31 comments

  1. CountV10
    CountV10
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    Wish there was a non unofficial patch version. UOP affects my mods negatively.
    1. NLynch77
      NLynch77
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      I did the vanilla torch and put it in Optional Files if that's what you need?
  2. Cadances
    Cadances
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    What do you think about option No Light Flicker in Wrye Bash (when creating Bashed Patch) compare to your mod? 
    1. Wiepman
      Wiepman
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      @Cadances

      Quote:
      "What do you think about option No Light Flicker in Wrye Bash (when creating Bashed Patch) compare to your mod?" 
      LOL

      While I could most certainly understand that certain questions can re-appear in long threads,
      after many previous posts. And I don't want to lecture. But, with all due respect, this is just being lazy!

      Since the answer to your question is literary just a few posts below on this very same page..

      See:
      https://forums.nexusmods.com/index.php?/topic/8449648-torch-performance-patch/page-2#entry77949408

      Quote @NLynch77 :

      "This mod only does torches. I believe the Bashed tweak disables all lights. It supersedes the "No Lights Flicker" mod that manually disabled lights in Tamriel and SI but couldn't do much about mod content."
    2. Cadances
      Cadances
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      Oops, sorry I didn't see that. Lazy me!
  3. Escutcheon128
    Escutcheon128
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    This looks like a must for me! Thank you! Out of curiosity, though, what is the mod you reference about being more encompassing? 
    1. NLynch77
      NLynch77
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      https://www.nexusmods.com/oblivion/mods/6150

      I'm sure a mod this extensive has caveats though, by putting it low in the load order it will minimize conflicts but everything will overwrite it with lights that still flicker. plus i'm sure there's bound to be some pretty deep issues depending on how it's implemented. if they went and physically changed all lights placed in the game it's basically incompatible with everything except vanilla. if they did something logical and copied the lights and re-named the flicker one, it would naturally allow all lights in the game and mods to be de-flickered except mod specific lights.
  4. dioxyde0
    dioxyde0
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    you're the best. 

    running rtx 3070 and 5600x, but dark brotherhood sanctuary gave me unplayable fps before this :D

    thanks
  5. AllisterHenderson
    AllisterHenderson
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    This mod is a great idea..... and good tip about enabled Linear lighting mode in the INI and using mods that increase the range or brightness of the torch.

    Just to be clear, when you say to enable Linear lighting, do I have to disable quadratic lighting..... which settings exactly?

    [bLightAttenuation]
    fQuadraticRadiusMult=
    fLinearRadiusMult=
    bOutQuadInLin=
    fConstantValue=
    fQuadraticValue=
    fLinearValue=
    uQuadraticMethod=
    uLinearMethod=
    fFlickerMovement=
    bUseQuadratic=
    bUseLinear=
    bUseConstant=
    1. defirdayon
      defirdayon
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      bUseQuadratic=0
      bUseLinear=1
    2. AllisterHenderson
      AllisterHenderson
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      Simple as that, thanks :)
  6. ArcturusFyr
    ArcturusFyr
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    Dude, you saved my game! Recently I installed Better Cities and it had been a blast, all the extra details and I still maintained perfect performance. Or rather, that seemed the case until night came and everybody started using torches and my fps started to dip pretty severely.

    I'd been planning to completely uninstall BC, but found this and it solved all my issues when wandering around towns during the night. Thank's so much for this!
    1. NLynch77
      NLynch77
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      Glad it worked for you! It was a very easy tweak, I'm surprised nobody else did it first.
    2. ArcturusFyr
      ArcturusFyr
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      Nonetheless, thank you so much again! Here, have a kudo's.
  7. 45AARP
    45AARP
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    What is this "Linear lighting mode" mentioned in the description? Does it improve FPS? My game takes such a huge hit from even just a few torches that I end up unequipping them from any NPCs using them in combat so that my FPS won't drop 10+ frames per torch, but I've never quite found out any fixes apart from this, which I'll try tonight.
    1. deleted5832439
      deleted5832439
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      I'm also wondering about the Linear lighting mode in the INI. If anyone know what this is about...?

      Edit:

      I found the option in the Oblivion.ini
      [bLightAttenuation]

      bUseLinear=0

      I don't know what it does yet, but I'm going to find out!
    2. NLynch77
      NLynch77
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      Do you notice a change in FPS with this mod? Recommendation: in Oblivion.ini under [bLightAttenuation] set
      bUseQuadratic=0
      bUseLinear=1

      This will enable a slightly more accurate lighting algorithm in Oblivion's engine and will contribute to a smoother final appearance.

      I have found that the Quadratic mode produces much more computer graphics-ey lighting, where light sources produce a "bubble" of light around them that quickly falls off. With Quadratic enabled, a torch for example seems to be severely bright near the source, then you can see a distinct circle where the light cuts off. As the torch flickers it looks like a bubble of light waving back and forth.
      Linear mode looks a lot better on modern high-contrast displays, I have found that it reduces the brightness immediately around light sources but produces a smooth and long taper where the lighting gradually fades into the distance. Torches look like they are evenly illuminating the area around them out pretty far. This effect is applied to all light sources not just torches.

      I believe it has a small FPS hit but on modern hardware it should be minimal, though in combination with a dozen torches every little bit adds up.
    3. 45AARP
      45AARP
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      I tried it out and I do get a slight FPS improvement with multiple torches around, although it's still a massive drop from 50+ to the low 20's with two or three torches with my ENB enabled. I'm starting to think I might just have to try a different ENB or upgrade my GPU to get it back above 30 when the torches come out.
  8. NLynch77
    NLynch77
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    I have just added the UOP torch please let me know how it works.
    1. Wiepman
      Wiepman
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      @NLynch77:
      Just tried UOP version. Seems to do what it supposed to do.
      This version doesn't seem to have the "Identical To Master" record in TES4Edit?
    2. NLynch77
      NLynch77
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      Yeah in the first version I changed the debug torches as well, but there's no point really so for this version I only changed the actual playable torch. Then I cleaned the mod before upload.
  9. 1Mac
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    Fwiw, there’s a no flicker tweak for the bashed patch. I assume it does the same thing as this mod?
    1. NLynch77
      NLynch77
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      This mod only does torches. I believe the Bashed tweak disables all lights. It supersedes the "No Lights Flicker" mod that manually disabled lights in Tamriel and SI but couldn't do much about mod content.
  10. Zanderat
    Zanderat
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    Possible to upload a video of how it looks?Still images probably won't show the difference. Thanks.
    1. NLynch77
      NLynch77
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      Maybe but, is it really necessary? I think everyone knows what flickering lights look like in this game.
    2. Zanderat
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      I suppose. Maybe I am being dense, but the flames/light won't move at all?
    3. NLynch77
      NLynch77
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      Yup, just on handheld torches though. This is a bit easier to notice when you are holding a torch, the light will seem too "clean" looking. The flicker made the torchlight look a bit more "rough" and "fluttery", it's very easy to see if you're standing still and staring at a wall. This is a lot less noticeable for NPCs in the distance unless you sit around staring at the shadows they make.
    4. 1Mac
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      To clarify, I believe the fire from the torch will still be animated, but there will be no flickering light effect from the torch.