Hello, I am experiencing a crash on Loading Area whenever this mod is active inside the first Oblivion Gate. Its a repeatable crash (the game crashes at the same exact spot, while the game says loading area) , but it doesn't happen when deadland esp is deactivated. I generated the Lod With lodgen, and ensured My Distant Land folder is in my Data. I havent problems in the wilderness regarding LOD, so i doubt its the problem I dont believe to have something that conflicts, I only have texture packs for oblivion plane, but here is my LO:
Im using Oblivion Reloaded, maybe the problem could come from some of its settings? Or is it related to the effects used by the mod? I get to see the Streams of Smoke from lava when i load my game, its greyish, but maybe its a problem with other effects? Using WolrdMap compatible esp didnt fix the problem.
Thank you for anyone willing to help
EDIT: Tried modifying the Load Order, with Deadlands esp, in some cases the crash goes away, but exiting the game and reloading the save (no changes) and it comes back, go figure...
I don't use Oblivion Reloaded but my gut says the issue with somewhere there. Sry it's been awhile since I last checked on this. life you know...did you ever get it sorted?
Sorry for the long delay...ah I think I just looked for OB realms. If I missed some I'll have to do some research and adjust. lol thanks for the heads up.
Yup you called it...I checked and looks like I missed those. Crud. Will have to update this in the future. At the moment I'm not in a position to do so. Thank again.
I'm using Deadlands with Real Lava. And wow... Another whole eye experience, and I'm not even using a LOD. I'm a big fan of Morrowind Ash/Blight storms so this new red mist plus the new environment is simply a dream for me!
Is this mod safe to use?.. I'm playing the main quest and I like to use it but I have a lot of other necessary mods active I'm worried this maybe will effect something..
A version without the excessive landscape and gate changes to MS13CheydinhalOblivionWorld would be appreciated for compatibility with other mods editing that realm.
hey i was wondering how i can assign the volcanos to be LOD objects? the lavafalls render from afar but the volcanoes dont, ive tried a bunch of various settings but no prevail, seems like something i can do with tes4edit/CS kit, also had an issue with duplicate meshes within OBLODTM.nif otherwise great mod.
Glad your enjoying the mod. I had the same issues with them rendering. I went as far to cut up the volcano mesh to try to make it LOD. Unfortunately I’d hit my limit at the time of progress so made 0 headway and just released it. So I’m not sure if I can help much more then that.
edit: let me think on it. The volcanos are full meshes which is why I tried to keep them as close as I could to the player so they’d render unless you move to the other side of the map. Stupid question but did you change you ugrids to 7?
Still conflicts with World Maps For All Worldspaces. Both edit the WRLD records. I have not checked it out in game though because i'm still setting mine up. The pop-ins are so aggressive!
I may have some time today to check into the map mod. I hate your having issues like this and can’t understand what it is. All the LOD version does is plops down meshes far out to break up the endless horizon. Well both versions do. I just cant see how the 2 overlap if nothing game wise is changed. Also you may wanna inquire with the other mods author for possible options.
That was just a general statement about the game itself not at all about your mod, sorry about the confusion. I already fixed the conflicts on my end. It's a simple merge. I was just letting you know that they still exist. Thank you for the LODs!
I thought maybe it might of just appeared to still conflict because you was using a save game made when the full version was installed, so the conflict would be "hard saved" into the save file.
I’m curious about your fix as well. I installed the map mod yesterday and played off and on while tweaking my enb. I wanted to see what issues would come up but none did. The full version worked and the LOD version worked. Plus what are you using to show conflicts?
If this fix is anything like mine, it will likely be similar if not identical to the below image. I simply forward the ICON, MNAM & DATA-Flags from WorldMaps, and the Object Bounds from Deadlands. This patch is also merged to bash, however I reactivated here so you can see the changes in xedit. This fixes the two mods compatibility on my end. Hope this helps (this is the patching I mentioned in a few posts below).
Yes exactly the same fix except i didn't bash mine. Also, don't forget about my OP for the full version. The conflicts with All Natural Real Lights mod are harmless but they do conflict. The z-cords -30000 is something you should look in to though because i THINK that breaks Havok.
Unfortunately I’ve built a new computer since uploading the mods most of my files are either wiped or on the HD in the old tower. I’ll check to see what ENBs I downloaded. I usually play with the settings on them until I get what I like so whichever one it was was heavily edited from the original. Also to add further complications I usually combine ENBs as well. I just love letterbox and most doesn’t have it.
edit...hold up just realized you ment Oblivion reloaded. I use oblivion reloaded lite.
