36 comments

  1. KenCobalt
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    I edited the mouth on OCOv2 Argonian heads to cover the teeth from this mod: https://www.nexusmods.com/oblivion/mods/54159?tab=description
  2. IOPASD
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    https://imgur.com/a/wXacRap

    Is this how it's supposed to look?
    1. KenCobalt
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      Yes. Other users asked me if I could repositioned Orc's teeth as well in the post section of a old mod, and this the result & they were fine withit. In mind, I wanted them appeared like the more modern way, Skyrim, ESO, card artwork from Legends, etc. But yeah... I was still new to modding when I done this & was hard repositioning s#*! only in NifSkope.
    2. IOPASD
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      That's ok. Not really a fan, so I'll delete the orc meshes. Argonian and Khajiit are great and needed. Thanks!
    3. SamFisher91
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      Yeah it ended up the same way for me too with Orc npc's having permanently opened mouths the whole time. Don't care for it myself either. The rest of the mod is stellar, though. If only Orc's mouths would close =/
  3. kdimi11
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    I wonder, how does this work with OCOv2 Merged Teeth? Will this be completely ignored, I suppose, when the other mod changes the mesh used? Or only for one race? I've downloaded that mod to use it together with Beards.
    1. KenCobalt
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      Sorry for the late reply. From that mod the teeth mesh only affects human & mer (& Daedra?) for only has teethhuman files from the Imperial mesh folder, Argonians, Khajiits, & Orcs won't be affected from it.
  4. sapalele
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    jaja
    1. sapalele
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      for me it was all wood elves with sad mouths hahaha, I uninstalled it =)
    2. KenCobalt
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      How sad mouths expressions have to do with this teeth mod? You describing something with a head mesh & face expressions that this mod have nothing to do with or touch on, only in the mouth, learn the difference before spewing words.
  5. Bronnchitis
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    deleted
  6. IronX5000
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    I have installed everything correctly and rebuilt my bashed batch, and yet the Khajiit's teeth are still glitched. I'm kind of at a loss since I've searched everywhere and apart from this mod, the only other solution I found is to manually modify the OCO files with TESedit.

    Edit: the "restore vanilla Khajiit head" with mod SR - Khats and Arg fixed it.
  7. deleted2651253
    deleted2651253
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    Whenever I use this mod, Orcs always have their mouth open when they are idle (they don't close their mouth at all after they stop talking, the mouth is always open). 
    1. KenCobalt
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      It's due to the rearrangement of the teeth, mostly from the bottom jaw, & also that the Orc's facegen (? Probably the wrong thing I'm naming, but other words the facial animation) mouth animation is unaltered.
    2. SamFisher91
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      Yup Orc mouth remains open when they aren't speaking
  8. aragonit
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    Vilja and other companions have strange blackish teeth. I'm using the OCOv2 patch for Vilja.
    1. KenCobalt
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      Like Vilja, are the other companions from different mods? It could be something conflicting with their ESPs?

      Or, how's the teeth texture on base game NPCs of the same race of those companions? If they black as well something could happen to the teeth texture file?

      Sorry for the "could be" questions for I don't use like the Vilja mod.
    2. aragonit
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      I think they may have different textures, which don't fit the meshes from this mod.
  9. elderfanofscrolls
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    so I installed this mod without the seamless khats and args optional bc I like the oco head for khajiit better anyways and now when I enable this mod it give my khats the seamless head, also of note I have installed OCOv2 Enhanced Beast Races patch for only the claws and whiskers, and when i disable this mod the head goes back to normal but my khats will have no whiskers. please help.
    1. KenCobalt
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      "when I enable this mod it give my khats the seamless head"

      ??? This mod doesn't contain head meshes.
    2. KenCobalt
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      Like, click the "Preview file contents" to see how wrong your claim is. lol
    3. KenCobalt
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      And for the whiskers, you claim you're using OCOv2 Enhanced Beast Races patch it's whisker mesh files are filenamed "whiskers", but disabling this mod gives you no whiskers? THAT shouldn't happen, this mod contain no such files filenamed "whiskers" to overwrite when installed nor delete when you disable this mod. You likely got Seamless - Khats & Args installed, for that mod it uses a mesh that merges the mouth & tongue together with it's mesh files simply named " khajiitmouth", while it's whisker mesh files takes the place as "khajiittongue".
    4. Darkaxt
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      I had a similar issue with the whisker, not sure what the issue is but with this mod enabled khajiit whiskers become a black solid texture, I have just disabled it and the whiskers were gone (which seems to be the intended oco look based on the screenshot hosted in this mod, but the fact that I had black textures instead make it look like it was lost).
    5. dely11
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      I also am having a black whisker issue with this mod.

      EDIT: I fixed it, in sub-packages uncheck the "addon Seamless" option
  10. TheLoneDunmer
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    '''
    1. starlessmao81ac
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      seriously.....what a constructive criticism...
    2. KenCobalt
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      For you mentioned Khajiit, did you by chance at anytime installed Myst’s Enhanced Genetics Overhaul? If so, well that could be your problem, of the head meshes from it are different.

      If not, like I mentioned in this mod description is a attempt so clipping might still show on a few NPCs. Certainly NPCs likely from other people  mods.
  11. KenCobalt
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    I may update this in the future, for when I did this it was all done in NifSkope, for I got some experience with Blender I may redo this mod with it. Likewise, I say may.