Oblivion

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  1. Mainframe
    Mainframe
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    We made the hotfiles! Thanks everybody!

    --------
    10/19/20

    LOD only version released for compatibly issues with mods that change Oblivion plans.
  2. benny70
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    "... looks like being inside of a hellish [vagina]" lmfao, nice.
  3. Delapine
    Delapine
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    Hello,
    I am experiencing a crash on Loading Area whenever this mod is active inside the first Oblivion Gate. Its a repeatable crash (the game crashes at the same exact spot, while the game says loading area) , but it doesn't happen when deadland esp is deactivated.
    I generated the Lod With lodgen, and ensured My Distant Land folder is in my Data. I havent problems in the wilderness regarding LOD, so i doubt its the problem
    I dont believe to have something that conflicts, I only have texture packs for oblivion plane, but here is my LO:
    Spoiler:  
    Show

    00  Oblivion.esm
    01  Cobl Main.esm  [Version 1.74]
    02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.36]
    03  Waalx Animals & Creatures.esm
    04  Better Cities Resources.esm  [Version 6.3.0]
    05  MigMaster.esm  [Version 1.3]
    06  Artifacts_Remastered.esm
    07  Unofficial Oblivion Patch.esp  [Version 3.5.6b]
    ++  Oblivion Citadel Door Fix.esp
    08  DLCShiveringIsles.esp
    09  Unofficial Shivering Isles Patch.esp  [Version 1.5.9a]
    0A  Better Cities .esp  [Version 6.3.0]
    0B  BrumasNorthernLights.esp
    0C  Consistent Beggar Voices.esp
    0D  GOSH.esp
    0E  WindowLightingSystem.esp
    0F  AliveWaters_nofish.esp
    ++  Book Jackets Oblivion.esp
    10  PTFallingStars.esp
    11  LootMenu.esp
    12  MigMiscellanea.esp  [Version 1.9.1]
    13  Dynamic Map.esp  [Version 2.1.1]
    14  Evenstars Colourwheel LOD Update.esp
    15  DLCHorseArmor.esp
    16  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
    17  DLCOrrery.esp
    18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
    19  DLCVileLair.esp
    1A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
    1B  DLCMehrunesRazor.esp
    1C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
    1D  DLCSpellTomes.esp
    ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    1E  Book Jackets DLC.esp
    1F  GrimbotsSpellTomes.esp
    20  EVE_StockEquipmentReplacer.esp
    21  Untold_Relics.esp
    ++  Weapon Improvement Project.esp  [Version 1.9]
    22  DLCThievesDen.esp
    23  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
    24  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
    25  Cobl Glue.esp  [Version 1.73]
    26  Cobl Si.esp  [Version 1.63]
    27  Oscuro's_Oblivion_Overhaul.esp  [Version 1.36]
    ++  OOO-Water_Weeds.esp  [Version 1.33]
    ++  OOO-Map_Markers_Stock.esp  [Version 1.33]
    ++  OOO-No_Guild_Ownership.esp  [Version 1.33]
    ++  OOO-DLT_Remover.esp  [Version 1.33]
    ++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
    28  OblivionDeadLands.esp
    29  Alluring Wine Bottles.esp
    2A  WAC.esp
    2B  Ivellon.esp  [Version 1.5]
    2C  Dungeons of Blackwood.esp  [Version 2.0]
    2D  Dungeons of Tamriel.esp  [Version 1.2]
    2E  EM_RedRoseManor.esp  [Version 2.0]
    2F  EMRedRoseAddonCOBL.esp
    30  FiveBlindMiceBeta.esp  [Version 1.3]
    31  RoadLights.esp
    32  Star's Rest.esp  [Version 3.03-Cobl]
    33  The Forgotten Dungeon.esp
    34  TheWellOfMinlorada.esp
    35  The Ayleid Steps.esp  [Version 3.8.2]
    36  DLCBattlehornCastle.esp
    37  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
