You could try it. It basically just optimizes the positions and sizes of the elements for a total monitor resolution of 5984 x 1080 while trying so that nothing is underneath the bezels. The positions are set with an absolute pixel number from the left or right. The map size is set by a division factor.
You have two screens with the bezels dead center in front of you?
A smaller total resolution will make the map smaller. If it is too small, do this. In "map_menu.xml" find this:
<!-- NOTE BY BEIDER: WORLD MAP SIZE! CHANGE THIS TO SCALE THE MAP! --> <user4> <copy src="screen()" trait="width"/> <!-- <add> 35 </add> craig --> <div> 3.6 </div>
2 comments
You have two screens with the bezels dead center in front of you?
A smaller total resolution will make the map smaller. If it is too small, do this. In "map_menu.xml" find this:
<!-- NOTE BY BEIDER: WORLD MAP SIZE! CHANGE THIS TO SCALE THE MAP! -->
<user4>
<copy src="screen()" trait="width"/>
<!-- <add> 35 </add> craig -->
<div> 3.6 </div>
Change the 3.6 to something smaller.