Oblivion
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Mixxa77

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mixxa77

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12 comments

  1. CptMcSplody
    CptMcSplody
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    One issue with a placed object

    ?

    This expands the size of the parent worldspace, which may lead to fps issues if used with other mods that change the worldspace size.

    Spoiler:  
    Show

    ?
    1. mixxa77
      mixxa77
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      I never heard of that before. Any place I can read up on what that means?
    2. CptMcSplody
      CptMcSplody
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    3. mixxa77
      mixxa77
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      Thanks! I understand the issue now, but I have no clue how that piece of boardwalk got there. Lmao that is definitely not supposed to be there I will fix that and the border entry.
  2. Borys12345678
    Borys12345678
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    Mixxa, thanks for creating these beautiful mods! I use most of them apart from this one (Redman), Variela and Carmala as they seem to conflict with Roads of Cyrodii. I'm not sure if we can use these mods together.
    1. mixxa77
      mixxa77
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      Thanks!

      I don't use Roads of Cyrodiil so I don't know what the incompatibilities are, but everyone is invited to create and share patches.
  3. valhalex86
    valhalex86
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    Woa ! this fort is amazing :)
    1. mixxa77
      mixxa77
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  4. IllusiveMan196
    IllusiveMan196
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    Collection of these forts grows even more and now I have to ask a question: will this conflict with Unique Landscapes?
    1. mhahn123
      mhahn123
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      This particular Fort doesn't conflict with any of the released UL modules. It does, however, with one of the unreleased WIP ULs.
  5. Wiepman
    Wiepman
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    And... YES! Another excellent fort remake!!!

    And this I like in addition:
    "No quest, only for atmosphere."

    While I certainly very much love all your fort remakes,
    hands-down imho it just adds so much for the landscape visuals,
    I am not fond of all included quest with the other forts.
    Some seam rather glitchy and/or feel like a chore.

    I for one would be all in for this approach,
    as an optional alternative download for the other forts?

    I don't know about other users,
    but I've noticed after initial play trough testing,
    tend to pass on the included quests.

    But I still keep your forts installed,
    for the very much visual improved landscape your fort re-imaginations add. 

    Now, I don't know if the included quests may hamper with performance? 
    Or do the attached quest-related scripts only come into play, when initialized?     

    That being said, thank you so much for this new addition to your forts-series!

    Well endorsed!
    1. mixxa77
      mixxa77
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      Thanks!

      About the quests: That is sad to hear, but everyone has their tastes and I appreciate the honesty. The landscape visuals are of course the main focus still. Currently I intend the quests to more be "standard" quests, small things you do while you are there, as a small change next to the creative vanilla quests.

      I make the quests in a way that should have no noticeable impact on performance.