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ACHILLES - lubronbrons - Dispensation

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Dispensation

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15 comments

  1. gopitri128
    gopitri128
    • supporter
    • 0 kudos
    Is there any chance for an ini or something like that to allow users to choose which of the helpers we want enabled? I'd love to have the helpers for the ancestors & wine, but I kind of like that the Daedric shrines have to be stumbled into. Makes them seem more cultish, as they should be. If not it's nbd. Ty for all your work for the community regardless.
  2. kyrderz
    kyrderz
    • member
    • 0 kudos
    Hi!
    I have this error in Wrye:

    loot_parser.py  144 get_resolved_tags: Error while evaluating LOOT condition
    Traceback (most recent call last):
      File "bash\loot_parser.py", line 244, in get_tags_from_loot
    KeyError: FName('No More Wild Goose Chases.esp')
    During handling of the above exception, another exception occurred:
    Traceback (most recent call last):
      File "bash\loot_parser.py", line 332, in eval_condition
    AttributeError: 'str' object has no attribute 'evaluate'
    During handling of the above exception, another exception occurred:
    Traceback (most recent call last):
      File "bash\loot_parser.py", line 139, in get_resolved_tags
      File "bash\loot_parser.py", line 356, in _resolve_tags
      File "bash\loot_parser.py", line 336, in eval_condition
      File "bash\loot_conditions.py", line 95, in evaluate
      File "bash\loot_conditions.py", line 300, in _fn_version
      File "bash\loot_conditions.py", line 377, in _process_path
    bash.exception.EvalError: Illegal file path: May not specify paths that resolve to outside the game folder.
    Occurred here: No More Wild Goose Chases.esp
    1. Dispensation
      Dispensation
      • premium
      • 439 kudos
      Please report this to the Wrye Bash Discord server support channel.
    2. Soranotsora
      Soranotsora
      • premium
      • 9 kudos
      For some reason, this mod has records that do not like to be copied. If they are copied it will cause Oblivion to hang on startup. Adding the No Merge tag fixes this.
  3. Uthuriel
    Uthuriel
    • premium
    • 5 kudos
    Placing the Collector's Notes in Umbacano's Attic was a pretty bad decision...
    It's super hard to even get there without being caught.
  4. bradleybrand
    bradleybrand
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    • 1 kudos
    Just installed this mod and continued my existing save game where I am doing the Collector and searching for the wine. I have nothing in my inventory to trigger these map markers.

    Is there a console command I can do to add the needed research notes/materials to my inventory to activate the map markers? Or perhaps a console command to advance the mod quest?
    1. Dispensation
      Dispensation
      • premium
      • 439 kudos
      Find the collector's notes in Umbacano's Attic, the book of the daedra in any book shop, and the wine manifest in any shadowbanish wine chest.
  5. deleted2027229
    deleted2027229
    • account closed
    • 35 kudos
    Some info on where to get the items for museum of oddities would be a good inclusion.
    1. Dispensation
      Dispensation
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      • 439 kudos
      7 out of the 12 oddities are random locations.
    2. Dispensation
      Dispensation
      • premium
      • 439 kudos
  6. benidukadu
    benidukadu
    • member
    • 0 kudos
    Instructions say there are three .esp files to choose from, but the archive actually only has one, so you can't choose a combination of these helpers. I don't want the one with the Daedric shrines, so I'll pass for now.
    1. Oooiii
      Oooiii
      • premium
      • 439 kudos
      That concerns the original and bugged version, hosted on lonebullet and linked to in the description.

      To remove the Daedric shrines part from this updated Nexus version, delete the records 00024563 and 01004685 from this mod in TES4Edit.
  7. d181sp1
    d181sp1
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    • 33 kudos
    Thanks for this
  8. wroma74
    wroma74
    • supporter
    • 10 kudos
    Thank you again, Oooiii! Very appreciated, as usual :-)
  9. anithinks
    anithinks
    • supporter
    • 9 kudos
    Oooiii strikes again, fixing old mods and making them shiny!