Anyway to get this to work with Darnified Books? When this mod is installed, it overrides Darnified and reverts the book text back to vanilla oblivion style.
Just wanted to thank you for making so many contributions to Oblivion's mod scene even after so many years. Modding this game nowadays feels like a breeze thanks to the efforts of MVPs like you.
The bash tags Names and Text are missing in Book Jackets Oblivion.esp. Won't this undo changes in the bashed patch, since they won't be imported? Or will they be applied anyway so long as the .esp is active?
I did a few random comparisons and you're absolutely right, thanks for the warning. I kept the name changes though, if only to match the new covers. Anyway thanks again.
There is no install wizard, just install the Sub-Packages manually. I reccomend only installing the main file here and only selecting these Sub-Packages in BAIN to install:
00 Core Assets 01c Core Book Jackets ESP - Filter Version (Maximum Compatibility with Knights and UOP)
Unfortunately I can't support that mod manager. It is gravely outdated and not built for Oblivion. Even if I did give support for it, you will continue to struggle to install many other Oblivion mods with it. You should move to either Wrye Bash (#1 mod manager in my opinion) or Mod Organizer 2 (2nd best.)
What about Vortex, the current mod manager (which is what I meant to say; old habits die hard and I forgot about the change)? That is definitely supported and received an update even a few weeks ago. I've installed dozens of Oblivion mods through it. This one unfortunately doesn't get detected by it when it's installed.
What happen if i use yours core assect of the mod and the esp of italian translation of the mod? I suppose the latter doenst have the bash filter added being outdated.
I'm worried if i can screw the savegame mid game if i change the esp now because i would be happy to read the book in my native language.
Thanks for uploading this, it is very convenient. Is there any possibility to use any of the bookjacket mods without the use of ESPs? I really dislike having too many ESPs in my load order as from experience I feel like it makes the game more unstable.
Just read a bit about CBash and TES4Gecko, apparently its possible to merge these plugins together and there exists the possibility of making filter mods out of plugins too. Guess I'll have to experiment with that.
Oddly enough, I'd also like to mention that for some reason the Mysterium Xarxes, when the textures are applied by the mod, the book becomes immoble. I think that's the only one I've found to be acting this way. Not really a big issue as the book does not have a shelf life to begin with. I wonder what caused this to occur. I'm not entirely sure if this is from my end or just with the Bain version of the mod that you submitted.
I remember using the original mod a very long time ago.
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The bash tags Names and Text are missing in Book Jackets Oblivion.esp. Won't this undo changes in the bashed patch, since they won't be imported? Or will they be applied anyway so long as the .esp is active?
00 Core Assets
01c Core Book Jackets ESP - Filter Version (Maximum Compatibility with Knights and UOP)
Can we get a version that works with that? It would make it so easy to use!
I'm worried if i can screw the savegame mid game if i change the esp now because i would be happy to read the book in my native language.
Thanks
Excellent work though.
Oddly enough, I'd also like to mention that for some reason the Mysterium Xarxes, when the textures are applied by the mod, the book becomes immoble. I think that's the only one I've found to be acting this way. Not really a big issue as the book does not have a shelf life to begin with. I wonder what caused this to occur. I'm not entirely sure if this is from my end or just with the Bain version of the mod that you submitted.
I remember using the original mod a very long time ago.