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superoverweeb

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superoverweeb

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14 comments

  1. CatoMod
    CatoMod
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    • 7 kudos
    <3 works great 
  2. ExoticManic
    ExoticManic
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    • 0 kudos
    The script seems to work great, however I feel like the regeneration is way too fast. So perhaps you could give us some different options, or something similar.
    1. MetaDowN
      MetaDowN
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      • 16 kudos
      Open TES4Edit, type Simple in search. Right click and select none, then click the esp and load. Click on the + beside the Simple esp and then click the + beside spell. Click on the the one that appears and near the bottom right on the right side you will see Magnitude 10. Change that to whatever you want. Then close TES4Edit  I tried 3 and it's a lot slower. 2 might be what you are looking for.
    2. superoverweeb
      superoverweeb
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      I feel the speed is necessary to combat wait spamming, although I see that slowing it down would benefit certain types of game play, or even just making it more aesthetically pleasing. What MetaDowN says seems good, you can also use the Construction Set. I could make several iterations of this mod with different speeds, but that seems excessive. I don't typically make mods like this, but if I can find a way to tie the magnitude of the ability to a customizable .ini file somehow, I would add that feature for sure.
    3. TheReflex
      TheReflex
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      I NEVER knew you could edit things with TESEdit. I only used it for Autocleaning. What a very straightforward tutorial you just gave. Thank you!
  3. Is there a way to effect how much it heals? Like say if I want it to heal 500 every 10 seconds?

    Edit: Never mind, I found it. I just went in and changed the ability magnitude. I like it though!

    Edit of an edit: Can you create a magicka and stamina version? The normal regen is bad.
  4. BeezleTheMad
    BeezleTheMad
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    Would you mind if I put up my own version of this mod if you don't want to put up a nerfed version.

    I toned the magnitude to 2 and added a 30s  cooldown to the script.

    It works, but not sure how efficient it is, I'm a n00b to Oblivion scripts.

    ;when exiting combat, an ability called "AbHealthRegen" is added after 30s
    ;when entering combat, "AbHealthRegen" is removed

    scriptName HealthRegeneration

    short DoOnce

    float fQuestDelayTime

    float Delay

    begin GameMode

        set fQuestDelayTime to .01

        if (player.IsInCombat != 1) && (DoOnce != 1)
            message " "
            message " "
            if (Delay < 30.0)
                set Delay to Delay + getsecondspassed
            else
                set Delay to 0.0
                player.addspell AbHealthRegen
                set DoOnce to 1
            endif
        endif

        if (player.IsInCombat == 1) && (DoOnce == 1)
            message " "
            message " "
            set Delay to 0.0
            player.removespell AbHealthRegen
            set DoOnce to 0
        endif

    end
    1. superoverweeb
      superoverweeb
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      • 6 kudos
      You can upload this if you want. Thanks for asking first!
  5. Merk12
    Merk12
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    Hey there!
    This mod looks great at reducing the tedium of waiting after each combat loop.
    Would it be possible to configure this for magicka as well? 
    1. superoverweeb
      superoverweeb
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      This script could be reused for an ability that either adds a Stunted Magicka effect or a line that changes game play settings (FMagickaReturnBase, FMagickaReturnMult etc.) to speed up/slow down regen depending on combat status. Good idea!
    2. Merk12
      Merk12
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      What program do I use to alter an ESP file? I'm so lost.
    3. superoverweeb
      superoverweeb
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      You use the Construction Set, which is included in all copies of Oblivion and should be located in the install folder. I recommend checking out the Construction Set Wiki's beginner's guide if you're new to it. Also, if you tell me specifically what you want I'd consider making it myself lol
  6. MercerMeka
    MercerMeka
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    • 71 kudos
    Thanks for the mod.
    1. superoverweeb
      superoverweeb
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      (n_n)b