About this mod
Give Argonian's and Khajiit's Animal Legs like they had in Morrowind.
You have to run this with OBSE for it to work.
Choose "ONE" of the .esp files to use depending on which race you want to have the legs.
- Requirements
- Permissions and credits
THIS MOD IS OBSOLETE - USE AN ALTERNATIVE SUCH AS KATS.
i am no longer supporting or updating this.
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UNINSTALLATION
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-remove the .esp's this mod has provided and delete the beastlegs mesh folder.
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INSTALLATION + BUGS
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-activate 'one' .esp's in the bug fix file. start a new game.
make sure you have the most recent mesh file archive.
-this mod applies an ability to all standard races which swaps equipment between beast and human.
you will need the ability on any race you play as.
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-this mod is incompatible with oblivion character overhaul.
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-the irritating sound of going to menus has been removed.
-when you change races you open and close your inventory to update your legs/feet.
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CUSTOM ITEMS SUPPORTED
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-in-game enchanted items (clone items)
-items using filepaths with vanilla oblivion and shivering isles will be fine.
-these work only if the item has a valid mesh script.
---(here is info pertaining to my mod)--
- script "aaaCloneMorphToBeastChestScript", and others like it, contain the code.
- use your meshes for swapping filepaths the same way i have done.
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MAKING ITEMS IN EDITOR (MODDERS ONLY - USES THIS MOD)
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- delete "xxxlast itemxxx" from the chests "aaaArmorBeastVersion" / "aaaArmorHumanVersion".
- take your non-beast item and throw it into the "aaaArmorHumanVersion" container.
- copy it and give the new one the beast filepath. place it in "aaaArmorBeastContainer".
- give both items the highest itemcount in each container. do not skip or repeat numbers.
- both items should have the same itemcount in comparing the containers.
- after you are done adding items, close the containers.
- open the containers again iand add "xxxlast itemxxx" back to both of them.
- add "xxxlast itemxxx" back to both containers with the highest itemcount. do not skip numbers.