That may require more research. I’ve not checked on it in a few months. Currently building up a Skyrim sse modded play they with the new pc. You may want to check on the links comments.
95 comments
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10/19/20
LOD only version released for compatibly issues with mods that change Oblivion plans.
I am experiencing a crash on Loading Area whenever this mod is active inside the first Oblivion Gate. Its a repeatable crash (the game crashes at the same exact spot, while the game says loading area) , but it doesn't happen when deadland esp is deactivated.
I generated the Lod With lodgen, and ensured My Distant Land folder is in my Data. I havent problems in the wilderness regarding LOD, so i doubt its the problem
I dont believe to have something that conflicts, I only have texture packs for oblivion plane, but here is my LO:
00 Oblivion.esm
01 Cobl Main.esm [Version 1.74]
02 Oscuro's_Oblivion_Overhaul.esm [Version 1.36]
03 Waalx Animals & Creatures.esm
04 Better Cities Resources.esm [Version 6.3.0]
05 MigMaster.esm [Version 1.3]
06 Artifacts_Remastered.esm
07 Unofficial Oblivion Patch.esp [Version 3.5.6b]
++ Oblivion Citadel Door Fix.esp
08 DLCShiveringIsles.esp
09 Unofficial Shivering Isles Patch.esp [Version 1.5.9a]
0A Better Cities .esp [Version 6.3.0]
0B BrumasNorthernLights.esp
0C Consistent Beggar Voices.esp
0D GOSH.esp
0E WindowLightingSystem.esp
0F AliveWaters_nofish.esp
++ Book Jackets Oblivion.esp
10 PTFallingStars.esp
11 LootMenu.esp
12 MigMiscellanea.esp [Version 1.9.1]
13 Dynamic Map.esp [Version 2.1.1]
14 Evenstars Colourwheel LOD Update.esp
15 DLCHorseArmor.esp
16 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
17 DLCOrrery.esp
18 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
19 DLCVileLair.esp
1A DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
1B DLCMehrunesRazor.esp
1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
1D DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1E Book Jackets DLC.esp
1F GrimbotsSpellTomes.esp
20 EVE_StockEquipmentReplacer.esp
21 Untold_Relics.esp
++ Weapon Improvement Project.esp [Version 1.9]
22 DLCThievesDen.esp
23 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
24 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
25 Cobl Glue.esp [Version 1.73]
26 Cobl Si.esp [Version 1.63]
27 Oscuro's_Oblivion_Overhaul.esp [Version 1.36]
++ OOO-Water_Weeds.esp [Version 1.33]
++ OOO-Map_Markers_Stock.esp [Version 1.33]
++ OOO-No_Guild_Ownership.esp [Version 1.33]
++ OOO-DLT_Remover.esp [Version 1.33]
++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33]
28 OblivionDeadLands.esp
29 Alluring Wine Bottles.esp
2A WAC.esp
2B Ivellon.esp [Version 1.5]
2C Dungeons of Blackwood.esp [Version 2.0]
2D Dungeons of Tamriel.esp [Version 1.2]
2E EM_RedRoseManor.esp [Version 2.0]
2F EMRedRoseAddonCOBL.esp
30 FiveBlindMiceBeta.esp [Version 1.3]
31 RoadLights.esp
32 Star's Rest.esp [Version 3.03-Cobl]
33 The Forgotten Dungeon.esp
34 TheWellOfMinlorada.esp
35 The Ayleid Steps.esp [Version 3.8.2]
36 DLCBattlehornCastle.esp
37 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
38 DLCFrostcrag.esp
39 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
3A Knights.esp
3B Knights - Book Jackets.esp
3C Knights - Unofficial Patch.esp [Version 1.1.8]
3D Oblivion Uncut.esp
3E EVE_KnightsoftheNine.esp
3F Shadowcrest_Vineyard_COBL.esp
40 ElsweyrAnequina.esp
41 Tales from Elsweyr Anequina.esp
42 00SnowyRoadToBruma.esp
++ DLCFrostcrag-SnowyRoad Patch.esp
43 BlackwoodJungle.esp
44 HackdirtAlive.esp
45 Frostcrag Village.esp [Version 1.0.8]
46 Salmo the Baker, Cobl.esp [Version 3.08]
47 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
48 Better Dungeons.esp
++ Enemy Weapons dont drop.esp
49 EVE_ShiveringIslesEasterEggs.esp
4A GMArcheryRebalance.esp [Version 1.0]
4B Reworked Posts.esp
++ ShinySeptims_Septimus.esp
