Oblivion
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zymurgy65

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zymurgy65

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27 comments

  1. xenogearslucas
    xenogearslucas
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    Does anything in this conflict with better cities or unique landscapes?
    1. zymurgy65
      zymurgy65
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      I shouldn't think so, unless they change Bravil's castle dungeon, the Strange Door's island or the one where Bawnwatch Camp is located.
    2. xenogearslucas
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      I can confirm that the .esp in which  S'fara goes to the camp works with no conflicts! I didn't test out the other one, because I'm not using that one.
      I really enjoy the mod! Just a little extra detail can add so much to the world!
    3. zymurgy65
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      Thank you! I had fun creating this mod. The trickiest part was getting S'fara to sleep - I was eventually able to prevent her "bob and weave" idle animation from interfering with the AI package.
  2. songlife
    songlife
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    Looks to me like OOO adds a desk in that area, and possibly other things, but the tent is still there & both seem to be working fine together. But that's just in observing the layout. I don't know if OOO's many changes will affect the NPCs' AI, etc.
    1. Dispensation
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      OOO Shivering Isles already adds a camp for this guard.
    2. songlife
      songlife
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      It's working fine now
    3. Dispensation
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      You need to pass through the Gates of Madness for S'fara to move off the island.
    4. Dispensation
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      [Duplicate post]
  3. zymurgy65
    zymurgy65
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    Version 1.3 is now available, and guess what? I finally figured out how to get S'fara to sleep! I was sure her "bob and weave" behaviour was the obstacle, but I'd been looking at her wander package when it's actually her idle animation. By setting it to operate only when she's not sleeping I've got her to use the bedroll.
    1. Striker879
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      Awesome! I had a look myself and kinda' concluded the same ... that it was an idle somehow getting in the way. Now I'll need to put on my learner's cap and have a peek.

      - Edit - Check yer PMs!!
  4. fredlaus
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    Striker879 pointed me to your mod, zymurgy, and I love it. Especially the frase: "Bawn to be Wild".

    Downloading as we speak.
    1. zymurgy65
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      Sorry, only just saw your comment. Glad you like the mod. :-)
  5. Striker879
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    Just noticed your mention of activating before going through the Strange Door. I did a test using a save from before going through either the Dementia or Mania Gates of Madness (so just after killing and looting the Gatekeeper). Everything worked as planned with that save whereas any save after that had S'fara staying put at the Strange Door island.

    Not sure what was going on when I endorsed ... the button didn't seem to change to indicate that I'd endorsed so there were some extra clicks. I see the count went up so all worked out in the end.
    1. zymurgy65
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      Glad to hear it.
  6. LordChimera
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    Honestly, there should be 3 guards keeping watch on that door.

    Of course if this was two weeks after the Main Quest, Bravil may be short on manpower.
    1. zymurgy65
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      True, and with a drunken wastrel and n'er-do-well for a ruler, it's a wonder they posted even one guard!
    2. LordChimera
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      Hmmm, S'fara in Bawnwatch Camp... that would make for a good starting point in activating the "A Strange Door" quest in the "DLC Delayers" mod.
    3. zymurgy65
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      Wouldn't work in this mod, however, as S'fara doesn't move to Bawnwatch until you've entered the Shivering Isles.
  7. zymurgy65
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    Version 1.2 is now live. S'fara will swim to Bawnwatch Camp and live there. I couldn't get an AI sleep package to override her default "duck and weave" behaviour, but at least she has a place to call home. The "go to jail" option is included in a separate folder.
  8. LoliPenguin
    LoliPenguin
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    Very very nice mod, this is exactly what i am looking for. Neat and small immersion mods. Just one thing thought, can you add an inni file or upload a vesion where my favorite khajit doesn't get moved into the prison cell? Thank you very much and keep up the good work.
    1. zymurgy65
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      Shouldn't be a problem. If you want a crazy Khajiit on the island, I live to serve. Oh Lord, I'm starting to sound like Haskill!
    2. LoliPenguin
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      LMAO... You are the best <3
  9. deleted2027229
    deleted2027229
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    Excellent.
    1. zymurgy65
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      Although this is a small-scale mod it's been a useful learning experience, as I've never added AI packages to NPCs before. Enjoy!
  10. Oooiii
    Oooiii
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    Another nice mod.
    1. zymurgy65
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      Thanks! If possible, I'd like to give Gaius new AI packages so he'll eat and sleep once S'fara's off the island. In the meantime, you'll just have to assume he takes his breaks while you're not there.