The mesh for the female cuirass is a copy of the default one, if you use a mod adding a female variation like Erotic HGEC F-cup cuirasses and clothes replacers overwrite the one I provided to enjoy the changes the other mod brings.
I love the mod so far, great ideas. But.. Anybody having issues getting the Goblin Hunt quests? I tried talking to Samara, but no option for the quest. I have tried outlaw hunting and also deliveries, no issues there. Do I have to complete the Fighter guild quests first? I was in some of the goblin caves and did find 2 staves already, also tried the reset command for the quest, but nothing changed
Thanks for the quick fix! updated, reset the quest and now its working!
BTW, not sure about the rewards, while its possible that is because I am only level 11, but I have only seen scrolls and enchanted armor and weapons. No spells/tomes, potions, jewels or enchatnig skulls. What quests at what levels give out the new transmutation spells? or are they just one time scrolls?
After the latest update the treasure hunt woman, Crescentia, will not give me the topic to find treasure. Is this only me or is it a bug? Everything else seems okay.
Think it could be possible to add repeatable quest to the Skingrad Fighters Guild related to goblin hunting as goblin hunting is mentioned a good bit there.
Not exactly sure, but the most basic idea I can think of would be maybe when you go into goblin den you can bring back goblin teeth or the totem staff or both to the head of the Skingrad fighters guild and the get a reward of some kind. I would even say you wouldn't even have to be part of the guild to get the quest.
Everything worked as promised. The programming work is brilliant.
I felt that the rewards were often too much. It paid more gold than a simple delivery deserves and for the deliveries/bounties/burglaries I often also got powerful magic items as part of the payment. Maybe they just liked me because I had a high personality.
The only thing I really objected to was that the mod put a large bounty on my head as soon as I accepted a burglary mission. I realize that this was supposed to make sneaking mandatory but it interfered with immersion for me. Why would the thief assigning me to steal for him put a bounty on my head? But none of the quests are imposed on you so, you can skip those quests if that bothers you.
I only found one small error. The title on the treasure hunt parchment for Outlaw Endre's Cave was correct but the text inside said "in the ayleid ruin of Elenglynn". However the directions in the parchment were correct for finding the cave, not Elenglynn.
Thanks for the mod and all the work you put into it. It's a lot of fun. Endorsed it.
I started an outlaw hunt but he agroed to my horse, ran too far to see and despawned it seems. I've tried the "player.setstageRRQOutlawsHuntUpdate 10" code in the console but it says "could not parse line" and "syntax error" any idea of what can resolve this?
The right code is player.setstage RRQOutlawsHuntUpdate 10
always leave a space between setstage and the quest editor ID. I edited the mod description, I don't know why this stupid interface so oftenly removes as many spaces when I make a copy-paste.
@ElderScrollsFan001 According to LOOT and TES4Edit this mod doesn't need to be cleaned. It means that the mod's water height should be OK. The cities in my game, at least, are not under water.
I first noticed it when walking to Chorrol from Fort Ash. When I looked at this mod it said each town water height set to "Default". I clean this out which fixed the issue. This might no show up as an issue for LOOT.
The only thing I changed in the cities is adding an activator around the prison marker so you fail the confiscated goods recovery quest when you get caught.
The Imperial Trading Company agent at Anvil doesn't have the topic about my delivery package from Kvatch, so I can't turn in the quest. She doesn't have any mod-added topic at all, just "Gang" and "Rumors" from the original game.
EDIT: Moving the plugin down the loading order didn't help to resolve the issue. I see it in xEdit that the appropriate quest and its script should add the necessary topics, but it didn't add them, for some reason, to the agent at Anvil, that is in my game at least.
85 comments
But..
Anybody having issues getting the Goblin Hunt quests?
I tried talking to Samara, but no option for the quest.
I have tried outlaw hunting and also deliveries, no issues there.
Do I have to complete the Fighter guild quests first?
I was in some of the goblin caves and did find 2 staves already, also tried the reset command for the quest, but nothing changed
EDIT: I just uploaded a new file, hopefully everything should be alright.
updated, reset the quest and now its working!
BTW, not sure about the rewards, while its possible that is because I am only level 11, but I have only seen scrolls and enchanted armor and weapons.
No spells/tomes, potions, jewels or enchatnig skulls.
What quests at what levels give out the new transmutation spells? or are they just one time scrolls?
After the latest update the treasure hunt woman, Crescentia, will not give me the topic to find treasure.
Is this only me or is it a bug?
Everything else seems okay.
At worst use the code to reset the quest.
Think it could be possible to add repeatable quest to the Skingrad Fighters Guild related to goblin hunting as goblin hunting is mentioned a good bit there.
What would you like more precisely?
Not exactly sure, but the most basic idea I can think of would be maybe when you go into goblin den you can bring back goblin teeth or the totem staff or both to the head of the Skingrad fighters guild and the get a reward of some kind. I would even say you wouldn't even have to be part of the guild to get the quest.
Sorry for the late reply
I felt that the rewards were often too much. It paid more gold than a simple delivery deserves and for the deliveries/bounties/burglaries
I often also got powerful magic items as part of the payment. Maybe they just liked me because I had a high personality.
The only thing I really objected to was that the mod put a large bounty on my head as soon as I accepted a burglary mission. I realize that this was supposed to make sneaking mandatory but it interfered with immersion for me. Why would the thief assigning me to steal for him put a bounty on my head? But none of the quests are imposed on you so, you can skip those quests if that bothers you.
I only found one small error. The title on the treasure hunt parchment for Outlaw Endre's Cave was correct but the text inside said "in the ayleid ruin of Elenglynn". However the directions in the parchment were correct for finding the cave, not Elenglynn.
Thanks for the mod and all the work you put into it. It's a lot of fun. Endorsed it.
always leave a space between setstage and the quest editor ID.
I edited the mod description, I don't know why this stupid interface so oftenly removes as many spaces when I make a copy-paste.
According to LOOT and TES4Edit this mod doesn't need to be cleaned. It means that the mod's water height should be OK. The cities in my game, at least, are not under water.
Chorrol, IC, Skingrad, Anvil and Kvatch in my game are good, my character hasn't been yet in Bruma, Bravil and Leyawiin.
EDIT: Moving the plugin down the loading order didn't help to resolve the issue. I see it in xEdit that the appropriate quest and its script should add the necessary topics, but it didn't add them, for some reason, to the agent at Anvil, that is in my game at least.
Did you try LOOT?
Could you confirm that she has the needed topics in your game? If it is so it means I have a mod conflict in my game for sure.