    38  DLCFrostcrag.esp
    39  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
    3A  Knights.esp
    3B  Knights - Book Jackets.esp
    3C  Knights - Unofficial Patch.esp  [Version 1.1.8]
    3D  Oblivion Uncut.esp
    3E  EVE_KnightsoftheNine.esp
    3F  Shadowcrest_Vineyard_COBL.esp
    40  ElsweyrAnequina.esp
    41  Tales from Elsweyr Anequina.esp
    42  00SnowyRoadToBruma.esp
    ++  DLCFrostcrag-SnowyRoad Patch.esp
    43  BlackwoodJungle.esp
    44  HackdirtAlive.esp
    45  Frostcrag Village.esp  [Version 1.0.8]
    46  Salmo the Baker, Cobl.esp  [Version 3.08]
    47  Harvest [Flora].esp  [Version 3.0.0]
    ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
    ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
    ++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
    48  Better Dungeons.esp
    ++  Enemy Weapons dont drop.esp
    49  EVE_ShiveringIslesEasterEggs.esp
    4A  GMArcheryRebalance.esp  [Version 1.0]
    4B  Reworked Posts.esp
    ++  ShinySeptims_Septimus.esp
    ++  Enhanced Vegetation SI.esp
    4C  GBRPCBB.esp
    4D  Enhanced Grabbing.esp  [Version 0.5]
    4E  Oblivion_Character_Overhaul.esp  [Version 2.03]
    ++  OCO DLC Faces.esp
    4F  OCO Tweaks.esp
    **  NPC Hair Matches Beard.esp
    50  tbskGuardsFeatures.esp
    51  tbskGuardsFeaturesThornAddon.esp
    52  tbskGuardsFeaturesKvatchAddon.esp
    53  EEC.esp
    54  Better Cities FULL.esp  [Version 6.3.0]
    55  Better Cities - IC Imperial Isle.esp  [Version 6.3.0]
    56  Better Imperial City.esp  [Version 6.3.0]
    57  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.1.0]
    58  Better Cities Full - OOO.esp  [Version 6.2.4]
    59  Better Cities Market District - Oblivion Uncut.esp  [Version 6.0.12]
    ++  Better Imperial City - OOO.esp  [Version 6.0.10]
    5A  Better Cities - COBL.esp  [Version 6.2.4]
    ++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
    5B  Falling Leaves.esp  [Version 1.0]
    ++  Book Jackets DLC Misc.esp
    5C  PotionReplacer.esp
    5D  Diverse Effect Icons OBSE.esp
    5E  Devastation of Kvatch Redux.esp
    5F  lVWD for Leyawiin.esp
    60  NAO.esp
    61  Tropical Gold Coast.esp
    62  Artifacts_Remastered.esp
    63  Improved Chests (OOO Compatible).esp
    64  The Black Mirror - A Necromancer Shop.esp
    ++  SGP Interior Draw Distance Fix.esp
    ++  DistinctAyleidBossChests.esp
    ++  GreyPrince.esp
    ++  WaterFPS.esp
    65  SewersForEveryCity.esp
    66  Sewers and Dungeons Linked in Every City.esp  [Version 1.2]
    67  Spire of Eternity.esp
    68  Enhanced Grabbing - AI Voices.esp
    69  TheFirmament.esp
    6A  efFishingMod.esp
    6B  SI Unmarked Locations with markers.esp
    6C  SI Unmarked Locations without markers.esp
    6D  SI Palace Improvements.esp  [Version 1.1]
    6E  SI Whispersins.esp  [Version 1.2]
    6F  SINSOutskirts.esp  [Version 1.4]
    70  SICitiesExpanded.esp
    71  SI Driftdwell.esp  [Version 1.2]
    72  Voyage Deserts Of Oblivion.esp
    73  Elsweyr Mysteries.esp
    ++  Artifacts Remastered - Hood Leveled List Fix.esp  [Version 1.0]
    ++  Better Cities Leyawiin - Oblivion Uncut.esp  [Version 6.2.2]
    ++  Better Cities Leyawiin - Unofficial Oblivion Patch.esp  [Version 6.2.2]
    ++  Bruma Frostcrag Spire LOD.esp  [Version 1.0]
    ++  KvGuardFeaturesDevastationReduxPatch.esp
    ++  NAO-Brighter-Nights-Sam.esp
    ++  OCO Cleaned - Vanilla Hair.esp
    ++  OCO_Eyes_Fix.esp
    74  Ragdolls.esp
    **  Ragdolls for Oblivion - Filter Patch for Mods.esp  [Version 1.2]
    ++  tbskGuardsFeatures-NoGreatHelmets.esp
    75  Bashed Patch, 0.esp
    76  Maskar's Oblivion Overhaul.esp  [Version 4.9.4.2]


