Oblivion
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OakaKola

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OakaKola

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6 comments

  1. Dimitrisgb
    Dimitrisgb
    • member
    • 9 kudos
    Locked
    Sticky
    So the effects of the mod won't disappear after we deactivate the mod?
    1. OakaKola
      OakaKola
      • supporter
      • 2 kudos
      The necromancer should return to be a quest item. The only downside is that you wont be able to remove it, but the quest, if you completed it, should be fine.
  2. Reyfro2000
    Reyfro2000
    • premium
    • 1 kudos
    This mod 100% still works for anyone wondering. Thank you for this simple fix.
  3. Defcon1st
    Defcon1st
    • member
    • 0 kudos
    I read that you could fix this bug using the setquestobject command, but when I tried it, it didn't work.
    So this mod saved me! Blessings of Stendarr upon thee.
  4. Incudust
    Incudust
    • member
    • 0 kudos
    I see a fix for double necromancer amulet in the change log of UOP. Does this mod do the same thing?
  5. thegregorsamsa
    thegregorsamsa
    • member
    • 0 kudos
    How can I thank you ? I literally could not proceed with the mage's guild quest without this bugfix