Shoes and such go to the "Foot" slot, which is number 5. So you have to uncomment the lineS (more than one) referring to slot 5. By default, I felt it better to leave the shoes to the stripped NPCs, so they won't hurt their feet
I completed the quest and got the spell, then uncommented the 4 lines that refer to slot 5, but then the spell disappears from my inventory and there is no way to get it back. Commenting the lines again restores the spell. What am I missing or doing wrong? Thanks in advance.
No idea what you had done, so no idea what you did wrong ;)
I suppose you saved the script -which compiled it- I also suppose you are using the latest OBSE (at least not one too old) Also… saving the ESP will change its date, which will change its loading order, which can interfere.
What you described sounds a change of name of the spell or the esp. Check it.
I already finished Sanguine's quest some time ago, does that mean it's impossible to obtain the spell? One shrine NPC has a shop that I can access but that shop doesn't have any items at all ._. I guess I'm going to look for another similar spell.
The enabling of the vendor is done by the quest script, hence during the quest. If you have finished it yet… no luck. But check the receptionist at the Tiber Septim Hotel: at some point of the development she sold the spells, and maybe I left it there. If not, come back to me, I'll find a fix.
Ok, I removed this for the publication… Going to check the current mod and (hopefully) modify it to test if the Sanguine quest is yet completed, and if the case, enable the spell selling.
Well… it SHOULD work as it is yet tested by the NPC script (I did not modify the quest script, of course): ScriptName TinenziaPublica short DoOnce Begin GameMode if DoOnce == 0 && GetStage DASanguine == 100 addspell MEMYGenericStripSpell set DoOnce to 1 endif End However, if the quest was failed, the stage is 105, not 100, so no spell…
Try visiting the Shrine again, then going FAR away (out of sight of the Shrine), then save, quit, reload and check the vendor again.
Some other add-on is messing things. The girlie at the Septim Hotel DOES have the spells in her inventory. Change the load order to have StripSpell loading last.
I just checked with a Lvl3 player who had not done the quest. Had LOTS of add-ons, notably OOO. No spell on sale at the Shrine, but they are at Tiber Septim Hotel.
Well, turns out you're right.. I had to change my load order per your instructions in order for the spell to show up in Tiber Septim Hotel.
Big thanks for the mod btw, endorsed! I had some quick fun with the spell at the moment xD sorry for wasting your time, it was my own fault in the end.
;) Anyway, I wonder WHICH add-on could mess with such unrelated NPCs at the same time… If you have the time, your list of add-ons could be useful to know!
This is my preferred disrobe spell, but it's taking off things from the hand, particularly the Bands of Kwang Lao. Be nice if there was an ini to choose which items get removed. Then the shoes/boots could be included too, for those who want that. EDIT: I removed slot 4 from the script and now hand equipment is being left on, so problem fixed.
See below, but this needs a bit of manual tweaking ;) As for lvl 10, this is a contraint of Vanilla on the local quest. If using OOO, most of those level requirements are removed, and you can start the quests at about any level.
Anyway, getting this spell must require a bit of efforts ;)
I used the CS to add the Disrobe spell to Bendu Olo, the name of the player character in the CS. Add the "Actor.Spells" bash tag and it will appear in your spell list at the start of a new game, so you don't have to go through the quest or even visit the shrine at all to get the spell. The spell works perfectly -- renders any npc naked regardless of where their clothes come from (unlike all other nude spells I've tried that tend to fail on modded clothes), and it keeps their shoes, necklaces, rings, & weapons equipped as promised. I wasn't expecting it to affect armor too, but it does... no matter what any npc has on, clothing or armor, they are turned nude. I guess that's okay, since they put everything back on eventually depending on what they're doing at any given time.
Incidentally, this mod has a humorous effect when used with AOG Overhaul, which makes npcs yell insults & run around trying to avoid you when you get ready to cast a spell on them. It's like they know you're going to make them naked and are very upset about it.
Of couse you can add it to the player in a number of ways.
The "disrobed" NPCs shall dress again when the next Schedule hits. You can "tune" the spell effect (script is documented) to remove or keep whatever is equipped in a specific slot. You can also increase the range…
Never tried it with AOG Overhaul but it should indeed be VERY funny! It should be possible to specifically add the effect to the spell ;)
This spell is great when you're playing around with nudity mods. Although it seems to lag out the game after several uses. Anyway, I would love to edit the spell like you say you can do in the description, but how would I do so? I can't use a spellmaker with the effect. Do I need to do something with the .esp file itself or OBSE?
