Hey I cannot seem to be able to "disable" or "enable" any of the items meant to be added by this mod. I have had the storage upgrade already bought, and so the storage did not appear upon installing the mod. I used construction set and clicked them in the render window to get a reference, trying to e.g. go "prid xxxx" "enable" but nothing happens. I thought this is some sort of an issue where "enable" and "disable" do not work on modded items, but selecting anything else modded + typing in disable/enable worked for other mods.
Do you have any solutions? I don't want to restart the game just to run this mod. My guess is - if buying an upgrade causes some sort of script to run - could anyone let me know how to re-run this script (via console, perhaps) so that the appropriate things are enabled? Thanks.
Edit: I've fixed it - need to disable and enable the parent reference itself, so this is what to do:
type in "prid xxxxx" (from vanilla master so no need to prefix by number of mod in load order) --
where
32f62 = storage area 32f99 = kitchen area 330ee = dining area 32f96 = fireplace area 3c69f = tapestries
I tried following your instructions, but I must be doing something wrong. Could you provide more specific steps for making this work? I already own the house and all of the upgrades, so this mod gave me an empty house. I tried executing console commands both inside and outside of the house (eg. typing "prid 330ee") but nothing happens.
Maybe try: prid 330ee enable Or maybe try: prid 330ee disable Close the console and wait a few seconds. Then open the console again and type: prid 330ee enable
Basic stuff you most likely already know: Press the Enter key after every line. Open and close the console with the tilde key (the ~key, below the Esc key). Make sure there are no typo's. It's a zero in 330ee, not a capital O.
I think it would work both inside and outside the house, but I don't have Oblivion installed right now, so I haven't tested anything.
Alright, so i have been coming back to modding Oblivion after a long hiatus, i have gone through several iterations of installs trying to find a conflict (unrelated) i noticed that the SI version is not allowed to be activated by Oblivion. I get that it is not a valid plugin file when its unchecked in the regular data files tab on the launcher, Enables in wryebash just fine, just will not enable in the launcher, i dont know if its working yet
Do you have to own the house first? with furnishings purchased already? only reason I ask is cause, when going into oblivion to check click the box before I play, it says, "this is not a real plugin / masterfile " and wont let me check the box.
You should be able to activate the plugin at any time, at any stage from before buying the house up to buying all the furnishings. The vanilla containers are still present in the mod, just moved and resized, so anything you have in containers is still available to you.
This is weird. Let me try it myself. The only reason I can think of off the to of my head is that you try to activate the SI version while you don't have SI installed, but I'll try it out myself.
Are you using the SI version or the vanilla version?
A Google search reveals that it could happen because: - you've installed Oblivion in the Program Files folder (although some other players experience no problems with this) - you're using Oblivion Mod Manager or the Oblivion Launcher to activate the esp. If you use Wrye Bash, it should work fine
I haven't tried using it with OBMM, but if I try to activate it in the Oblivion Launcher, I get the same error message. I have no idea why. Using Wrye Bash works fine.
So, try using Wrye Bash? Wrye Bash does have a steeper learning curve than Oblivion Mod Manager, but if you only use it to activate esm's and esp's, it's rather easy. You can use both OBMM and WB next to eachother, so you can use WB to activate this mod, and then use OBMM for the rest.
I have this issue too. Had my stuff in some of the containers (jewelery boxes) and the container above the door. I played for a while and came back and all the stuff this mod added is no longer there (including my items). Now I can't get the mod to work again. Even after uninstall/reinstalling both the vanilla and SI versions separately, and putting the mod at the end of my load order.
Lost a lot of my items. It's unchecked in the data tab when you do the oblivion launcher like the other poster said, and when trying to enable it, it says this is not a valid oblivion plugin or master.
Also tried just putting the esp directly in data folder, didn't work either.
The bed is gone too, even with the mod uninstalled.
I've read somewhere on the internet that if you activate mods in the Oblivion Launcher, it may change ini files, which could deactivate some mods. Nexus Mod Manager and Vortex seem to not be good for Oblivion either.
Please don't use the Oblivion Launcher for activating mods, use Wrye Bash or Oblivion Mod Manager. I haven't tested this mod with Oblivion Mod Manager, but in previous playthroughs I had no problems with OBMM, so I think it should work fine with this mod as well.
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Do you have any solutions? I don't want to restart the game just to run this mod. My guess is - if buying an upgrade causes some sort of script to run - could anyone let me know how to re-run this script (via console, perhaps) so that the appropriate things are enabled? Thanks.
Edit: I've fixed it - need to disable and enable the parent reference itself, so this is what to do:
type in "prid xxxxx" (from vanilla master so no need to prefix by number of mod in load order) --
where
32f62 = storage area
32f99 = kitchen area
330ee = dining area
32f96 = fireplace area
3c69f = tapestries
Hope this helps someone else lmao...
prid 330ee
enable
Or maybe try:
prid 330ee
Close the console and wait a few seconds. Then open the console again and type:disable
prid 330ee
enable
Basic stuff you most likely already know: Press the Enter key after every line. Open and close the console with the tilde key (the ~key, below the Esc key). Make sure there are no typo's. It's a zero in 330ee, not a capital O.
I think it would work both inside and outside the house, but I don't have Oblivion installed right now, so I haven't tested anything.
This is weird. Let me try it myself. The only reason I can think of off the to of my head is that you try to activate the SI version while you don't have SI installed, but I'll try it out myself.
Are you using the SI version or the vanilla version?
- you've installed Oblivion in the Program Files folder (although some other players experience no problems with this)
- you're using Oblivion Mod Manager or the Oblivion Launcher to activate the esp. If you use Wrye Bash, it should work fine
I haven't tried using it with OBMM, but if I try to activate it in the Oblivion Launcher, I get the same error message. I have no idea why. Using Wrye Bash works fine.
So, try using Wrye Bash? Wrye Bash does have a steeper learning curve than Oblivion Mod Manager, but if you only use it to activate esm's and esp's, it's rather easy. You can use both OBMM and WB next to eachother, so you can use WB to activate this mod, and then use OBMM for the rest.
Lost a lot of my items. It's unchecked in the data tab when you do the oblivion launcher like the other poster said, and when trying to enable it, it says this is not a valid oblivion plugin or master.
Also tried just putting the esp directly in data folder, didn't work either.
The bed is gone too, even with the mod uninstalled.
Please don't use the Oblivion Launcher for activating mods, use Wrye Bash or Oblivion Mod Manager. I haven't tested this mod with Oblivion Mod Manager, but in previous playthroughs I had no problems with OBMM, so I think it should work fine with this mod as well.
It indispensable for my load order OuO