File information
Created by
IcelandicPsychoticUploaded by
IcelandicPsychoticVirus scan
About this mod
Adds secret entrances to the cities in Oblivion.
- Requirements
- Permissions and credits
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Translations
Unique enemies can be found in some of the dungeons, they do not respawn and neither do any containers in the dungeons. Some vanilla nuisance-type enemies do respawn here and there.
EDIT:
EDIT2: As of the 1.3 update all doors leading in and out of the secret entrances have been marked as "Minimal Use" and "Hidden". This means that NPCs will not use the doors regularly but are still able to use them in certain situations, for example when following the player in/out. Thanks to LenaWolfBravil for pointing this method out. I've also tweaked the mod a little, mainly by adding some flora around the Cheydinhal and Leyawiin exits.
The entrances are:
Lorgren's Forgotten Tunnel leads players in and out of Anvil. Lorgren's tunnel key can be found in the basement in Benirus Manor. A trap door behind Benirus Manor leads into the tunnel and exits into the sea behind Castle Anvil.
Lost Smugglers Grotto leads players in and out of Bravil. There are two entrances, one in the water next to the docks and another one on the castle grounds. The exit is in the shallows behind Bravil.
The Abandoned Basement leads players in and out of Cheydinhal. The entrance is located behind the Abandoned House. The exit is hidden beneath some burned ruins, circa northeast of Harlun's Watch.
Emero Av Cey leads players in and out of Chorrol. A trap door behind Castle Chorrol leads into the ancient ruin. The exit is in the ground just above the fork in the road above Weynon Priory.
The Old Leyawiin Dungeon leads in and out of Leyawiin. The entrance is in Alval Uvani's backyard. The exit is located in a ruined tower behind Leyawiin.
Glarthir's Secret Tunnel (built by Glarthir just in case) can take you in and out of Skingrad. Glarthir's secret key can open any locked doors and containers here. The entrance is located in Glarthir's basement and the exit is hidden amongst some rocks outside Skingrad.
Compatibility
This mod will most likely conflict with any mods that change the city layouts.
Might run into problems with Unique Landscapes.
Makes slight edits to Glarthir's basement and Benirus Manor basement.
This mod has been cleaned with Tes4Edit QuickAutoClean.