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:: HOW TO INSTALL::
� Extract the archive and copy the DaedricPrincesApotheosis.esp to your Oblivion's Data folder (C:\Program Files (x86)\GOG Galaxy\Games\Elder Scrolls IV: Oblivion\Data\). Check the ESP plugin you just downloaded under "Data Files" in the Oblivion Launcher menu.
� Does not require OBSE or anything other than the base game and the aforementioned downloadable content.
� Vortex/Nexus Mod Manager should automatically install the file as well.
� The plugin is dependent on the Shivering Isles DLC.
� Can be installed 'from day one'; in other words, along with first-time playthroughs. You will only receive such sizeable daedric power after stopping the Greymarch and taking over the Shivering Isles.
� Should be compatible with any console or platform the game was released on (PC/PS3/XBox 360) as long as your version supports modding.
� Speak with Haskill after fighting the Prince of Order so oblivion can �grant considerable power to its new master�. If you already completed the expansion, just load your most recent save.
� Once you cast Intangibility, you'll become an immortal being just like your chamberlain Haskill... though there are a few instances where he can actually be hurt. �While Haskill cannot be attacked or take damage he will however flee if danger is nearby. The only thing Haskill can be harmed by seems to be damage coming from the environment; i.e, if he is summoned underneath a falling rocks trap he will be hurt by the falling rocks.� (UESP Wiki). Their description matches some annoying limitations I've discovered during testing. Sadly, they can't be undone by the effects of this mod alone.
� No conflicts were found during testing. It's likely compatible with anything you install.
� As mentioned above, there's an unfixable engine bug allowing actors subjected to the ghost state to take fall damage and die by drowning. A few offensive spells from the Shivering Isles DLC may still affect you. Traps may or may not affect you as well. To counter some of these limitations, you must either become immune to magic by stacking complete resistance or acquire a permanent water breathing enchantment.