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Name: A Tiny Little House Resource Pack
Version: V 1.0
Date: 07/13/2020
Category: Modder Resources
Requirements: Oblivion CS and whatever other tools you prefer
Author: mhahn123



Description
===========

Provides new house model for you modding projects


Details
========

Simply put, this is a free to use resource for anyone who wants to use it.
Some time ago I began an exhaustive search trying to find free models that
could be used in Oblivion modding projects. The Tiny House included here is
one of the little gems I ran across.

It came from the Animium site which hosts free 3D models. There wasn't any
author info included with the download so I have no clue who to credit for
the original work. But it took a good bit of additional work on my part to
get things to this stage. Bringing things from a 1 piece .obj file to fully
fleshed exterior and interior were by no means simple.

It is a small shack type dwelling which fits a lower class single bed, small
table, and some clutter. Possibly one of those pot belly stoves will fit also.
I chose not to install a fireplace due to the space constraints, but one of
those little stoves might work.


Contents
========

Meshes folder contains 1 each of the following:


TinyHouseExt.nif
TinyHouseInt.nif


There are no textures included since they use vanilla textures.


Install
=======

These are resources only. You will need to create new items in the CS in order
to use these reources. It is assumed the end user already knows how to do that.
For those new to modding the basic steps are as follows:

1. Drop the contents into your Oblivion Data Folder, or integrate into your mod
files using the mod manager of your choice.

2. Open up the construction set and create new items using the meshes supplied
in this package.

3. Example - Load CS. Find HouseLower01 in the static section. Double click to
open the dialogue box. Click on the button with the .nif name and point it to
one of the new meshes from this package. Rename and click ok. You will be asked
if you want to create a new object.....say YES. DO NOT save changes to vanilla
objects unless you purposely want to change every instance of that object in
your game.

4. Place the new items wherever you want them.

5. Save your new plugin file.


Credits
=======

Bethesda - for Oblivion and the CS
3DS & Nifskope - for the tools that made this possible.
LHammonds - for the readme generator this file was based on
me - for the time it took to assemble all this stuff


Legal Stuff
===============

These materials are being distributed as a free to use modder resource package.
Use in your own projects requires no additional permissions. I do ask that you
mention me in your credits as a small courtesy if you use these.