About this mod
Removes level scaling from all leveled quest rewards and items, instead giving them balanced stats more like how artefacts are handled in Skyrim.
- Requirements
- Permissions and credits
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Translations
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- Changelogs
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Requirements:
None
Introduction
A common point of annoyance with Oblivion is that a large number of unique quest rewards have leveled stats, which are set at the level you obtain the item. This incentivises meta-gaming the level at which you complete certain quests to ensure you get the best reward. Several mods exist that address this issue, but none of them really hit the level of balance I prefer—so I made my own.
Description
This mod unlevels all leveled items and spells, fixing their stats and enchantments at a single level. What makes this mod unique is that it doesn't fix all items at their maximum levels, rather some items are fixed at lower levels appropriate to their appearance, how easy they are to obtain, and with consideration for their balance against other items found in generic loot. In this way, Oblivion's leveled artefacts are treated in a similar manner to those found in Skyrim.
As is my characteristic style, this mod comprehensively covers ALL leveled items from the base game and all DLC, even ones that are often missed by other similar mods.
The balance of this mod was very much made with my lightweight vanilla 'overhaul' Ascension in mind, but is also perfectly playable without it. Mainly this refers to the fact that Ascension makes higher tier loot rarer, meaning that items like Glass and Ebony are considered more 'special' and Daedric items are more scarce—my balancing of item stats here also reflects this.
I also recommend Balanced Creature Stats and Balanced NPC Level Cap as good compliments to this mod.
Full List of Item Changes
This file lists the changes made to leveled items.
There are two aspects that are affected by an item's level: stats (e.g. health or damage), and enchantments.
For each item, changes to stats and enchantments are noted in brackets [].
If no change to stats or enchantments are mentioned, then that aspect of the item was not leveled in the original game, e.g. many items have static stats, but leveled enchantments.
If item stats are affected, the new stats of the item are listed, except in cases where multiple items are noted under a common heading (e.g. Armor of the Crusader). If an item's enchantment is affected, the new effects of the enchantment are listed.
For the most part, all item stats and enchantment affects were determined by locking the item's traits at one of he vanilla game levels. If a soul level (e.g. Grand) is noted next to an enchantment effect, it indicates the magnitude of the equivalent enchanted item found in generic loot, which ranges from Petty to Grand. A full list of these items can be found at the following links:
UESP Generic Magic Apparel | https://en.uesp.net/wiki/Oblivion:Generic_Magic_Apparel
UESP Generic Magic Weapons | https://en.uesp.net/wiki/Oblivion:Generic_Magic_Weapons
____________________________________________________________________________________________________
[==========[AMMO]==========]
Bone Arrows:
[Damage locked at 10 (Silver-equivalent), was previously 8-15.]
Gatekeeper Bone Arrows:
[Damage locked at 14 (Ebony-equivalent), was previously 9-16.]
Grummite Arrows:
[All arrow variants have been given unique names rather than all having the same name; damage now ranges from 8-12 rather than 9-13.]
____________________________________________________________________________________________________
[==========[ARMOUR]==========]
Apron of Adriotness:
[Locked stats at level 5 (similar to Leather Cuirass).]
[Locked enchantment at level 25 (maximum level).]
Weight: 7.5
Health: 200
Armor: 6.25
Fortify Agility 10pts (Grand)
Fortify Intelligence 10pts (Grand)
Armor of the Crusader:
[Locked all stats at level 16 (Ebony/Elven Armor equivalent).]
[Locked all enchantments at level 16.]
Ayleid Crown of Lindai:
[Locked enchantment at level 25 (maximum level).]
Fortify Alteration 15pts (>Grand)
Fortify Illusion 15pts (>Grand)
Resist Magic 35% (>Grand)
Ayleid Crown of Nenalata: locked enchantment at level 25.
[Locked enchantment at level 25 (maximum level).]
Fortify Alteration 15pts (>Grand)
Fortify Conjuration 15pts (>Grand)
Reflect Spell 25% (>Grand)
Bloodworm Helm:
[Locked enchantment at level 20.]
Fortify Conjuration 10pts (Grand)
Boots of Bloody Bounding:
[Locked enchantment at level 15.]
Fortify Acrobatics 10pts (Grand)
Fortify Blade 10pts (Grand)
Count Cirion's Helmet:
[Locked stats at level 23 (maximum level) (equivalent to Perfect Madness Helmet).]
[Locked enchantment at level 23 (equivalent to Grand for both effects).]
