename Menus to menus, Textures to textures and menus\Main to menus\main (02 Northern UI). Which finally solved all my crashing on startup issues.

      (Of note, all of my prefab folders from all mods use the lowercase 'p' too. Which seems to be the opposite of what asdffgafgdgfaf observed.) 
  11. Ainz016
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    I love the mod, it really makes the game feels dnd thanks for the mod

    I have a question, I already have my heavy armor at 100 and also Set ObXPSettings.capSkills    to 150        ; 100
    but I still can't add more level to it
    1. AndalayBay
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      When did you edit the ini? You can't change the ini if your character has already gained a level but you haven't completed the process. The changes will take effect when you gain another level, or go back to a saved game before your character gains enough points to level up.
    2. Ainz016
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      before I hit 100 on my heavy armor skill

      edit: I just started a new game so maybe it will be fix
    3. AndalayBay
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      You also need an uncapper mod like Elys Uncapper to get any benefit from your skills being greater than 100. That's explained in the readme and in the ini.
    4. Ainz016
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      already download it, and now I know why it wasn't working I was level 20 and
      Set ObXPSettings.minimumLevelGrandMaster     to 30                ; 30
      was needed to become grand master, but I used a trainer to level it to 100, welp I already deleted my old save and started a new one 🫠
    5. AndalayBay
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      I was wondering about that, but I didn't think you could even reach level 100 until you were at the appropriate level. I'll see if I can fix that, because you shouldn't be able to train past your level either. Thanks for the bug report!

      If you use Wrye Bash to delete your files, it puts them in the recycle bin... That includes all files, not just saved games.
    6. Ainz016
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      I think I found the conclusion, I can use trainers to level up my character's skill without the minimum level requirement of your mod, I notice it when I am only level 7 but I use a trainer for my mercantile skill to level it up to lvl 75. sorry for just noticing it now
    7. AndalayBay
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      Yes. I have to add the code to check for your character level when you are getting training. I've never encountered this before, so I appreciate the bug report. It will be interesting to fix.
  12. anadriall
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    Does this work with Morroblivion?
    1. AndalayBay
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      Yes. I installed it on my Morroblivion game instance and it seemed to run ok. I only played the starting sequence.
  13. ristorilsm
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    Any chance you can port this over to the Remaster 
    1. AndalayBay
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      Yes, that's the plan.
    2. forbeatn
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      Amazing..cant wait :D
    3. CalebChambers
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      Fantastic.
    4. forbeatn
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      sry, but I have to ask this. I know its done when its done. But can you estimate when the mod will be finished? I think I wont play OR without  XP mod..
    5. AndalayBay
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      I'm really busy with a large project for the original Oblivion, so I'm not even looking at Remastered right now. This mod requires a fully functional OBSE and MenuQue, so it's not going to be any time soon.
  14. 413X314
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    Hey, first thing's off: Loving the mod. It feels so different and it's really allowing me inmerse myself in the roleplaying without just jumping everywhere for exp (I know you aren't the original creator, but I want you to know How much your efforts are appreaciated.)

    Now the thing is that I've reached 100 in Mercantile and I'm trying to add more levels but it's not letting me, even though I installed Ely's Uncapper. I Do have 110+ in luck so that might not be it, but I do wonder if this is a bug or just a thing for Mercantile. Thanks in advance!

    I'm using Wrye Bash for the mod and directly installed Ely's on the game files directly
    1. AndalayBay
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      You have to edit the ini file to allow skills and attributes to go past 100. Have a look at the readme.
  15. theboss1864
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    Is there anything to be done about donning the Gray Fox cowl dropping shitloads of XP in my lap? Every time I equip/unequip it gives me thousands of xp and bumps my fame/infamy by 1. 
    1. AndalayBay
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      Yes, I address this in the readme.