I guess no one cared about the sword, but the mod is missing a directory with the sword mesh file. In TES4edit the path that the sword is looking for is "Weapons\Umbra\longsword.nif". No such file/directory is included in the mod. For now I just edited the esp to look in the default directory for the ebony sword mesh (Meshes\Weapons\Ebonyblade\longsword.nif). The icon file (EbonyLongsword.dds) has no replacement however.
Good armor, but there is one significant drawback. After applying a spell with a long-lasting effect or wearing an enchanted item (ring, amulet, etc.), the armor begins to glow so that the armor textures themselves are not visible. If someone would fix it, it would be just wonderful.
You don't really need that mod to use this. I don't use HG EyeCandy Body and it works just fine for me. No skin is showing, so it's not really needed.
Thanks for sharing, UmbraManum! I love the outfit. I did want to point out that there are some incorrect texture paths on a few meshes (like the ground version of the items). I fixed them in my game, but you might want to take another look at it for others.
Anybody can tell me what is happened? i already install it using NMM and manual still giving the same result, i also already download the matte texture but still the same, why are the textures like this? please if there's someone know how to fix it tell me, i really want to use this mod.
You might need to double check that the plugin is activated.
If you're not using a mod manager, you can do it from the Data menu in the Oblivion Launcher. If you are using a mod manager, make sure to double check it there.
Also make sure you did the Archive Invalidation stuff. There's a few ways to do it pending on your setup, but the easiest way is probably this. If you use Wrye Bash to install mods, it will do it for you automatically. If you used Mod Organizer 2 or Vortex, you'll have to Google it, but it should be simple!
Another person here is saying that it doesn't load correctly if your textures aren't set to high, so you can try that as well. I think you can do it in-game, but it should be in your launcher video settings if not.
Fantastic armor/clothing set, but like I told Raveleaf, you need to install a skeleton compatibility mod like Coronerra's, as the chest requires a skeleton for some reason.
I can't see the images, but I assume the chest texture is flying off to coordinate (0,0). You need to install Coronerra's Maximum Compatibility Skeletons for the chest.
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Thanks for sharing, UmbraManum! I love the outfit. I did want to point out that there are some incorrect texture paths on a few meshes (like the ground version of the items). I fixed them in my game, but you might want to take another look at it for others.
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Anybody can tell me what is happened? i already install it using NMM and manual still giving the same result, i also already download the matte texture but still the same, why are the textures like this? please if there's someone know how to fix it tell me, i really want to use this mod.
If you're not using a mod manager, you can do it from the Data menu in the Oblivion Launcher.
If you are using a mod manager, make sure to double check it there.
Also make sure you did the Archive Invalidation stuff. There's a few ways to do it pending on your setup, but the easiest way is probably this. If you use Wrye Bash to install mods, it will do it for you automatically. If you used Mod Organizer 2 or Vortex, you'll have to Google it, but it should be simple!
Another person here is saying that it doesn't load correctly if your textures aren't set to high, so you can try that as well. I think you can do it in-game, but it should be in your launcher video settings if not.