Oblivion

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Mixxa77

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mixxa77

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19 comments

  1. mhahn123
    mhahn123
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    This is a very nice change from all the cookie cutter vanilla forts. I agree with 1John about the roof area being vulnerable. However, many of the vanilla fort ruins, and ayleid ruins have this weakness as well. So it's not at all out of place.

    Was going to suggest you take a look at Assy Mcgee's fort mod, but you already have it linked on the description.
    1. mixxa77
      mixxa77
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      Yes, Mcgee's mod is what got me inspired to try this.
      (Together with Guinefort1's great mod to repopulate some of the forts with the imperial legion. Not for this specific one, as it provides no friendly NPCs, but I do have ideas for something similar with the forts she didn't touch and using something other than the legion. Maybe even get started doing a fitting quest, it has been a while since I have worked with quests.)

      I like the idea of oblivions forts at least looking different on the outside and if possible be even more unique. Problem I have is, that I'm not very creative when it comes to stories. Like what McGee did with Fort Wariel, for example, is very nice and interesting, truly unique.
    2. zymurgy65
      zymurgy65
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      I'd noticed these mods don't clash with Guinefort1's Legion-Occupied Forts mod. I'm really grateful for that!
  2. Dimitrisgb
    Dimitrisgb
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    Very rice. Though I prefer it with vampires.
    1. mixxa77
      mixxa77
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      They are still there, the rest was added "on top".
    2. Dimitrisgb
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      I only saw Marauders. I didn't find any door that leads to a vampire lair.
    3. mixxa77
      mixxa77
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      You can see it in the third screenshot, it's the door next to the farm house/granary.
  3. 1John418
    1John418
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    Hi there, it looks great! Only one suggestion though, if you don't mind: the roof of the castle seems vulnerable to the attackers. Maybe consider adding an extra wall around the back of the keep?
    1. mixxa77
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      Thanks! Interesting idea about the wall on the hill behind it, I will think about it.
    2. Wiepman
      Wiepman
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      @mixxa77
      Really like how you are again adding nice content to the gameworld  
      with recently Fort Naso and here Fort Hastrel. 

      Unfortunately I do have a slight issue to report.

      Could be my particular setup,
      but the roof of the castle seems to have a slight collusion problem?

      When approaching the roof from the right side hill,
      I sink trough it as if I would have enabled "TLC" trough console...
    3. mixxa77
      mixxa77
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      Thanks Wiepman!

      I gave it a quick test and couldn't reproduce the issue. Can you screenshot the exact location?
    4. Wiepman
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      @mixxa77

      Quote:
      "
      I gave it a quick test and couldn't reproduce the issue. Can you screenshot the exact location?"

      Sure thing!

      I'll upload to your pictures in two steps I hope will make it visually clear...

      Update
      Done.
      So, picture 1 shows way of approaching roof 
      and picture 2 shows the "TLC" effect...

      Hope that illustrates good enough?
    5. mixxa77
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      Thanks! This seems to be unique to horses. I tested again and was able to reproduce the issue, but only using a horse. Likely due to the horses collision boxes combined with entering at an angle lets the horse slip through. The PC or NPC's collisions are different and the issue does not happen. I also added two screenshots with collision boxes being drawn for visualization.
    6. Wiepman
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      @mixxa77

      Quote:
      "...the horses collision boxes combined with entering at an angle lets the horse slip through..."

      No kidding?

      So the collision box of the horse makes horse sink under the roof when entering from a certain angle?

      After all these years of enthusiasts uncovering every easter egg,
      and so many talented modders adding tons of wonderful new things
      to Oblivion ever since it's release in 2006,
      only now in late 2020 this overlooked bug emerges?

      So would you assume that could be fixable by altering the horse's mesh
      or would this be hard-coded into the engine?
    7. mixxa77
      mixxa77
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      I have no clue how/if that's fixable. The horse solely being at fault is only a guess as well.
  4. AllisterHenderson
    AllisterHenderson
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    So I imagine the only possible conflicts would be with Unique Landscapes and any mods that add quests inside.......
    1. 1John418
      1John418
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      Unique Landscapes works fine at the first glance.
    2. AllisterHenderson
      AllisterHenderson
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      Cheers for that 1John418 :)
    3. mixxa77
      mixxa77
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      I don't know about UL.

      The only thing that would be incompatible with old Fort Hastrels interior would be if it changed it's entrance door, the rest of the interior is unchanged.