Oblivion

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Mixxa77

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mixxa77

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26 comments

  1. mhahn123
    mhahn123
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    Sticky
    A compatibility patch for Better Fort Redwater and UL Panther River can be found HERE.
  2. starlessmao81ac
    starlessmao81ac
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    Hi mixxa! First of all thanks for all your mods, I use practically all of them :)
    For some reason, even after killing all of the bandits in Fort Redwater, the quest doesn't seem to complete. I think I could have broke it traveling back and forth to Imperial City for selling stuff, could it be the case?
    Also the men at arms are not in their camp anymore...or maybe am I suposed to clear also the original undead/vampires inhabited Fort Redwater? Thanks in advance!

    EDIT: ok, I checked in xEdit, now I know what I have to do! :) I won't spoiler...
  3. rorage
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    Hello,

    Thank you for your mods.

    Do you plan to make a merged/Bigger esp?

    Or at least upload a compilation with all the esps (or allow someone to do it) ?

    It's just that there are so many :D

    Thank you
    1. mixxa77
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      I do plan on having a merge available at some point.
  4. VR61
    VR61
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    Who will make the patch for UL?
    1. mixxa77
      mixxa77
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      Not me, but everyone is invited to.
    2. mhahn123
      mhahn123
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      I've got notes on the forts with UL conflicts and will make the patches for them. Was waiting for mixxa to hit the stop button first lol.
    3. mixxa77
      mixxa77
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      Ah, that's very nice to hear mhahn! The stop button is not yet to be pressed.
  5. kennn97
    kennn97
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    Just a heads up, this is incompatible with Unique Landscapes- Panther River
    1. mackillian5
      mackillian5
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      Thank you
  6. WastelandDrifter1
    WastelandDrifter1
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    These forts are interesting, just wish they were all combined into one single download, with your settlement/town mod, and perhaps Allied Oblivion Gate Patrols (for further entertaining combat) to reduce the load order.
    1. mixxa77
      mixxa77
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      Thanks! If I get around to doing more forts, I will probably merge them at some point. You can always merge mods yourself using TES4Gecko, if you want, but always keep backups.
    2. WastelandDrifter1
      WastelandDrifter1
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      I've honestly never merged mods before. While I never really like asking for something if I could do it myself, though as sadly not the case, if you ever got around too combining your fort mods, perhaps could you please include Barony Coldstream and Allied Oblivion Gate Patrols, as well?(I think it would make for a good mod, while again, having only taken little space in load order.)
  7. Dimitrisgb
    Dimitrisgb
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    Note that bandits and wild animals still roam the place, even after completing the quest and the guards are stationed.
    1. mixxa77
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      Animals may still spawn around the area of the fort, but the bandits that were directly at the fort should no longer appear after completing the quest (Their master marker gets disabled, but maybe other bandits wander in the area from nearby camps or spawn from other mods). What is your current quest stage according to your journal?
    2. Dimitrisgb
      Dimitrisgb
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      I have completed the quest. The bandits appear in the wall next to the tower where the noblemen live.
    3. mixxa77
      mixxa77
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      Thanks for reporting, fixed in version 1.2, might take some ingame days to update correctly.
  8. AkitoKuno
    AkitoKuno
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    yo this mod series are massive :> thanks for doing it
    1. mixxa77
      mixxa77
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  9. CrestFallen223
    CrestFallen223
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    Would this mod be compatible with MOO?
    1. mixxa77
      mixxa77
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      Probably? I haven't tested.
  10. Dimitrisgb
    Dimitrisgb
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    Yesss... More questsss...
  11. chicagoasylum
    chicagoasylum
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    Tried it out and absolutely love it. Your fort mods are a treat for the eyes and environment!
    1. mixxa77
      mixxa77
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      These sort of comments are what keep me motivated!