This page was last updated on 19 June 2022, 2:18PM
Changelogs
Version 1.2.0
FIXED ALL THE SAVE BLOAT ISSUES!
Renamed the mod to “ef’s Shopkeeper Mod”
All custom dialogue now fully voiced using xVASynth
Ingredients/food are now considered like arrows and potions, and have their own min and max values for how many a customer may buy as "one" purchase
Reduced base sell chance of all price tiers significantly, and redefined the tier price brackets
Increased Display Case and Table/Shelf Bonus (150% → 200%, 110% → 133%)
Decreased chance for a customer to purchase Altar of Enchanting services (5% → 1%)
Increased min and max values for gold from Altar of Enchanting service sales (100g → 300g, 500g → 1000g)
Decreased chance for a customer to bet with the Gambler (25% → 15%)
Decreased average Trainer profits significantly
Fixed instances of “:=” in certain messages where “to” should have been
When running the shop manually, SetPCSleepHours is used instead of simply setting GameHour to 18
Version 1.1.3
Fixed Arcane Vending Machine not checking for item durability properly when running by itself, resulting in anything without durability selling for 0 gold
Fixed bug in Items Overview - the Arcane Vending Machine total value did not account for multiple copies of an item, or durability
Fixed "item not worth anything" pop-up appearing on load, if any items worth zero gold were in any display slots
Added invisible container item "CIP Token" to item blacklist (from the mod "Ascension")
Version 1.1.2
Fixed textures not having mipmaps (they would appear broken without texture size being set to "Large")
Version 1.1.1
Changed floorboard texture to look less modern/machine-cut
Fixed Recently Sold Items header scroll not having a blank icon
Version 1.1
Overhauled main floor and upstairs visuals to better match the outside exterior
Stairs wall-mounted lantern now comes with Upstairs Private Quarters instead of Fancy Lighting
Other various lighting adjustments
Added some paintings as part of Standard Furnishings
Added and tweaked some of the tapestries from Standard Furnishings
Version 1.0.1
Fixed workers not actually being able to go into the Guest Rooms in the Oak and Crosier due to not having the keys (the door is locked). I swear this also made their AI more consistent, but I'm probably imagining it.