Oblivion

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darkcubicle

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darkcubicle

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About this mod

Adds extra guards to towns. The extra guards also patrol nearby settlements which are neglected by the regular city/county guard.

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Translations
  • German
Changelogs
Auxiliary Guards v1.0

Requirements:
Latest version of Oblivion.

Install:
Copy esp file to the Oblivion\Data folder.  Run launcher>Data Files> check Auxiliaries.esp

Description:
Adds extra guards to towns.  The extra guards also patrol nearby settlements which are neglected by the regular city/county guard.

Seems odd that the towns and villages outside the major cities get no protection from the county guards.

This mod adds "auxiliary" guards that will leave the city and guard the nearby settlements for a portion of the day, which the regular guard cannot be bothered to do.  These guards are all equipped with a townguard cuirass, but their other weapons and equipment vary.

Bravil
2 auxiliaries - Fathis Aren's Tower gets round the clock protection, spread across 2 shifts.

Bruma
1 auxiliary - Patrols the end of the Silver Road and the start of the unmarked road into the mountains near Dragonclaw Rock.

Cheydinhal
1 auxiliary - Patrols the area outside the East Gate and Harlun's Watch.

Chorrol
1 auxiliary - Patrols the southwest part of town, and then leaves to patrol Weynon Priory and Odil Farm.

Leyawiin
2 auxiliaries - One patrols Water's Edge and the other protects the 3 stooges at Blankenmarch.

Skingrad
1 - auxiliary - Guards the unguarded lower East Gate during the day and patrols the unmarked cemetary outside of the city due to rumours of a necro on the loose.

There are none for Kvatch (obvious reasons), and the only settlement near Anvil is within sight of the guard at the gate.


Conflicts:
May conflict with any mod that changes the layout of cities, the geography outside, or the original reference points.