Oblivion

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callistofalling

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callistofalling

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About this mod

Improves the New Sheoth palace courtyard with flora, decorations, and new NPCs to liven up the place and make it less empty.

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1.1 update: pretty small update, just fleshed out faction relations (the nobles now slightly dislike the servants and groundskeepers!) and also tweaked the NPCs' faces, stats, and AI packages a little, again nothing big. Fixed a floating door too, and adjusted some pathfinding. Essentially, if you don't decide to update, you won't be missing much - this update is basically just a bit of polish!

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The New Sheoth palace is ostensibly supposed to be a grand palace at the center of the Realm of Sheogorath, yet it's almost totally empty and there's never anyone there! SI New Sheoth Palace Improvements (which I will shorten to SIPI for convenience) aims to fix that by adding flora, decorations, and new NPCs to make the place worthy of being called a palace.

Most of the additions were adding new plants and benches, and extending the lighting of the area to further drive home the Mania/Dementia divide. There are several new NPCs added to make the place look as busy as a palace should be. 3 are servants, who go around the inside of the palace doing odd jobs. 4 are groundskeepers, who do gardening around the courtyard. 5 are nobles, who wander around looking important. Technically there are 3 new interiors added that are unique and fully detailed, but they're not super interesting - they're just places for the NPCs to live. There's also a small altar to Sheogorath on the top balcony now. It doesn't do anything, it just seemed like there needed to be something important there!

Because of the nature of the additions (namely the lighting) you might experience framerate issues. It's pretty much unavoidable when modding an older game like Oblivion like this, unfortunately. It's just not meant to have a lot going on visually! I'm beyond happy with how SIPI turned out and the colorful lighting makes for a heck of a screenshot, but I figured I'd give a warning anyway. It doesn't make the game unplayable or anything, but some people really do not like lag so I wanted to point it out. It's also worth noting that I do not play Oblivion on a proper gaming rig, so if you have an actual good pc setup, you might have less lag than I do!

Relatedly, I have not tested this thoroughly with the main quest! I've have taken some precautions - the new NPCs should run and hide when that quest is active, and they're set to respawn anyway in case they don't survive. There were also only a few major changes made to the lower level where most of the battle takes place. But, that aside, if you're really worried about possible framerate issues occurring during it I'd honestly wait until after you've completed the main quest to activate SIPI or simply deactivate it for the duration of the battle.


INSTALLATION: This is just an .esp with no custom resources, simply install the same way you install any other .esp :)


COMPATIBILITY: SIPI will conflict with anything that changes to the same cells, of course. The vast majority of the changes from SIPI were to the outdoors courtyard area. The additions within the palace itself are very very small - all I did was add spots for the new servant NPCs to work. I'd love to enhance the inside of the palace as well someday, but that day is not today.

SIPI is confirmed compatible with Sheogorath's Bedchambers by LordVortigus, as well as any of the SI-related mods I've made!


KNOWN BUGS/ISSUES/WARNINGS: See above for warnings regarding framerate and lag.

The benches on the upper level of the courtyard (the ones that are facing the new statues next to the palace doors) can't be sat in. If you try, you just walk forward for a while. I don't know why it happens, and I don't know how to fix it! But the other benches on the upper level of the courtyard (the benches facing the rest of the courtyard where all the obelisks are) work just fine.

Also, again, this mod has not been thoroughly tested with regards to the main quest of the DLC! It has been reported that the final battle works fine, but I haven't tested it myself. If you do experience any issues with the last quest not working properly with SIPI activated, let me know so I can see about fixing it!


CREDITS and LEGAL:

Bethesda for creating the game and the CS, and for allowing us fans to create and share mods for their wonderful games! I am not affiliated with Bethesda in any way and am making no money off of this mod. Same thing applies to this mod as applies to any other mod - that I am not responsible for your computer or your save file so install responsibly!

The TES4EDIT team - this mod was cleaned with TES4QuickAutoClean 4.0.3!

nexusmods user Dispensation for noticing some bugs!