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About this mod

Simple airship you can fly with your companion and a second follower.

Permissions and credits
You will get a spell to summon the ship and a flight manual added to your inventory the first time you start Oblivion. It doesn't take more than a few seconds for me but with a heavily modded game I don't know. You should get the completed quest message no matter where you're at. Summon the ship and activate it to go onboard. If your companion is in following mode they will go onboard with you, likewise for a second follower. You have to activate the ship to go onboard. You can't just jump on because the controls will not work. To exit the ship you do just jump off and your companion will jump with you. The ship knows when you are onboard and offboard. It is your distance from the center of the ship that tells it you are offboard. It is the activation that tells it you are onboard.

Put Airship.esp and Airship.bsa in your Data folder and check Airship.esp in the Data Files section of the Oblivion Launcher.
You should have:
. . .\Oblivion\Data\Airship.esp
. . .\Oblivion\Data\Airship.bsa

Remove Airship.esp and Airship.bsa from your Data folder.

Up, down, left and right are the U H J K keys.
Forward and back are the O and L keys.
There are 7 speeds forward and backward and repeatedly hitting the O and L keys will speed up, slow down, and stop.
You can use the Up and Down (U J) keys while not onboard and the other controls are disabled if not onboard.

1. While flying you can move about and face any direction.
2. You can use archery and spells while in the air when the ship is stopped.
3. While you are in the air enemies can detect you and can attack you with spells and archery. They also move toward your X Y position and will eventually end up directly below making them hard to target. For this situation the ship has a powerful destruct spell with a 30 foot radius that casts straight down. Activate by pressing the B key. This spell works while moving.
4. Tested to work in Morroblivion, Nehrimblivion, Oblivion Planes, and many other New World Spaces, even inside a dungeon.
5. The second follower passenger capability is handy for doing escort missions. This is where someone ( damsel in distress ) is in danger and you have to find them and escort them to safety. Once they are located and are following you they will board the ship with you and you can fly them to safety. This feature is mainly for the elderly hero whose arm tires swinging a blade all day.
6. Cleaned with Tes4Edit

1. The ship may disappear when you go to an interior space and return. Some places it will stay forever and some places it will disappear as soon as you go through a door, turn around, and come back out. It's not a problem since you can summon it back.

2. The ship and passengers do not have proper collision detection while moving. This is because the movement is accomplished by the SetPos command which causes clipping. It's not a problem since the ship operates in the air. The ship does detect it's elevation above the ground and will stop moving when too close. When this happens only the Up key will work. This works for the ground but not for bridges and other structures. After a few hundred hours of use I think it's actually better to not have collision detection.

3. I've been using the Airship for about a year now and once in a while it will stop moving for no reason. If this happens you just activate the ship again while in the air and it starts moving again at the same speed it was traveling before it stopped. I've done some debugging and I'm 99% sure it stops because the Game Mode block of the script stops running and I don't think that's supposed to happen. I can reproduce it by starting out near the I.C. main entrance and flying south all the way past Leyawiin, turn around, fly all the way back, and somewhere between the Waterfront and the I.C. bridge it will stop.

4. Most all of my testing has been done with companion Vilja. If she is in Attack All Enemies mode she will try to get off the ship to go after the enemies she sees but the freeboard stops her mostly. Every once in a great while she manages to jump ship and you can descend and jump ship yourself to help out or you can activate the ship again to bring her back. It's interesting that the player can't use spells or archery while moving but Vilja can.

EmeraldDemon - For the idea of a simple airship
Mr_siikas - For ship models that I modified and pieced together and tutorials on 3D modeling with Blender
side777 - For the method of how to move a ship and the passengers
kilos - For help with the script, model, and quest, testing, and valuable suggestions