Weight: 12.4
Health: 1450
Armor: 8
Fortify Block 10pts
Fortify Heavy Armor 10pts
Dark Seducer Armor:
[Locked at level 15 (equivalent to Elven Armor).]
Diadem of Euphoria:
[Locked enchantment at level 20.]
Fortify Magicka 30pts (Grand)
Fortify Speechcraft 20pts (Lesser-Common)
Resist Magic 10% (>Grand)
Escutcheon of Chorrol:
[Locked stats at level 25 (maximum level) (between Ebony and Daedric shields).]
[Locked enchantment at level 1.]
Weight: 36
Health: 1500
Armor: 22.5
Fortify Endurance 5pts (Petty)
Reflect Damage 10% (Grand)
Golden Saint Armor:
[Locked at level 15 (equivalent to Ebony Armor).]
Kvatch Cuirass:
[Locked enchantment at level 15.]
Fortify Endurance 5pts (Petty)
Fortify Strength 5pts (Petty)
Lord Kelvyn's Bulwark:
[Locked stats at level 15 (slightly below Ebony Shield, but with greater health and lesser weight).]
[Locked enchantment at level 15.]
Weight: 17
Health: 950
Armor: 17.5
Fortify Endurance 6pts (Petty)
Fortify Health 30pts (Grand)
Fortify Block 11pts (~Grand)
Morag Tong Set (Boots, Cuirass, Gloves, Greaves):
[Locked stats at level 1 (Leather-equivalent, to match the items' appearances).]
[Locked enchantment at level 15 (approximately equivalent to Grand-level generic enchantments).]
Raiment of the Crimson Scar:
[Locked stats at level 15 (approximately two tiers above Shrouded Armor — Mithril-equivalent as opposed to Leather).]
[Locked enchantment at level 10.]
Weight: 22
Health: 550
Armor: 21
Fortify Agility 7pts (Lesser)
Fortify Speed 7pts (Lesser)
Fortify Sneak 10pts (Grand)
Fortify Marksman 10pts (Grand)
Fortify Blade 10pts (Grand)
Reflect Damage 20% (>Grand)
Thorn Shield:
[Locked enchantment at level 25 (equivalent to Grand for Reflect Spell, and greater than Grand for Fortify Block.]
Fortify Block 20pts (>Grand)
Reflect Spell 20% (Grand)
Umbra's Ebony Armor:
[Locked all armour pieces at level 15 (equivalent to normal Ebony armour).]
Valdemar's Shield:
[Locked stats at level 15 (same as Blades Shield).]
[Locked enchantment at level 20 (maximum level).]
Weight: 14
Health: 1000
Armour: 13
Reflect Damage 10% (Grand)
____________________________________________________________________________________________________
[==========[CLOTHING]==========]
Amulet of Interrogation:
[Locked enchantment at level 10 (maximum level).]
Fortify Hand to Hand 9pts (Greater)
Fortify Speechcraft 9pts (Greater)
Amulet of the Ansei:
[Locked enchantment at level 15 (maximum level).]
Fortify Block 10pts (Grand)
Bladeturn Hood:
[Locked enchantment at level 20 (maximum level).]
Reflect Damage 15% (>Grand)
Resist Normal Weapons 15% (Grand)
Shield 17% (~Grand)
Black Band:
[Locked enchantment at level 15.]
Fortify Light Armor 10pts (Grand)
Fortify Security 10pts (Grand)
Resist Magic 10% (Lesser-Common)
Charity of Madness:
[Locked enchantment at level 7.]
Resist Fire 10% (Petty)
Resist Frost 10% (Petty)
Resist Shock 10% (Petty)
Ciirta's Robes:
[Locked enchantment at level 30.]
Fortify Health 25pts (Greater)
Fortify Destruction 8pts (Common)
Shield 20% (>Grand)
Circlet of Verdure:
[Locked enchantment at level 20.]
Fortify Endurance 10pts (Grand)
Fortify Health 30pts (Grand)
Resist Disease 50% (>Grand)
Resist Poison 50% (>Grand)
Cruelty's Heart:
[Locked enchantment at level 15.]
Fortify Willpower 10pts (Grand)
Fortify Strength 10pts (Grand)
The Deceiver's Finery:
[Locked enchantment at level 25.]
Fortify Personality 15pts (>Grand)
Fortify Speechcraft 15pts (>Grand)
Forgemaster's Amulet:
[Locked enchantment at level 19 (maximum level).]
