Oblivion

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Mixxa77

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mixxa77

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6 comments

  1. mhahn123
    mhahn123
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    Another nice looking addition to the Better Forts lineup.

    I must give you a thumbs up purely on the modding side of things. I've noticed in a few of the previous installments, and this one as well, that you have kept edits strictly to the one game cell which the fort sits in. That doesn't mean it won't have mod conflicts folks, but it's about as neat and tidy as any mod author can get with their work. And makes patching any mod conflicts about as easy as patching can ever get. Very nicely done mixxa! 

    I haven't surveyed yet, but this location "may" have overlaps with HESU Fairmere Village and Knights of the Nine Revelation. Both of those mods edit cells in the water near the fort. But I can't recall if either actually touch the game cell the fort is in. Will report back later.
    1. PenelopeJenga
      PenelopeJenga
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      Thanks for making the compatibility patches for these wonderful fort mods, very much appreciated :)
    2. Hirodin
      Hirodin
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        Yeah, thanks bro mhahn123. I am also grateful for your time and effort. Unique Landscape compilation, Better citties compilation, and KotN is a must. And also all these better forts are a must too. I am waiting for the last fort to come and so to download the merged .esp-s. Cheers!, i dont have beer right now, but i do have a cool watermelon so.  ( ; -p)
    3. maczopikczo
      maczopikczo
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      Me too - I'm definitely looking forward to the merged plugin (plus the patch for merged better forts and merged UL's).
  2. darkmammoth1
    darkmammoth1
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    Looks great! I'm curious, have you considered combining all your fort mods into one single file? Like a compilation? 

    If this isn't possible no worries. Just think people would like that! Nice work!
    1. mixxa77
      mixxa77
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      I do plan on doing that eventually, but I've still got some forts to do.