Hello! Love the mod, super happy that a randomizer like this exists for Oblivion, they're so fun! Thank you for making and maintaining it.
I have a couple questions. First, every 10-20 seconds or so a random magical effect hits me, such as "frost damage for frostfire glade". Is that caused by the randomizer, and if so how can I disable it?
Also the monsters/creatures are randomized but their drops aren't, is there a way to randomize their drops?
If the issue you've mentioned is caused by the randomizer, then it must be a bug of some sort and definitely not the intended behavior.
1. Is the effect different every time it hits you or does change when you restart your game? 2. Could you tell me what settings you're using for the spell randomization (oRandSpells in the Randomizer.cfg), random effect hit (oHitEffect) and what spells your character currently has? 3. At which point in the game did it start?
I had some suspicions as to what may be causing this bug, but I was unable to reproduce it - it would be ideal if you could DM me the affected save.
As for the creature drop randomization, it's currently not a feature in this mod and while it would be possible to implement it, Oblivion is already struggling with randomizing the items human NPCs carry, so I'm afraid it would deal a pretty heavy blow to the performance.
You're welcome and I hope we will get to the bottom of this bug!
yo! i have quite the trouble reading big paragraphs but could i get some help on getting this imported? i thought it would do similarly to say like, sims, but nope-
Hi, I don't think I understand what you mean by "getting this imported". If you want to install this mod then: 1. Download xOBSE and unzip all files into your Oblivion directory. 2. Unzip the content of this mod's zip into your Oblivion/Data directory. 3. Activate the desired plugin files through Oblivion Launcher -> Data Files or your mod manager. 4. If your Oblivion is not on Steam, launch "obse_loader.exe" from your Oblivion directory. 5. if your Oblivion is on Steam, launch the game normally.
Indeed, it should be able to handle Morroblivion, but you have to keep in mind that every large mod makes Oblivion even less stable than it already is, so you may have to deal with frequent crashes.
I checked both these locations and the items seem to be randomized on my end. Does your issue pertain to any specific battlehorn castle or frogcrag spire items? Which oWorldItems setting are you using?
It's set to 2 and I'm certain it's every item in those locations. Is it possible the unofficial patches could be preventing them from being randomized?
Unfortunately that most likely won't be a part of the mod - making more changes to the inventory would lower the game's stability even further and it's already kind of a ticking time bomb.
Currently, npcs and items in the world are randomized, but the items that npcs carry and items in containers are not being randomized. Does anyone know why this may be?
Did you put the "Randomizer.esp" file into your Oblivion/Data directory and activate it through the launcher or the mod manager of your choice? Are you greeted with "Oblivion Randomizer is ready" when you load a save/start a new game?
Unable to make this work when loading saves. Every save made with the randomizer running causes a crash on load. Is this mod incompatible with any other mods? Seems to happen regardless of my load order. Can't even quit to the Main Menu without a crash. It is NOT a save corruption issue. When the randomizer is disabled, even the saves created with it can be loaded without issue. Only when the mod is installed does loading saves break. So the issue is actually with the mod script that is executing and not the saves themselves.
Here is my obrandomizer.log: query load Randomizer.esp's ID is 06 Could not get mod ID for mod IDontExist.esp OBRN Flag found as 0600F7D2
Everything seems to be in order in the randomizer log. Could you DM me a couple of the saves that crash on load along with a list of mods you're using?
Here are my OBSE plugins. CSE MenuQue Blockhead.dll Construction Set Extender.dll EngineBugFixes.dll MenuQue.dll NorthernUI.dll OblivionReloaded.dll oblivion_display_tweaks.dll obrandomizer.dll OBSE_EnhancedCamera.dll obse_jail_fix.dll OBSE_Kyoma_MenuQue.dll obse_training_fix.dll open_cities.dll SkyBSA.dll As for the saves they don't seem to be special. I was testing with initial autosaves and manual saves made on start after the mod initialized. When the mod was installed, saves could not be loaded. When the mod was uninstalled, every save file could now be loaded, even ones created when the randomizer from the start - they were just unrandomized. So I bet it's some sort of script collision between the rando and something I have installed. I've got things like OpenCities and BetterDungeons but disabling them did not make a difference. I will have to do a full test soon where I remove all of my mods and test with the randomizer alone.
Thanks for the list, however I'm not sure which mods provide "obse_jail_fix.dll", "open_cities.dll" and "obse_training_fix.dll" (I believe to have found the rest). And just to be sure, I'd ask you to provide all oblivion mods (i.e. ESP plugins) you're using in your game, not just OBSE plugins. In the meantime I've added a "Load Game Compatibility Test" file under "Miscellaneous Files" on the download page, which may or may not fix the crash on load, so I'd appreciate it if you could take a look at it and see if it helps. Either way, I'd ask you to provide me links to the mods I was unable to find, so that we can figure out what exactly causes this incompatibility issue.