Fortify Strength 5pt (~Petty)
Fortify Armorer 5pts (~Petty)
Fortify Blunt 5pts (~Petty)
Fortify Heavy Armor 5pts (~Petty)
Forgemaster's Smock:
[Locked enchantment at level 19 (maximum level).]
Fortify Fatigue 75 pts (>Grand)
Resist Normal Weapons 15% (Grand)
Knights of the Thorn Medallion:
[Locked enchantment at level 25 (maximum level).]
Fortify Speechcraft 15pts (>Grand)
Mankar Camoran's Robe:
[Locked enchantment at level 18 (maximum level).]
Reflect Damage 10% (Grand)
Spell Absorption 20pts (Grand)
Morag Tong Cowl:
[Locked stats at level 1.]
[Locked enchantment at level 15.]
Fortify Marksman 10 pts (Grand)
Detect Life 100ft (~Grand)
Mind and Body Ring:
[Locked enchantment at level 20 (maximum level).]
Fortify Strength 6pts (Petty)
Reflect Damage 6% (Petty)
Necromancer's Amulet:
[Locked enchantment at level 25.]
Drain Strength 25pts
Drain Endurance 25pts
Fortify Willpower 14pts (>Grand)
Fortify Intelligence 14pts (>Grand)
Fortify Conjuration 12pts (>Grand)
Fortify Magicka 130pts (>>Grand)
Phylactery of Litheness:
[Locked enchantment at level 25 (maximum level).]
Fortify Speed 10pts (Grand)
Pyke's Medallion:
[Locked enchantment at level 20.]
Fortify Speechcraft 15pts (>Grand)
Raiment of Arden-Sul:
[Locked enchantment at level 25.]
Fortify Intelligence 10pts (Grand)
Fortify Willpower 10pts (Grand)
Resist Paralysis 35% (>Grand)
Shield 22% (>Grand)
Ring of Eidolon's Edge:
[Locked enchantment at level 25 (maximum level).]
Fortify Block 15pts (>Grand)
Fortify Blade 15pts (>Grand)
Ring of Happiness:
[Locked enchantment at level 7.]
Feather 40pts (Petty-Lesser)
Fortify Personality 6pts (Petty)
Light 10 feet (Petty)
Water Walking
Raiment of Intrigue:
[Locked enchantment at level 30 (maximum level).]
Fortify Luck 10pts (Grand)
Fortify Speed 10pts (Grand)
Fortify Security 10pts (Grand)
Fortify Sneak 10pts (Grand)
Ring of Lordship (Dementia):
[Locked enchantment at level 20.]
Chameleon 24% (~Greater)
Fortify Endurance 15pts (>Grand)
Resist Poison 45% (>Grand)
Ring of Lordship (Mania):
[Locked enchantment at level 20.]
Fortify Personality 15pts (>Grand)
Resist Disease 60% (>Grand)
Shield 20% (>Grand)
Ring of Mind Shielding:
[Locked enchantment at level 15.]
Reflect Spell 10% (Grand)
Resist Magic 10% (Grand)
Ring of Sunfire:
[Locked enchantment at level 20.]
Reflect Spell 20% (Grand)
Resist Disease 30% (>Grand)
Ring of the Vipereye:
[Locked enchantment at level 25 (maximum level).]
Fortify Agility 10pts (Grand)
Resist Magic 15% (Grand)
Robe of the Apprentice:
[Locked enchantment at level 10 (maximum level).]
Fortify Willpower 6pts (Petty)
Robe of the Conjurer:
[Locked enchantment at level 20.]
Fortify Intelligence 6pts (Petty)
Fortify Willpower 6pts (Petty)
Fortify Conjuration 8pts (Common)
Fortify Destruction 8pts (Common)
Spelldrinker Amulet:
[Locked enchantment at level 20.]
Spell Absorption 20pts (Grand)
Spellturn Cloak:
[Locked enchantment at level 20 (maximum level).]
Reflect Spell 15% (Common)
Resist Magic 15% (Grand)
Spell Absorption 15 pts (Common)
Talisman of Abetment:
[Locked enchantment at level 15.]
Detect Life 50pts (Lesser-Common)
Feather 45pts (Lesser)
Water Breathing
Weatherward Circlet:
[Locked enchantment at level 10.]
