Oblivion

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zymurgy65

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zymurgy65

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47 comments

  1. ddmodNXS
    ddmodNXS
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    This is my favorite Bravil addition mod: simple, neat, and makes the city feel much, much more alive and real.

    A few minor oddities that don't rise to the level of bugs (except maybe the last one):

    I get significant FPS drops walking on the ship. I was surprised since the area is not terrible cluttered. Not the worst thing in the world. I've spent a lot of time wandering the area during testing and fast traveling to and from and never encountered any crashes or freezes so not a huge problem.

    Hanei often steps off his platform and then spends the next several hours trying to walk back onto it but can't quite make it. A few steps on one or two sides should prevent that.

    I managed to complete the troll fat quest before ever going to Bravil or know who the harbormaster was because I happened to encounter enough trolls.
    1. zymurgy65
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      Thanks for the note about Hanei - it took what seemed like forever to reposition the rocks so that City-Swimmer could get out of the canal! I'll take a look and see what I can do. Congratulations on completing the troll fat quest so easily - these things happen. By the time I get to the master training quest for Speechcraft I've already spoken to all the beggars!
    2. zymurgy65
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      Version 1.2 has been uploaded. Hanei now has no difficulty getting out of the water, and I've made a few other minor revisions.
    3. ddmodNXS
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      Thanks! Hanei's a happy lizard now.
  2. Thadaes
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    Works well with MTCBravilRiverShackandVillage, no obvious conflicts.
    1. zymurgy65
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      Glad to hear that. If I ever reinstall Oblivion I'll have to check out that mod.
  3. Dispensation
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    A Dog for Bhisha, Bravil Waterfront and Niben Bay Camp have been added to the LOOT masterlist.
    1. zymurgy65
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      I have no idea what that is, but thank you!
    2. Dispensation
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      "Setting the right load order for your TES III: Morrowind, TES IV: Oblivion, Nehrim: At Fate's Edge, TES V: Skyrim, TES V: Skyrim Special Edition, TES V: Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR mods is a crucial step to enjoying a stable modded game. The Load Order Optimisation Tool (LOOT) can help with that, by providing automated load order sorting that's simple to use and fully customisable.

      While sorting, LOOT checks for load order errors (such as incompatibilities and missing requirements) and notifies you of any issues that it detects. It also provides thousands of plugin-specific messages, such as usage notes and bug warnings, to help keep your game healthy." - https://loot.github.io/
    3. zymurgy65
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      That looks very useful. I'm taking a break from Oblivion at the moment, but once I get around to a full re-install I'll take a look at it.
  4. LenaWolfBravil
    LenaWolfBravil
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    Hi, this is a great mod, thank you! As an FYI, it is complementary to a much older Bravil Harbour mod but unfortunately it collides slightly at the lighthouse. I am not suggesting you move the lighthouse, it is really nice where it is, so my solution was to adjust the other mod. It's just an idea, together the two mods make for a really nice harbour.
    1. zymurgy65
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      I actually spent a month trying to adapt that mod. There were a lot of issues to fix - I eventually gave up because the NPCs added by the mod wouldn't cross between two of the exterior cells (the path grids were fine, and vanilla NPCs could move normally). I used some of my ideas for that mod in this one: Hanei, the grog barrel, and the visits by Reenum, S'krivva and Ursanne. Glad you like it!
    2. LenaWolfBravil
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      Oh, I haven't checked the NPCs... I tend to play my own stories. Here is my result:
    3. zymurgy65
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      I see you moved the "Mighty Burlista" away from the northern jetty. I did the same, as it was clipping the shore, but couldn't get those angled boardwalk sections aligned to my satisfaction. There's a reason the BoardwalkCorner01 mesh is used in only one location in the vanilla game (near Fort Variela) - it's a lousy fit! Even the game designers had to disguise the misalignment with a rock. Oh well, it turned out right in the end, even if furnishing the lighthouse was a pain.
    4. LenaWolfBravil
      LenaWolfBravil
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      Yes, I moved that ship with its pier because it had its nose inside the lighthouse. I rebuilt the pier that led to the lighthouse - it was a single piece originally, but it was too long, so I built a new one out of the modular pieces. This gave it the correct length, then I just put some of those wooden steps to get the levels right: two stacked together to get from the pier to the lighthouse, and one on the lighthouse level to help get over the edge.

      I can give you my ESP if you are interested (and if you know how to accomplish it).
    5. zymurgy65
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      Yes, I'd like to take a look at it, thank you. :-)
    6. LenaWolfBravil
      LenaWolfBravil
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      So how do I do it? Can I upload a file here somewhere or send it to you via a personal message?
    7. zymurgy65
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      I think you can send attachments with personal messages.
  5. zymurgy65
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    Version 1.1 is now available. This uses mhahn123's Local Dock Pieces resource (see new screenshots) to fit better with Bravil's look.
  6. TooN0ble
    TooN0ble
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    Nice mod. Are there any plans to add more quests ? This mod somehow causes the book "Guide to Bravil" to appear as if its missing its mesh.
    1. zymurgy65
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      Thanks for pointing that out! It was entirely my fault - I'd uploaded the version I use, which uses Phoenix Amon's cover and icon. I've corrected it now.

      I may add a new quest in future, perhaps with Hanei as quest-giver. Quests are definitely not my strong suit, however, so it may take a while.
  7. deleted2027229
    deleted2027229
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    Would you be willing the make a version without the custom assets?
    1. zymurgy65
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      This mod grew from one that just changed the internal canals, City-Swimmer's AI and the boats used in "Caught in the Hunt." I could delete all the changes bar those. Removing the lighthouse while leaving the boardwalk in place would be tricky, as the latter isn't designed to be used alone. I'm pretty sure the only other model that fits with it is the "dog leg" section in Anvil, which takes up an awful lot of space.
  8. Dispensation
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    I appreciate your work on this, I thought it was quite good. Just a random thought, would you ever think of uploading the model replacer for Kurdan's boat as a standalone optional file, for those who only want that?
    1. zymurgy65
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      I take it you mean just changing the model and adding the rigging sound for both the boat in the canal and the one at Fort Grief? I suppose I could add it as a supplementary .esp file.
    2. Dispensation
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      Well personally, I'd want it to be mergeable into the Wrye Bash bashed patch. So, it would have to have no new records for that to be mergeable.
    3. zymurgy65
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      Couldn't you just change the static model in TES4Edit? That's what I did.
  9. DonProtein
    DonProtein
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    Charming! Thank you for sharing :)
  10. zymurgy65
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    Version 1.0.3 is live. Reenum now has a job (which he'll try to avoid doing), along with his own unique greeting and Bravil topic. Hopefully that's it as far as this mod is concerned. I have an idea for another, but I want to take a break first.

    EDIT: I forgot to change the version number on the .esp file, so it still reads as v.1.0.2 (which lasted all of 5 minutes before I spotted a typo); it is, however, v.1.0.3.