0 of 0

File information

Last updated

Original upload

Created by

Swizzarmyzzz

Uploaded by

Swizzarmyzzz

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

��(SZCO = Swizzarmyzzz Class Overhaul (for short)



:: Contents ::

1.) Description

2.) Versions

3.) Requirements

4.) Installation

5.) Load Order

6.) Compatibility

7.) Modding Process

8.) Requests

9.) History

10.) Credits











:: Description ::



I find the selection of vanilla classes rather underwhelming, and I dislike having to

create a custom class every time I play, so I have attempted to remedy this by

making picking a premade class more varied and enjoyable. The main features of

the mod are:



- New and improved vanilla class descriptions

- Unlocked 22 previously unplayable vanilla classes and added lore-fitting descriptions

- Added 22 new and varied classes with lore-fitting descriptions

- Given each class new powers and passive abilities!



(Unplayable vanilla classes are not edited at all, I just added new class

records with exact same stats. Did this to help reduce conflicts.)



(Thank you to all the mod authors who made this possible! :))











:: Versions ::



Only use one version!



SZCO - Version 2 (Recommended):

- New and improved vanilla class descriptions

- Unlocked 22 previously unplayable vanilla classes and added lore-fitting descriptions

- Added 22 new and varied classes with lore-fitting descriptions

- Given each class new powers and passive abilities



(Vanilla records changed)







Old Versions (Not Recommended):



SZCO  All in One - Version 1:

- This is the all in one version!

- Introduces 22 previously unplayable vanilla classes, and added new lore-fitting descriptions

- Adds 20 new and varied classes, and added lore-fitting descriptions

- Adds new and improved vanilla class descriptions

- Use this version if you want a large selection of new classes (42 to be precise), and

also want new vanilla class descriptions



(Vanilla records changed)





SZCO Variant A  Playable Vanilla Classes:

- Introduces 22 previously unplayable vanilla classes, and added new lore-fitting descriptions

- Use this version if you just want a few new classes (22 to be precise)



(No vanilla records changed)





SZCO Variant B  Playable Vanilla Classes + New Classes:

- Introduces 22 previously unplayable vanilla classes, and added new lore-fitting descriptions

- Adds 20 new and varied classes, and added lore-fitting descriptions

- Use this version if you want a large selection of new classes (42 to be precise)



(No vanilla records changed)





SZCO Variant C  Playable Vanilla Classes + New Vanilla Descriptions:

- Introduces 22 previously unplayable vanilla classes, and added new lore-fitting descriptions

- Adds new and improved vanilla class descriptions

- Use this version if you just want a few new classes (22 to be precise), but also want

new vanilla class descriptions



(Vanilla records changed)





SZCO - Custom Request 1 (NOT RECOMMENDED):

- Same as the all in one version, except incorporates changes from nexus mod 'A Purist Fix for Default Classes' as requested by a member of the nexus mods community

- Not recommended, as edits vanilla classes major skills, potentially causing issues in game

- Use at your own risk!



(Vanilla records changed)











:: Requirements ::



- Just vanilla Oblivion!











:: Installation ::



- Simply unpack into your Oblivion data directory

- Enable the.esp file











:: Load Order ::



- Make sure it loads after the Unofficial Oblivion Patch

- Make sure it loads after Oblivifall  Races and Class Descriptions (recommend not using

both at the same time)

- If using a bashed patch load order shouldn t matter too much (if you are worried just have

a quick look in tes4edit to see if anything is overwriting this, or this is

overwriting anything else)

- If not using a bashed patch (you really should be), towards the bottom of the load

order, again shouldn t really matter as very few mods alter vanilla classes











:: Compatibility ::



My mod shouldn t cause problems with any other mods.



Unofficial Oblivion Patch...

- Fully compatible. The above mod adds some spelling/grammar corrections to class descriptions,

however some versions of this mod add new vanilla class descriptions. Overwriting the

UOP changes for this is fine. Therefore, make sure Unofficial Oblivion Patch loads first.



Oblivifall  Races and Classes Descriptions&

- Fully compatible. Many of the features of the above mod are present in the All in one version

and variant C, therefore you should pick one or the other, not both. Or if you want the race

and skill descriptions from the above mod, just make sure it loads before my mod.



Mephaniels New Classes&

- Fully compatible, however not much point running them together. All of the classes added

by the above mod are featured in the All in one version and variant B of this mod, and the

above mod also enables some previously unplayable vanilla classes, much like all versions

of this mod. Therefore, you should pick one or the other, not both.



YJ s Unlocked Classes&

- Fully compatible, however not much point running them together.

The above mod unlocks previously unplayable vanilla classes, much like all versions of

this mod. Therefore, you should pick one or the other, not both.











:: Modding Process ::



I made this mod purely using Tes4edit, Wrye Bash, a word document, a lot of internet

browsing, and more of my spare time than I d care to say&











:: Requests ::



I'm happy to add any custom classes you would like, just add a comment or drop me a PM with the details and I will try my best :)

Let me know...

- Class Name

- Major Skills

- Primary Attributes

- Specialization

- Preferred icon

- Custom description

- Powers & Abilities)

(If you are not sure on some of these I can come up with them myself)











:: History ::

28/03/2020  Initial Release

30/03/2020 - Added PDF with details of all new classes including; primary attributes, major skills, specialization and class description.

24/07/2021 - Release of Custom Request 1

29/01/2023 - Release of SZCO - Version 2 & SZCO - Class Details - Version 2

30/01/2023 - Renamed .esp file for version 2, preventing a small issue











:: Credits ::



Glowplug - Without Glowplug Version 2 would not have been possible. Glowplug is

responsible for all the scrpting in this mod and they even created a custom application

to help me finish this mod myself. I cannot thank you enough.



thekingyj - The mod YJ s unlocked classes inspired me to make this, and laid the

foundation for it, I would not have made this mod if not for this one. Thank

you.



Mephaniel  Many of the new classes added by this mod are from Mephaniels New Classes mod,

my mod would not have been possible without this mod. Thank you.



Cliffworms  Most of the new vanilla class descriptions are from his mod Oblivifall  Races

and Classes descriptions, and they are top quality. Thank you.



D&D Wiki  Many of the class descriptions used in this mod were taken/heavily inspired

by content on this website, shout out to all the homebrew authors who made this

possible. Thank you.



Art Falmingaid - Changes to vanilla classes major skills in Custom Request 1 were taken from

the mod A Purist Fix for Default Classes