Resist Fire 20% (Common)
Resist Frost 20% (Common)
____________________________________________________________________________________________________
[==========[WEAPONS]==========]
Blade of Woe:
[Locked enchantment at level 25; decreased enchantment cost to 100; decreased enchantment charge to 6000 (these changes make the weapon more usable, as previously the enchantment cost 893 charge per strike, and the weapon had 26790 total, making it very difficult to recharge).]
Demoralize up to level 8 for 5 secs
Damage Willpower 30pts
Damage Health 30pts
Damage Magicka 30pts
Blackwater Blade:
[Locked stats at level 10 (equivalent to Dwarven Longsword, but with greater health).]
[Locked enchantment at level 5.]
Weight: 32
Health: 350
Damage: 16
Absorb Fatigue 20pts 3sec
Burz's Glass Mace:
[Locked stats at level 15; increased health from 460 to 480 (to match standard Glass Mace.)]
Weight: 35
Health: 480
Damage: 20
Chillrend:
[Locked stats at level 15 (equivalent to Glass Shortsword, but with greater health).]
[Locked enchantment at level 1.]
Weight: 18
Health: 450
Damage: 17
Frost Damage 5pts
Weakness to Frost 10% for 20sec
Crimson Eviscerator:
[Locked stats level 25 (equivalent to Daedric Dagger).]
[Locked enchantment at level 15.]
Weight: 10
Health: 532
Damage: 19
Absorb Strength 10pts 5sec
Damage Health 20pts
Damage Magicka 20pts
Weakness to Poison 20%
Crystal Staff:
[Locked enchantment at level 15.]
Shock Damage 30pts in 10ft on Target
Dawnfang:
[Locked stats at level 15 (between Dwarven and Elven Longsword, but with greater health and lesser weight).]
[Locked enchantment at level 20.]
Weight: 35
Health: 450
Damage: 19
Fire/Forst Damage 11pts
(Absorb Health 5pts for 1 sec)
Debaser:
[Locked stats at level 5 (equivalent to Dwarven Shortsword, but with greater weight and lesser health).]
[Locked enchantment at level 5.]
Weight: 22
Health: 250
Damage: 13
Drain Willpower 10pts for 20sec
Drain Endurance 10pts for 20sec
Dragonsword of Lainlyn:
[Locked stats at level 25 (maximum level).]
[Locked enchantment at level 15.]
Weight: 54
Health: 850
Damage: 23
Absorb Fatigue 21pts for 5secs
Fire Damage 20pts on strike
Hatred's Heart:
[Locked stats at level 19 (maximum level) (equivalent to Daedric Mace, but with greater weight).]
[Locked enchantment at level 11.]
Weight: 48
Health: 672
Damage: 24
Drain Speed 20pts for 20sec
Fire Damage 20pts
Hatred's Soul:
[Locked stats at level 11; increased weight from 12 to 22 (equivalent to Daedric Bow, but with greater health).]
[Locked enchantment at level 11.]
Weight: 22
Health: 500
Damage: 20
Drain Speed 20pts for 20sec
Fire Damage 20pts
Mage's Staff of...:
[Locked all enchantments at level 15 (maximum level) (approximately similar to the Greater generic staves in most instances, but with additional uses).]
Mankar Camoran's Staff:
[Locked enchantment at level 18 (maximum level).]
Mehrunes Razor:
[Locked stats at level 20 (maximum level) (same damage as Daedric Dagger, with greater health and lesser weight.]
[Locked enchantment at level 20 (maximum level).]
Weight: 9
Health: 1200
Value: 6365
Damage: 19
Disintegrate Armor 15pts for 7 secs
Daedric Banishing on Strike
Mishaxhi's Cleaver:
[Locked enchantment at level 20 (maximum level).]
Disintegrate Armor 80pts
Nerveshatter:
[Locked stats at level 30 (maximum level).]
[Locked enchantment at level 15.]
Weight: 80
Health: 810
Damage: 29
Shock Damage 15pts
Weakness to Shock 30%
Northwind:
[Locked enchantment at level 20 (maximum level).]
Frost Damage 20pts
Rockshatter:
[Locked stats at level 10 (equivalent to Dwarven Mace).]
[Locked enchantment at level 25 (maximum level).]
Weight: 27
Health: 320
Damage: 16
Shock Damage 20pts
Weakness to Shock 35% for 20sec
Shadowhunt:
[Locked enchantment at level 20.]
Damage Health 15pts
Damage Magicka 15pts
Turn Undead up to level 22
Weakness to Poison 15%
Shadowrend:
[Locked stats at level 30 (maximum level).]
