not exactly,when you wear hoods, the guards won't recognize you as gray fox and won't start chasing you immediately basically, your crimegold count and fame changes while wearing the hoods
only if you ignore all the major differences and focus on similarities the idea is the same,but it doesn't work the same way, grey fox's cowl made you the grey fox! but these hoods basically make you a nobody with a clean slate,you're neither a hero who saved the empire,nor are you a criminal chased by the law
Nice mod, loved the idea. But I think that there should be a way to guards to recognize you if you are too close or they are able to see you taking out the hood
Yes, I was actually going to make such a mod, but now I found this one! Still it seems in this mod all vanilla hoods are given a script instead of a script just checking if you wear a hood.
I would do it like this: If you wear a hood and commit a crime and don't talk to anyone before or after the crime is commited (so nobody sees your face), and take off the hood out of everyones sight. You go free. Your clothing also matters. The guards will be looking for someone wearing those clothes you wore, so change clothes out of sight afterwards and you go free. If you only take off your hood but keep the same clothes, the guards will check your inventory. If you hide what you stole you go free.
hi, and tnx for trying and reviewing my mod actually,since you seem to be a modder also, I can talk to you about this, but plz accept my apologies for my bad english what you are suggesting, is just not doable in oblivion! scripting for oblivion,though it's simple and complicated at the same time, is actually a point of pride for me, and even I cannot imagine being able to write such long script that considers and controls so many variables and conditions, without it causing many bugs and being more trouble than it's worth. actually it's been a long time since i wrote my last script so I'm a bit rusty at the moment, but if I remember correctly, here is how the second part of your suggestion would work, I have to write a paragraph first determining which cloths the player is wearing,then add a line determining whether or not you are wearing an specific hood, and only then, I can answer the big "if" which is the guard should recognize you by your cloths. and then repeat this script for a hundred times in one paper, to cover all the different outfit sets, matched with different hoods!
let me tell you a story about how scripting in oblivion works, back in the day, I tried to create an arena mod, which allowed you to buy a gladiator school and train and race your slaves to become champions,making you rich in the process! amazing idea isn't it? well i spent over a week writing and rewriting and fixing my scripts, until it was without a doubt,flawless! atleast on paper! because in reality, everytime my mod ran the script, I experienced different bugs in different stages! and no matter how hard i tried to keep the mod working and in one piece, by using band-aids and glue and ropes! it still fell apart at some point! and there was no apparent reason why, by looking at the scripts! maybe there was an error somewhere that I missed,maybe I needed more experience, but the truth is, each part of the script was fine and it was working, on it's own, it was only when i needed the script to connect all the dots and the mod to work,it failed 3/4 of times. and that's when I learned,in oblivion you should keep your scripts short and simple in order to make sure you get the best result, which is also the answer to your first question as to why i didn't create one global scripts to cover all hoods sorry to write such long comment it's just important for me since this mod is one of the mods i'm really proud of.
I love the idea, really good mate. How is it compatibility wise? Are there any edits I should watch out for? I am using Maskar's Oblivion Overhaul mod which edits a lot of stuff. Can "All hoods in the game do this now" version potentially conflict with big overhauls such as MOO?
tnx if you're using mods that changes or adds script for the vanilla hoods, i suggest you use "only custom hoods" version, that way compatibility is guaranteed
epic idea, having the option to apply this to all hoods would be nice, that along with minimum distance recognition would make this a very interesting mechanic. (just re-iterating what I saw in the comments)
I was just wondering if the hoods stop the NPC from recognizing one in general? It would be very immersion braking to be slipping past a guard with 2k bounty on one's unhooded head just to have him greet the hooded one as "the hero of kvetch" while not arresting the "hero" who is now a knowen criminal.
it's actually not that hard to do, but i guess i wanted to give players the option to hide their identity using hoods ,not force them to, and i duplicated almost all of the vanilla hoods in the game so no matter which hood you prefer,you can buy the moded version from the mentioned shops... btw i wanted to ask you all a question, i'm currently working on a new mod, it's like a story line after the main quest ends, martin stays alive but after he becomes king,he is inexperienced and young, so he becomes a cruel king who pillages his own cities and kill his own people,so it's up to you the player, to assassinate him and free the country from his grip.. i know it's not lore friendly or accurate, but it sure would be fun to decide, wether to help martin destroy the empire, or to kill the man you made king! what do you think? is it too much? or is it spot on? because i was reading a book recently and it was a story similar to oblivion,people supported an exiled prince and he helped them with their situation ,but then they gave him complete control,only to find out he is worse than his father was...
this is a fantastic idea, minimum distance recognition would be great, tbh
if you would like to make the evil king and civil war thing a bit more lore-friendly I thought I should mention that the death of a king usually lead to at least some blood shead (historically speaking) and martins death is the end of as lineage so you have a perfect setting, also in Skyrim, they talk about the blades being pretty much wiped out by the Thalmor who nearly took over at some point (but I don't know much about this). So installing a Thalmor "puppet ruler" who then King Philip's the Blades (betrayal plot twist; cliquey I know, but easy to write) could work, if you going for the narrative angle.
mechanically, just giving certain hood colors bounty in certain cities (making the player a criminal just for wearing the wrong one) then giving those to the factions that already spawn on the road's (like bandits) sometimes with letters that are orders to "disrupt trade" would be enough to create a sense of civil conflict.