Edit: Well, I've figured out how to use the Oblivion Construction Set to change the range to 1000 ft, but I have no idea how to make it unequip everything including shoes.
> Although it seems to lag out the game after several uses This I did not notice… The spell script is -of course- one shot. I had dozens of 'impacted' NPCs around, with the ranged version. Maybe you can experiment some more and see if there is some trend? Another possibility is you are having something (another mod) checking what the NPCs are wearing.
>Well, I've figured out how to use the Oblivion Construction Set to change the range This is it ;)
> but I have no idea how to make it unequip everything Several instructions are 'comment'ed out', having a semicolon at the beginning of the line. Remove the semicolon and the instruction will execute. If you want to specifically keep (or remove) some clothing, be careful to edit all the relevant lines in the different parts of the script.
Also be careful with Quest items… the game engine does not always like them to be forcibly removed :/
23 comments
So you have to uncomment the lineS (more than one) referring to slot 5.
By default, I felt it better to leave the shoes to the stripped NPCs, so they won't hurt their feet
I suppose you saved the script -which compiled it-
I also suppose you are using the latest OBSE (at least not one too old)
Also… saving the ESP will change its date, which will change its loading order, which can interfere.
What you described sounds a change of name of the spell or the esp. Check it.
But check the receptionist at the Tiber Septim Hotel: at some point of the development she sold the spells, and maybe I left it there. If not, come back to me, I'll find a fix.
Going to check the current mod and (hopefully) modify it to test if the Sanguine quest is yet completed, and if the case, enable the spell selling.
ScriptName TinenziaPublica
short DoOnce
Begin GameMode
if DoOnce == 0 && GetStage DASanguine == 100
addspell MEMYGenericStripSpell
set DoOnce to 1
endif
End
However, if the quest was failed, the stage is 105, not 100, so no spell…
Try visiting the Shrine again, then going FAR away (out of sight of the Shrine), then save, quit, reload and check the vendor again.
Change the load order to have StripSpell loading last.
I just checked with a Lvl3 player who had not done the quest. Had LOTS of add-ons, notably OOO. No spell on sale at the Shrine, but they are at Tiber Septim Hotel.
Big thanks for the mod btw, endorsed! I had some quick fun with the spell at the moment xD sorry for wasting your time, it was my own fault in the end.
Anyway, I wonder WHICH add-on could mess with such unrelated NPCs at the same time…
If you have the time, your list of add-ons could be useful to know!
EDIT: I removed slot 4 from the script and now hand equipment is being left on, so problem fixed.
Though instead of removing, better just comment it out.
As for lvl 10, this is a contraint of Vanilla on the local quest. If using OOO, most of those level requirements are removed, and you can start the quests at about any level.
Anyway, getting this spell must require a bit of efforts ;)
Incidentally, this mod has a humorous effect when used with AOG Overhaul, which makes npcs yell insults & run around trying to avoid you when you get ready to cast a spell on them. It's like they know you're going to make them naked and are very upset about it.
Of couse you can add it to the player in a number of ways.
The "disrobed" NPCs shall dress again when the next Schedule hits.
You can "tune" the spell effect (script is documented) to remove or keep whatever is equipped in a specific slot.
You can also increase the range…
Never tried it with AOG Overhaul but it should indeed be VERY funny! It should be possible to specifically add the effect to the spell ;)
Edit: Well, I've figured out how to use the Oblivion Construction Set to change the range to 1000 ft, but I have no idea how to make it unequip everything including shoes.
This I did not notice… The spell script is -of course- one shot.
I had dozens of 'impacted' NPCs around, with the ranged version. Maybe you can experiment some more and see if there is some trend?
Another possibility is you are having something (another mod) checking what the NPCs are wearing.
>Well, I've figured out how to use the Oblivion Construction Set to change the range
This is it ;)
> but I have no idea how to make it unequip everything
Several instructions are 'comment'ed out', having a semicolon at the beginning of the line. Remove the semicolon and the instruction will execute. If you want to specifically keep (or remove) some clothing, be careful to edit all the relevant lines in the different parts of the script.
Also be careful with Quest items… the game engine does not always like them to be forcibly removed :/