Thanks! It works, but the validation is strongly needed. For those, ho still have this problem: Download OBMM, go to Utilities -> Archive invalidation and make shure that <BSA invalidation> checkbox is active, and <Textures> and <Meshes> checkboxes too. In the <Other options> choose only <Ignore normal maps> and <Generate archiveinvalidation entries on hash collision>. It should works.
I did that and now my game crashes everytime I load my last save OR make a new character. I deleted OBMM and my game still crash. I reinstalled the game and it still crashes.. Help !! T-T
cant seem to fix my problem with this one. I'll keep shopping around on forums for a fix and in the mean time I'll track this. thanks for the file though!
hmm I dont know whats going on but this still didnt fix my problem. I also have light green skin on my orcs. but the other races seem fine..
Edit: I fixed this by removing everything totally and starting with a fresh data folder and then installing blockheads manually then oco, which already had this in it. But the ears of my other races look off a bit. Its not a big deal though. Not nearly as bad as how the orcs looked.
The same thing happens with the dark seducer race, although I do use a mod to allow me to play as a mazken so idk how easily that could be fixed. If you are able to fix it then thank you very much :edit: if it helps any this is the mod i use that lets me play as a dark seducer https://www.nexusmods.com/oblivion/mods/45382
Make sure you have all Oco v2 compatibility patches because custom race mods are very tricky I can look into it for ya but you might have better luck with asking the oco v2 mod creator I’ll let ya know
yeah it's just the ears that are the problem, the body is only a slight shade off but that doesn't really bother me as much as the ears. i never would've noticed either if not for this mod. idk if it helps any but i checked in tes4edit and it's essentially just the vanilla dark seducer race copied over as a new race. i think the effect would occur on the vanilla dark seducers anyway but it's just rare to see it since they almost always have the helmet equipped. it might also affect the golden saints too. either way thank you
30 comments
For those, ho still have this problem:
Download OBMM, go to Utilities -> Archive invalidation and make shure that <BSA invalidation> checkbox is active, and <Textures> and <Meshes> checkboxes too. In the <Other options> choose only <Ignore normal maps> and <Generate archiveinvalidation entries on hash collision>. It should works.
I had a similar symptom, which was fixed by the following procedure.
Click on Utilities again and select reset to defaults.
↓
<BSA invalidation> checkbox is active
↓
Click UPDATE NOW at the bottom.
↓
Launching the game
Edit: I fixed this by removing everything totally and starting with a fresh data folder and then installing blockheads manually then oco, which already had this in it. But the ears of my other races look off a bit. Its not a big deal though. Not nearly as bad as how the orcs looked.
https://www.nexusmods.com/oblivion/mods/48323