Oblivion

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Mercer Meka

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MercerMeka

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  1. MercerMeka
    MercerMeka
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    New version is up!

    Version 1.4 changes:

    Removed 1 levelled list which had 2 areas with too many spawns. Added 2 new smaller Levelled list to compensate.
    Cleaned with TES4Edit.
    If using a Bashed Patch; Add the 'Relev' bash tag in Wrye Bash.

    The current chance (or risk) for meeting a monster is unchanged from version 1.3:
    No chance up to level 9.
    From level 10 to around level 15 the monsters will appear but each spawn point has a decreased chance for a monster vs vanilla wildlife.
    From around level 15 to 20 there is a higher chance for a monster vs vanilla wildlife.
    From level 20 and onward there is yet a slightly higher chance for seeing monsters.

    Enjoy!
  2. Minghas
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    Do they respawn? I've killed the Ogre, Spider and Daedroth some time ago and never saw them again.
    1. MercerMeka
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      Yes. They spawn the same way as other creatures.
  3. VR61
    VR61
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    Request. How can you see the test appearance of an ancient demon. I want to try on new “skins” for him.
    1. MercerMeka
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      I don't really understand what you mean. Did you try this:
      Open the console and type "coc hawkhaven". You will be teleported to a test village. Turn left out of the village and follow the dirt path. On the
      path you will meet each creature one at a time.
    2. VR61
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      This is exactly what I wanted to know. Thank you.
  4. VR61
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    I’ll take some of the giants..., not all, but for the model of the ancient imp I have a more, as it seems to me, appropriate demonic model.
  5. SovietUnionBear
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    Was wondering when I'd finally come across these.

    Have a heavily modded experience already, level 15 high elf mage with some great gear, and almost master destruction and conjuration. Also have the paralysis mage's guild staff (I was surprised this worked on those creatures).

    Anyways, my story of running across them was interesting. I ran down from Frostcrag looking for Namira's Shrine (I've literally NEVER done Namira's Shrine before, so it was a fun mountain climbing and trying-not-to-die experience from falling).

    See the giant magma golem standing in the middle of the woods. Cast all my buffs, sling a 100% weak to magic and all elements for 10 seconds spell at it, then fling a few expert destruction spells. Health bar literally doesn't move (that combo can one shot basically anything I fight, even with the difficulty above normal). I immediately realize I probably can't even kill it without many minutes of spell slinging. So I summon a dark seducer, golden saint, and daedroth. Even repeatedly paralyzing it, and making it 100% weak to magic and elements, I have to literally turn the difficulty to the bottom. It still kills all of my summons multiple times, and I have to use a modded greater power for The Apprentice to get absurd magicka and blast it.

    A minute later, as I keep looking for the Shrine of Namira, I spot the giant Land Dreugh sitting inconspicuously behind a tree. Within the first 10 seconds of fighting it, I also see the legendary troll monster down the hill. It vanishes, to presumably go kill shit.

    30 minutes later, I go to visit the master destruction trainer. There's now an oblivion gate open, and on a nearby hill, is one of the legendary trolls. I kill it, and go to kill some daedra around the gate. When im killing them, I see ANOTHER one of the legendary trolls on another hill. Kill that one too. Wtf. Lol, I love these things.
    1. MercerMeka
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      Wow. What are the odds!? 
      So many encounters after another.
      I suppose as a mage they are even harder since you can run out of magicka.
      Thanks for the story.
  6. DEFCONDame
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    I've had this mod downloaded in my load order for a while but only recently I had an experince that stuck with me weeks after playing. I was playing an Orc Paladin who just hit level 11 after saving Kvatch and finding Martin. Cutting through the chorrol wilderness I saw a bear and three wolves dead outside a ruin. I stopped only for a Gargantuan Daedroth to appear from the trees to attack me. Genuinely gave some surprising pushback to my END & STR 90 build. I had to rely on Martin to fire at it with a magic staff as I took the brunt of its attention. Great mod!
    1. MercerMeka
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      Loved the story, keep 'em coming
      My own latest incident happened near Leyawiin. I saw a Land Dreugh which looked kinda big but I kept moving forward as soon as it detected and attacked me I knew what I was facing. Tough but fun fight ensued.
  7. drafigo12
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    i really like your mods
    1. MercerMeka
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      Glad to hear it.
  8. FrogMan72
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    Hi! I love your creature selection. Especially the huge spider!
    I hope that you would consider adding snakes! Scary slithery danger noodle. 
    Would it be possible?
    1. MercerMeka
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      It might be. I'll look into it.
      Glad you're enjoying the mod.
  9. Dispensation
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    Seems like the new large creatures don't have the textures from Mythic Creatures if you are using that mod.
    1. MercerMeka
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      Only the Daedroth uses those textures. Is that the one which is not retextured?
      The Ogre and Dreugh uses vanilla textures.
    2. Dispensation
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      I believe all of the creatures I fought used vanilla models (including ogre, troll).
    3. MercerMeka
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      I just tested the non-BSA version and everything is fine.
      Did you use the BSA version? I'll upload the non bsa version in case you wanna try if that one works.
    4. Dispensation
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      The retexture works on Elder Mountain Ogre but not on Ancient Ogre (regardless of it being loose or BSA).
    5. MercerMeka
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      I just tested the BSA version and it works correctly.
      Is the Ancient Ogre vanilla blue for you?
      Do you use SkyBSA?
    6. Dispensation
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      OK, any of the new creatures which have a MODL - Model FileName path in TES4Edit starting with 'creature diversity' will not benefit from any new retextures you have already installed. Why are you using those paths for vanilla creatures?

    7. MercerMeka
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      Well, I didn't know it was a problem for anyone until just now. No one has reported errors before.
      Is there a better way of doing it?
    8. Dispensation
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      Here I changed the model and NIFZ back to vanilla troll values, and it benefits from retextures now:

  10. Dispensation
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    Added this mod to the LOOT masterlist.

    Will you pack this mod's loose files into a BSA for the next update?
    1. MercerMeka
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      Yeah I was actually thinking why hadn't I already done it.
      You know what; I'm just going to redo the download into a BSA. No other changes.
    2. Dispensation
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      You could also run the ESP through TES4EditQuickAutoClean.exe if you do.
    3. MercerMeka
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      Done.
      For those who already downloaded version 1.4 today you should re-download to get the cleaned and BSA version of v 1.4
  11. The13thHippie
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    Was running around The Nibenay Baisen, and I encountered, and this is not a joke; two Monstrous Grey Spiders, two Ancient Dreughs, three Transcendent Minotaurs, two Mythical Mud Golems, an Ancient Ogre, a Gargantuan Daedroth, and one Arcane Imp.

    One Mud Golem actually started helping me fight off the Daedroth, and the first monstrosity I encountered, an Ancient Dreughs, I had an Imperial Forester and a Bandit fighting alongside me.

    Fun, terrifying mod, fully endorsed! Just, stay away from The Nibenay Baisen if you're lvl 20+.
    1. MercerMeka
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      Wow! Terrifying indeed.

      I don't understand how that's possible. Since version 1.3 I've only encountered 1 monster in all of my travels.

      Can you post your load order? I wonder if you're using mods which affects leveled lists (overhauls and such).
    2. MercerMeka
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      I found the problem. There were 2 areas with too many spawn points grouped together. Fixed in version 1.4