++ Enhanced Vegetation SI.esp
4C GBRPCBB.esp
4D Enhanced Grabbing.esp [Version 0.5]
4E Oblivion_Character_Overhaul.esp [Version 2.03]
++ OCO DLC Faces.esp
4F OCO Tweaks.esp
** NPC Hair Matches Beard.esp
50 tbskGuardsFeatures.esp
51 tbskGuardsFeaturesThornAddon.esp
52 tbskGuardsFeaturesKvatchAddon.esp
53 EEC.esp
54 Better Cities FULL.esp [Version 6.3.0]
55 Better Cities - IC Imperial Isle.esp [Version 6.3.0]
56 Better Imperial City.esp [Version 6.3.0]
57 Better Cities Chorrol - Knights of the Nine.esp [Version 6.1.0]
58 Better Cities Full - OOO.esp [Version 6.2.4]
59 Better Cities Market District - Oblivion Uncut.esp [Version 6.0.12]
++ Better Imperial City - OOO.esp [Version 6.0.10]
5A Better Cities - COBL.esp [Version 6.2.4]
++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33]
5B Falling Leaves.esp [Version 1.0]
++ Book Jackets DLC Misc.esp
5C PotionReplacer.esp
5D Diverse Effect Icons OBSE.esp
5E Devastation of Kvatch Redux.esp
5F lVWD for Leyawiin.esp
60 NAO.esp
61 Tropical Gold Coast.esp
62 Artifacts_Remastered.esp
63 Improved Chests (OOO Compatible).esp
64 The Black Mirror - A Necromancer Shop.esp
++ SGP Interior Draw Distance Fix.esp
++ DistinctAyleidBossChests.esp
++ GreyPrince.esp
++ WaterFPS.esp
65 SewersForEveryCity.esp
66 Sewers and Dungeons Linked in Every City.esp [Version 1.2]
67 Spire of Eternity.esp
68 Enhanced Grabbing - AI Voices.esp
69 TheFirmament.esp
6A efFishingMod.esp
6B SI Unmarked Locations with markers.esp
6C SI Unmarked Locations without markers.esp
6D SI Palace Improvements.esp [Version 1.1]
6E SI Whispersins.esp [Version 1.2]
6F SINSOutskirts.esp [Version 1.4]
70 SICitiesExpanded.esp
71 SI Driftdwell.esp [Version 1.2]
72 Voyage Deserts Of Oblivion.esp
73 Elsweyr Mysteries.esp
++ Artifacts Remastered - Hood Leveled List Fix.esp [Version 1.0]
++ Better Cities Leyawiin - Oblivion Uncut.esp [Version 6.2.2]
++ Better Cities Leyawiin - Unofficial Oblivion Patch.esp [Version 6.2.2]
++ Bruma Frostcrag Spire LOD.esp [Version 1.0]
++ KvGuardFeaturesDevastationReduxPatch.esp
++ NAO-Brighter-Nights-Sam.esp
++ OCO Cleaned - Vanilla Hair.esp
++ OCO_Eyes_Fix.esp
74 Ragdolls.esp
** Ragdolls for Oblivion - Filter Patch for Mods.esp [Version 1.2]
++ tbskGuardsFeatures-NoGreatHelmets.esp
75 Bashed Patch, 0.esp
76 Maskar's Oblivion Overhaul.esp [Version 4.9.4.2]
Im using Oblivion Reloaded, maybe the problem could come from some of its settings? Or is it related to the effects used by the mod?
I get to see the Streams of Smoke from lava when i load my game, its greyish, but maybe its a problem with other effects?
Using WolrdMap compatible esp didnt fix the problem.
Thank you for anyone willing to help
EDIT: Tried modifying the Load Order, with Deadlands esp, in some cases the crash goes away, but exiting the game and reloading the save (no changes) and it comes back, go figure...
Yup you called it...I checked and looks like I missed those. Crud. Will have to update this in the future. At the moment I'm not in a position to do so. Thank again.
And wow... Another whole eye experience, and I'm not even using a LOD.
I'm a big fan of Morrowind Ash/Blight storms so this new red mist plus the new environment is simply a dream for me!
Edit: New ESP available here.
edit: let me think on it. The volcanos are full meshes which is why I tried to keep them as close as I could to the player so they’d render unless you move to the other side of the map. Stupid question but did you change you ugrids to 7?
LOD only version hopefully soonTM :)
I thought maybe it might of just appeared to still conflict because you was using a save game made when the full version was installed, so the conflict would be "hard saved" into the save file.
Here's the patch we discussed.
edit...hold up just realized you ment Oblivion reloaded. I use oblivion reloaded lite.
https://www.nexusmods.com/oblivion/mods/49931