[Locked enchantment at level 20.]
Weight: 52/54
Health: 1000
Damage: 28
Damage Health 20pts
Weakness to Magic 15% for 30 secs
Staff of Indarys:
[Locked enchantment at level 25 (maximum level).]
Damage Strength 10pts on Target
Shock Damage 70pts on Target
Staff of Nenalata:
[Locked enchantment at level 25 (maximum level).]
Drain Willpower 10 pts on Target
Dispel 50pts on Target
Sufferthorn:
[Locked enchantment at level 15.]
Damage Health 20pts
Drain Strength 10pts
Sword of Jyggalag:
[Locked stats at level 18 (maximum level).]
Weight: 58
Health: 800
Damage: 24
Syndel's (Syndelius') Boltcaster:
[Locked at level 10.]
Shock Damage 35pts in 10ft on Target
Thornblade:
[Locked stats at level 20 (equivalent to Ebony Longsword, but with greater health).]
[Locked enchantment at level 20.]
Weight: 44
Health: 605
Damage: 22
Disintegrate Armor 100pts
Umaril's Sword:
[Locked stats at level 21 (equivalent to Ebony Claymore, but with greater health and greater weight).]
[Locked enchantment at level 21.]
Weight:
Health: 350
Damage: 16
Shock Damage 14pts
Damage Fatigue 11pts
Weapons of the Crusader:
[Locked all stats at level 17 (slghtly better stats than Ebony weapons).]
[Locked all enchantments at level 17.]
Witsplinter:
[Locked stats at level 10 (similar to Elven Dagger, but with greater health).]
[Locked enchantment at level 20.]
Weight: 7
Health: 310
Damage: 13
Damage Magicka 30pts
Drain Intelligence 10pts for 20sec
____________________________________________________________________________________________________
Leveled Spells
There are four leveled spells in the game:
- Finger of the Mountain
- Wizard's Fury
- Essence Drain (bestowed by Bloodworm Helm)
- Dragon Breath (bestowed by Dragonsword of Lainlyn from the Fighter's Stronghold DLC)
These are treated differently to leveled items. Rather than having fixed stats, they will now level up with you, i.e. the lower leveled spells will be removed and swapped with the higher level ones when you pass the level requirement. The two spells bestowed by items will only be swapped if you unequip and re-equip the item.
Sigil Stones
As of yet, Sigil Stones are unchanged from the vanilla game, so their effects are still determined by your level when you obtain them. This is less of an issue to other leveled items since there are a large number of Oblivion Gates, so you are likely to still have the opportunity to obtain new Sigil Stones at any point in your adventure (i.e. they're much more like generic loot than other leveled rewards). I don't fully agree with fixing the stats of Sigil Stones or leveling them up like I've done with spells. I'll likely come up with another solution in future.
Installation
Standard installation procedure: add the file to your data folder and check in the game launcher or your mod manager of choice.
There are two main file downloads:
- The Individual Plugins file contains three separate plugins for the base game + Shivering Isles, Knights of the Nine, and all other official DLC.
- The All-In-One file contains a single file that is a merge of all of the above. This file also has the Filter bash tag, so you can actually use it with any combination of DLCs if you just create a bashed patch. This makes the individual files redundant.
You should load this low down in your load order, after any other mods that affect leveled items. Rebuild your bashed patch if necessary.
You can also install this mod at any level, and will immediately see its effect on any items you've already obtained. This is because I have not changed the items received when completing a quest; rather, I have fixed the stats of all versions of the item to be the same. For example, all versions of the Boots of Bloody Bounding now have stats equivalent to the level 15 version, so if you have previously got the item at level 5 you will not be able to tell the difference. This also means you can uninstall the mod at any time and return to your vanilla item level.
Uninstallation
Just uncheck the mod. Uninstalling this mod will have no permanent effects on your save game.
Compatibility
All relevant conflicting changes from the Unofficial Oblivion Patch are already included in this mod. Unofficial Oblivion Patch is highly recommended as it fixes some errors with leveled item enchantments, which are not included here.
This mod edits a lot of item stats, and should be loaded after any other mod that also edits leveled items. Any conflicts can likely be resolved by a bashed patch, and the relevant bash tags are already included.
This mod includes a fair number of intentional ITM records. Do not clean them.
Feedback
Feel free to give me feedback on whether certain items need shifting up or down in level.
My Mods
I spend a lot of time creating and supporting my mods, so any donations are gratefully received.