    Im using Oblivion Reloaded, maybe the problem could come from some of its settings? Or is it related to the effects used by the mod?
    I get to see the Streams of Smoke from lava when i load my game, its greyish, but maybe its a problem with other effects?
    Using WolrdMap compatible esp didnt fix the problem.

    Thank you for anyone willing to help

    EDIT: Tried modifying the Load Order, with Deadlands esp, in some cases the crash goes away, but exiting the game and reloading the save (no changes) and it comes back, go figure... 
    1. Mainframe
      Mainframe
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      I don't use Oblivion Reloaded but my gut says the issue with somewhere there. Sry it's been awhile since I last checked on this. life you know...did you ever get it sorted?
  4. Dispensation
    Dispensation
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    Is it intentional that the DAPeryiteRealm and DABoethiaRealm aren't affected at all by this mod?
    1. Mainframe
      Mainframe
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      Sorry for the long delay...ah I think I just looked for OB realms. If I missed some I'll have to do some research and adjust. lol thanks for the heads up.

      Yup you called it...I checked and looks like I missed those. Crud. Will have to update this in the future. At the moment I'm not in a position to do so. Thank again.
  5. RozaMascheri
    RozaMascheri
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    I'm using Deadlands with Real Lava.
    And wow... Another whole eye experience, and I'm not even using a LOD.
    I'm a big fan of Morrowind Ash/Blight storms so this new red mist plus the new environment is simply a dream for me! 
  6. GamerSince1992
    GamerSince1992
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    Is this mod safe to use?.. I'm playing the main quest and I like to use it but I have a lot of other necessary mods active I'm worried this maybe will effect something..
    1. Dispensation
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      Yes, it's safe.
  7. DEEJMASTER333
    DEEJMASTER333
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    How does your game look like that holy crap
  8. Dispensation
    Dispensation
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    A version without the excessive landscape and gate changes to MS13CheydinhalOblivionWorld would be appreciated for compatibility with other mods editing that realm.

    Edit: New ESP available here.
  9. TaeAhnZelrith
    TaeAhnZelrith
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    hey i was wondering how i can assign the volcanos to be LOD objects? the lavafalls render from afar but the volcanoes dont, ive tried a bunch of various settings but no prevail, seems like something i can do with tes4edit/CS kit, also had an issue with duplicate meshes within OBLODTM.nif otherwise great mod.
    1. Mainframe
      Mainframe
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      Glad your enjoying the mod. I had the same issues with them rendering. I went as far to cut up the volcano mesh to try to make it LOD. Unfortunately I’d hit my limit at the time of progress so made 0 headway and just released it. So I’m not sure if I can help much more then that.

      edit: let me think on it. The volcanos are full meshes which is why I tried to keep them as close as I could to the player so they’d render unless you move to the other side of the map. Stupid question but did you change you ugrids to 7?
  10. sbreaker
    sbreaker
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    overwrites some All Natural Real Lights and also has a bunch of REFR with z cords of -30000

    LOD only version hopefully soonTM  :)
    1. Mainframe
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      LOD only version uploaded. Try it out and let me know how it works.
    2. sbreaker
      sbreaker
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      Still conflicts with World Maps For All Worldspaces.  Both edit the WRLD records. I have not checked it out in game though because i'm still setting mine up.  The pop-ins are so aggressive!
    3. Mainframe
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      I may have some time today to check into the map mod. I hate your having issues like this and can’t understand what it is. All the LOD version does is plops down meshes far out to break up the endless horizon. Well both versions do. I just cant see how the 2 overlap if nothing game wise is changed. Also you may wanna inquire with the other mods author for possible options.
    4. sbreaker
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      That was just a general statement about the game itself not at all about your mod, sorry about the confusion.  I already fixed the conflicts on my end. It's a simple merge. I was just letting you know that they still exist. Thank you for the LODs!
    5. AllisterHenderson
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      Can you give details of your fix.....

      I thought maybe it might of just appeared to still conflict because you was using a save game made when the full version was installed, so the conflict would be "hard saved" into the save file.
    6. Mainframe
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      I’m curious about your fix as well. I installed the map mod yesterday and played off and on while tweaking my enb. I wanted to see what issues would come up but none did. The full version worked and the LOD version worked. Plus what are you using to show conflicts?
    7. Masterlix1982
      Masterlix1982
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      If this fix is anything like mine, it will likely be similar if not identical to the below image. I simply forward the ICON, MNAM & DATA-Flags from WorldMaps, and the Object Bounds from Deadlands. This patch is also merged to bash, however I reactivated here so you can see the changes in xedit. This fixes the two mods compatibility on my end. Hope this helps (this is the patching I mentioned in a few posts below).
    8. Mainframe
      Mainframe
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      Awesome and I’m glad it worked. If you’d like I can post it under files for others?
    9. Masterlix1982
      Masterlix1982
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      Yep sure, we can get some more eyes on it. Not done a huge amount of in game checking but so far so good.
    10. sbreaker
      sbreaker
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      Yes exactly the same fix except i didn't bash mine. Also, don't forget about my OP for the full version. The conflicts with All Natural Real Lights mod are harmless but they do conflict. The z-cords -30000 is something you should look in to though because i THINK that breaks Havok.
    11. Masterlix1982
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      You know what they say, better late than never.

      Here's the patch we discussed.
  11. Kendo90
    Kendo90
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    what type of OR are you using for ENB? I hear a lot of the new ones aren't too stable.
    1. Mainframe
      Mainframe
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      Unfortunately I’ve built a new computer since uploading the mods most of my files are either wiped or on the HD in the old tower. I’ll check to see what ENBs I downloaded. I usually play with the settings on them until I get what I like so whichever one it was was heavily edited from the original. Also to add further complications I usually combine ENBs as well. I just love letterbox and most doesn’t have it. 

      edit...hold up just realized you ment Oblivion reloaded. I use oblivion reloaded lite.

      https://www.nexusmods.com/oblivion/mods/49931
    2. Kendo90
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      oh cool thanks for the response! is the current version of OR Lite compatible with OSR? 
    3. Mainframe
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      That may require more research. I’ve not checked on it in a few months. Currently building up a Skyrim sse modded play they with the new pc. You may want to check on the links comments.