This mod affects what the "Staff of the Everscamp" does in the quest "Whom Gods Annoy." Changes: Everscamps now have grand souls (for convenience) Everscamps now are like followers that fight for you Everscamps have lowered health Everscamps are shrunk (about 15% in size) Everscamps attack range shrunk (about 15%)
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I loved the everscamps in the quest "Whom Gods Annoy," but I felt they needed to be improved. I found them cute, but I wanted to make them cuter so I made them a little smaller. I also liked using them to charge my magical weapons by capturing their souls, but I felt them having lesser souls was an inconvenience so I increased their soul level to grand for convenience. I made it so the everscamps now fight for you as well as if they were a follower. I lowered the Everscamps health so they die in 1 hit to make capturing their souls easier. I made them 15% smaller in size to make them cuter, and shrunk their attack range by 15% to fit their shrunken size. Lastly I made it so you can now loot the everscamps for the ingredient "Scamp Skin."
Obviously this mod isn't "lore friendly" to an extent, because the everscamps are supposed to be there to annoy you, (since they were made by Sheogorath), but I decided to make them somewhat useful to you instead. They generally die in 1 hit by most enemies, (at the level I'm at, not sure if they will at lower levels), and they still have very low damage so in terms of balance they shouldn't be overpowered at all. I actually put my game into the hardest mode and use the everscamps as shield to kite around while I fight, because they take the aggro off some enemies and it makes combat more interesting kiting around on the hardest level with them. Without them on the hardest level I would die instantly, so you guys can try that.
Important: I'm unsure if this affects completing the question "Whom Gods Annoy" or not. I haven't tested it. I mainly made this mod for myself since I fell in love with the everscamps so I never plan on completing this quest. I plan to keep my everscamps forever. If anyone wants to test out whether this breaks completing the quest or not, feel free to do so, however I doubt it would anyway because I haven't changed much.
Lastly, this is my first mod. What I would've liked to do with this mod is make it so the everscamp staff operates as it's vanilla self until after the Shivering Isles quest line is complete. That would give it a reason to make adjusting the everscamp staff to be beneficial to you lore friendly, but that type of mod is beyond my ability.