About this mod
First part of Redressing Cyrodiil. Focuses on villages, inns, and shrines.
- Requirements
- Permissions and credits
The Colovians today still possess much of the frontier spirit of their ancestors. They are uncomplicated, self-sufficient, hearty, and extremely loyal to one another... They prefer immaculate uniforms and stark standards hanging from the ceiling of their austere cliff-fortresses; to this day, they become a little perplexed when they must visit the grandly decorated assault of color that is the Emperor's Palace.
By contrast, the Eastern people of Cyrodiil relish in garish costumes, bizarre tapestries, tattoos, brandings, and elaborate ceremony. Closer
to the wellspring of civilization, they are more given to philosophy and the evolution of ancient traditions. The Nibenese find the numinous in everything around them, and their different cults are too numerous to mention.
- Pocket Guide to the Empire, First Edition
With these words were the dual cultures of Cyrodiil described back when The Elder Scrolls Adventures: Redguard was first released in 1998 (feel old yet?). Yet when Oblivion was released on March 20, 2006, finally showcasing the exotic and strange wellspring of the Empire, what we got was a stock medieval-Renaissance fantasy-land. Lore nerds like me have since spent the last 15 years politely ignoring, air-brushing away, or simply being angry about how Cyrodiil was stripped of its character in favor of a design choice (and way back in 2006 probably seemed like a good one) intended to chase that Lord of the Rings money.
But now, on the 15th anniversary of Oblivion's release, I release the first part of my attempt to restore some of Cyrodiil's lost culture by giving it a much-needed wardrobe change. Covered in this installment are the villages, rural inns, Daedric shrines, and farmsteads that dot Cyrodiil. Consideration has been given for the local climate, geography, culture, and wealth of the people affected. This mod does not incorporate the clothing into any leveled lists nor is any of it available at any merchants. That will be handled in subsequent installments.
Releasing Redressing Cyrodiil in installments serves a dual purpose. One, it makes it easier for me to manage. Two, it provides a good way to implement a soft beta.
What do I mean by soft beta? I would like community feedback on the following:
- clashing outfits: if you think something clashes, let me know, but please be specific and provide some alternatives
- egregious clipping issues: minor clipping is inevitable and unavoidable given the number and combination of assets used, and heck, even vanilla clothing items sometimes clip with each other!
- texture bugs: I had to do some software upgrades to my primary laptop and since then I have had problems with some textures bugging out, and I don't know whether that is a problem on my end or intrinsic to the assets. If you wish to provide feedback on these items, please also download the Redressing Cyrodiil - Test Chest plugin and locate the Test Chest in Aleswell to get the clothing for yourself. Remember, this is exclusively to beta test the clothes I am having problems with - you still need the master file for the assets, and if you want the NPCs to wear the new clothing, you need to use the main plugin as well! Pics would be appreciated.
Please see the masterfile page for full information on installation, known issues, credits, permissions, etc. This mod will not work without the master file!