Your OBSE plugins setup (minus the mods I couldn't find and the randomizer) crashed for me on a new game on a clean install and it would appear that Enhanced Camera and Oblivion Reloaded are incompatible, since this issue was resolved after deleting Enhanced Camera. As for the crash on load you've mentioned, Oblivion Reloaded causes this compatibility problem, seeing as both it and the randomizer modify what happens during a game load and the fix I provided a couple of days ago (which removes a rather minor feature from the randomizer) seems to work fine. I'll try to release a new version this month that addresses it.
Is it normal for github to be calling xOBSE (which is required for this mod) to be flagged as a virus on github itself? Never seen that before, cant figure out why github thinks it is.
I believe it's fairly normal for plugin managers like OBSE to be false flagged as viruses due to how they inject their code into the game, which is akin to how viruses may operate. I'm certain that it's safe to use.
Is there a way to randomize locations? For example, say you enter a door to a store in the imperial city but it takes you to the interior of a random oblivion gate dungeon instead?
Do you happen to be using Vortex? There are some issues with getting to run xOBSE through it. If not, could you show the contents of your Oblivion/Data & Oblivion/Data/OBSE/Plugins directories?
144 comments
I have a couple questions. First, every 10-20 seconds or so a random magical effect hits me, such as "frost damage for frostfire glade". Is that caused by the randomizer, and if so how can I disable it?
Also the monsters/creatures are randomized but their drops aren't, is there a way to randomize their drops?
Thank you!
If the issue you've mentioned is caused by the randomizer, then it must be a bug of some sort and definitely not the intended behavior.
1. Is the effect different every time it hits you or does change when you restart your game?
2. Could you tell me what settings you're using for the spell randomization (oRandSpells in the Randomizer.cfg), random effect hit (oHitEffect) and what spells your character currently has?
3. At which point in the game did it start?
I had some suspicions as to what may be causing this bug, but I was unable to reproduce it - it would be ideal if you could DM me the affected save.
As for the creature drop randomization, it's currently not a feature in this mod and while it would be possible to implement it, Oblivion is already struggling with randomizing the items human NPCs carry, so I'm afraid it would deal a pretty heavy blow to the performance.
You're welcome and I hope we will get to the bottom of this bug!
1. Download xOBSE and unzip all files into your Oblivion directory.
2. Unzip the content of this mod's zip into your Oblivion/Data directory.
3. Activate the desired plugin files through Oblivion Launcher -> Data Files or your mod manager.
4. If your Oblivion is not on Steam, launch "obse_loader.exe" from your Oblivion directory.
5. if your Oblivion is on Steam, launch the game normally.
Cheers!
It is NOT a save corruption issue. When the randomizer is disabled, even the saves created with it can be loaded without issue. Only when the mod is installed does loading saves break. So the issue is actually with the mod script that is executing and not the saves themselves.
Here is my obrandomizer.log:
query
load
Randomizer.esp's ID is 06
Could not get mod ID for mod IDontExist.esp
OBRN Flag found as 0600F7D2
CSE
As for the saves they don't seem to be special. I was testing with initial autosaves and manual saves made on start after the mod initialized. When the mod was installed, saves could not be loaded. When the mod was uninstalled, every save file could now be loaded, even ones created when the randomizer from the start - they were just unrandomized. So I bet it's some sort of script collision between the rando and something I have installed. I've got things like OpenCities and BetterDungeons but disabling them did not make a difference. I will have to do a full test soon where I remove all of my mods and test with the randomizer alone.MenuQue
Blockhead.dll
Construction Set Extender.dll
EngineBugFixes.dll
MenuQue.dll
NorthernUI.dll
OblivionReloaded.dll
oblivion_display_tweaks.dll
obrandomizer.dll
OBSE_EnhancedCamera.dll
obse_jail_fix.dll
OBSE_Kyoma_MenuQue.dll
obse_training_fix.dll
open_cities.dll
SkyBSA.dll
And just to be sure, I'd ask you to provide all oblivion mods (i.e. ESP plugins) you're using in your game, not just OBSE plugins.In the meantime I've added a "Load Game Compatibility Test" file under "Miscellaneous Files" on the download page, which may or may not fix the crash on load, so I'd appreciate it if you could take a look at it and see if it helps.
Either way, I'd ask you to provide me links to the mods I was unable to find, so that we can figure out what exactly causes this incompatibility issue.As for the crash on load you've mentioned, Oblivion Reloaded causes this compatibility problem, seeing as both it and the randomizer modify what happens during a game load and the fix I provided a couple of days ago (which removes a rather minor feature from the randomizer) seems to work fine. I'll try to release a new version this month that addresses it.