Heck one could even set up a few missions to raid towns without essential NPCs. there is a lot one could do with this idea.
yes, but the whole point is to get away with your crimes,why would you want to keep your bounty? o_0 ok give me your email address and i'll send you the custom version you want..
29 comments
If not, can it be made to?
basically, your crimegold count and fame changes while wearing the hoods
the idea is the same,but it doesn't work the same way, grey fox's cowl made you the grey fox! but these hoods basically make you a nobody with a clean slate,you're neither a hero who saved the empire,nor are you a criminal chased by the law
yeah that's just not possible with this game's mechanics
Still it seems in this mod all vanilla hoods are given a script instead of a script just checking if you wear a hood.
I would do it like this:
If you wear a hood and commit a crime and don't talk to anyone before or after the crime is commited (so nobody sees your face), and take off the hood out of everyones sight. You go free.
Your clothing also matters. The guards will be looking for someone wearing those clothes you wore, so change clothes out of sight afterwards and you go free.
If you only take off your hood but keep the same clothes, the guards will check your inventory. If you hide what you stole you go free.
actually,since you seem to be a modder also, I can talk to you about this, but plz accept my apologies for my bad english
what you are suggesting, is just not doable in oblivion! scripting for oblivion,though it's simple and complicated at the same time, is actually a point of pride for me, and even I cannot imagine being able to write such long script that considers and controls so many variables and conditions, without it causing many bugs and being more trouble than it's worth. actually it's been a long time since i wrote my last script so I'm a bit rusty at the moment, but if I remember correctly, here is how the second part of your suggestion would work, I have to write a paragraph first determining which cloths the player is wearing,then add a line determining whether or not you are wearing an specific hood, and only then, I can answer the big "if" which is the guard should recognize you by your cloths. and then repeat this script for a hundred times in one paper, to cover all the different outfit sets, matched with different hoods!
let me tell you a story about how scripting in oblivion works, back in the day, I tried to create an arena mod, which allowed you to buy a gladiator school and train and race your slaves to become champions,making you rich in the process! amazing idea isn't it?
well i spent over a week writing and rewriting and fixing my scripts, until it was without a doubt,flawless! atleast on paper! because in reality, everytime my mod ran the script, I experienced different bugs in different stages! and no matter how hard i tried to keep the mod working and in one piece, by using band-aids and glue and ropes! it still fell apart at some point! and there was no apparent reason why, by looking at the scripts! maybe there was an error somewhere that I missed,maybe I needed more experience, but the truth is, each part of the script was fine and it was working, on it's own, it was only when i needed the script to connect all the dots and the mod to work,it failed 3/4 of times.
and that's when I learned,in oblivion you should keep your scripts short and simple in order to make sure you get the best result, which is also the answer to your first question as to why i didn't create one global scripts to cover all hoods
sorry to write such long comment it's just important for me since this mod is one of the mods i'm really proud of.
How is it compatibility wise? Are there any edits I should watch out for? I am using Maskar's Oblivion Overhaul mod which edits a lot of stuff.
Can "All hoods in the game do this now" version potentially conflict with big overhauls such as MOO?
if you're using mods that changes or adds script for the vanilla hoods, i suggest you use "only custom hoods" version, that way compatibility is guaranteed
(just re-iterating what I saw in the comments)
I was just wondering if the hoods stop the NPC from recognizing one in general?
It would be very immersion braking to be slipping past a guard with 2k bounty on one's unhooded head just to have him greet the hooded one as "the hero of kvetch" while not arresting the "hero" who is now a knowen criminal.
btw i wanted to ask you all a question, i'm currently working on a new mod, it's like a story line after the main quest ends, martin stays alive but after he becomes king,he is inexperienced and young, so he becomes a cruel king who pillages his own cities and kill his own people,so it's up to you the player, to assassinate him and free the country from his grip.. i know it's not lore friendly or accurate, but it sure would be fun to decide, wether to help martin destroy the empire, or to kill the man you made king!
what do you think? is it too much? or is it spot on?
because i was reading a book recently and it was a story similar to oblivion,people supported an exiled prince and he helped them with their situation ,but then they gave him complete control,only to find out he is worse than his father was...
I really dig the idea, but there are some problems:
1) PC sees how Martin transforms into a dragon
2) In the game, Martin is presented as a person with a sense of morality and justice
if you would like to make the evil king and civil war thing a bit more lore-friendly I thought I should mention that the death of a king usually lead to at least some blood shead (historically speaking) and martins death is the end of as lineage so you have a perfect setting, also in Skyrim, they talk about the blades being pretty much wiped out by the Thalmor who nearly took over at some point (but I don't know much about this).
So installing a Thalmor "puppet ruler" who then King Philip's the Blades (betrayal plot twist; cliquey I know, but easy to write) could work, if you going for the narrative angle.
mechanically, just giving certain hood colors bounty in certain cities (making the player a criminal just for wearing the wrong one) then giving those to the factions that already spawn on the road's (like bandits) sometimes with letters that are orders to "disrupt trade" would be enough to create a sense of civil conflict.
Heck one could even set up a few missions to raid towns without essential NPCs. there is a lot one could do with this idea.
ok give me your email address and i'll send you the custom version you want..