Thanks! I understand the issue now, but I have no clue how that piece of boardwalk got there. Lmao that is definitely not supposed to be there I will fix that and the border entry.
Mixxa, thanks for creating these beautiful mods! I use most of them apart from this one (Redman), Variela and Carmala as they seem to conflict with Roads of Cyrodii. I'm not sure if we can use these mods together.
And this I like in addition: "No quest, only for atmosphere."
While I certainly very much love all your fort remakes, hands-down imho it just adds so much for the landscape visuals, I am not fond of all included quest with the other forts. Some seam rather glitchy and/or feel like a chore.
I for one would be all in for this approach, as an optional alternative download for the other forts?
I don't know about other users, but I've noticed after initial play trough testing, tend to pass on the included quests.
But I still keep your forts installed, for the very much visual improved landscape your fort re-imaginations add.
Now, I don't know if the included quests may hamper with performance? Or do the attached quest-related scripts only come into play, when initialized?
That being said, thank you so much for this new addition to your forts-series!
About the quests: That is sad to hear, but everyone has their tastes and I appreciate the honesty. The landscape visuals are of course the main focus still. Currently I intend the quests to more be "standard" quests, small things you do while you are there, as a small change next to the creative vanilla quests.
I make the quests in a way that should have no noticeable impact on performance.
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This expands the size of the parent worldspace, which may lead to fps issues if used with other mods that change the worldspace size.
I don't use Roads of Cyrodiil so I don't know what the incompatibilities are, but everyone is invited to create and share patches.
And this I like in addition:
"No quest, only for atmosphere."
While I certainly very much love all your fort remakes,
hands-down imho it just adds so much for the landscape visuals,
I am not fond of all included quest with the other forts.
Some seam rather glitchy and/or feel like a chore.
I for one would be all in for this approach,
as an optional alternative download for the other forts?
I don't know about other users,
but I've noticed after initial play trough testing,
tend to pass on the included quests.
But I still keep your forts installed,
for the very much visual improved landscape your fort re-imaginations add.
Now, I don't know if the included quests may hamper with performance?
Or do the attached quest-related scripts only come into play, when initialized?
That being said, thank you so much for this new addition to your forts-series!
Well endorsed!
About the quests: That is sad to hear, but everyone has their tastes and I appreciate the honesty. The landscape visuals are of course the main focus still. Currently I intend the quests to more be "standard" quests, small things you do while you are there, as a small change next to the creative vanilla quests.
I make the quests in a way that should have no noticeable impact on performance.