Quote: "What do you think about option No Light Flicker in Wrye Bash (when creating Bashed Patch) compare to your mod?" LOL
While I could most certainly understand that certain questions can re-appear in long threads, after many previous posts. And I don't want to lecture. But, with all due respect, this is just being lazy!
Since the answer to your question is literary just a few posts below on this very same page..
"This mod only does torches. I believe the Bashed tweak disables all lights. It supersedes the "No Lights Flicker" mod that manually disabled lights in Tamriel and SI but couldn't do much about mod content."
I'm sure a mod this extensive has caveats though, by putting it low in the load order it will minimize conflicts but everything will overwrite it with lights that still flicker. plus i'm sure there's bound to be some pretty deep issues depending on how it's implemented. if they went and physically changed all lights placed in the game it's basically incompatible with everything except vanilla. if they did something logical and copied the lights and re-named the flicker one, it would naturally allow all lights in the game and mods to be de-flickered except mod specific lights.
This mod is a great idea..... and good tip about enabled Linear lighting mode in the INI and using mods that increase the range or brightness of the torch.
Just to be clear, when you say to enable Linear lighting, do I have to disable quadratic lighting..... which settings exactly?
Dude, you saved my game! Recently I installed Better Cities and it had been a blast, all the extra details and I still maintained perfect performance. Or rather, that seemed the case until night came and everybody started using torches and my fps started to dip pretty severely.
I'd been planning to completely uninstall BC, but found this and it solved all my issues when wandering around towns during the night. Thank's so much for this!
What is this "Linear lighting mode" mentioned in the description? Does it improve FPS? My game takes such a huge hit from even just a few torches that I end up unequipping them from any NPCs using them in combat so that my FPS won't drop 10+ frames per torch, but I've never quite found out any fixes apart from this, which I'll try tonight.
Do you notice a change in FPS with this mod? Recommendation: in Oblivion.ini under [bLightAttenuation] set bUseQuadratic=0 bUseLinear=1
This will enable a slightly more accurate lighting algorithm in Oblivion's engine and will contribute to a smoother final appearance.
I have found that the Quadratic mode produces much more computer graphics-ey lighting, where light sources produce a "bubble" of light around them that quickly falls off. With Quadratic enabled, a torch for example seems to be severely bright near the source, then you can see a distinct circle where the light cuts off. As the torch flickers it looks like a bubble of light waving back and forth. Linear mode looks a lot better on modern high-contrast displays, I have found that it reduces the brightness immediately around light sources but produces a smooth and long taper where the lighting gradually fades into the distance. Torches look like they are evenly illuminating the area around them out pretty far. This effect is applied to all light sources not just torches.
I believe it has a small FPS hit but on modern hardware it should be minimal, though in combination with a dozen torches every little bit adds up.
I tried it out and I do get a slight FPS improvement with multiple torches around, although it's still a massive drop from 50+ to the low 20's with two or three torches with my ENB enabled. I'm starting to think I might just have to try a different ENB or upgrade my GPU to get it back above 30 when the torches come out.
Yeah in the first version I changed the debug torches as well, but there's no point really so for this version I only changed the actual playable torch. Then I cleaned the mod before upload.
This mod only does torches. I believe the Bashed tweak disables all lights. It supersedes the "No Lights Flicker" mod that manually disabled lights in Tamriel and SI but couldn't do much about mod content.
Yup, just on handheld torches though. This is a bit easier to notice when you are holding a torch, the light will seem too "clean" looking. The flicker made the torchlight look a bit more "rough" and "fluttery", it's very easy to see if you're standing still and staring at a wall. This is a lot less noticeable for NPCs in the distance unless you sit around staring at the shadows they make.
31 comments
Quote:
"What do you think about option No Light Flicker in Wrye Bash (when creating Bashed Patch) compare to your mod?"
LOL
While I could most certainly understand that certain questions can re-appear in long threads,
after many previous posts. And I don't want to lecture. But, with all due respect, this is just being lazy!
Since the answer to your question is literary just a few posts below on this very same page..
See:
https://forums.nexusmods.com/index.php?/topic/8449648-torch-performance-patch/page-2#entry77949408
Quote @NLynch77 :
"This mod only does torches. I believe the Bashed tweak disables all lights. It supersedes the "No Lights Flicker" mod that manually disabled lights in Tamriel and SI but couldn't do much about mod content."
I'm sure a mod this extensive has caveats though, by putting it low in the load order it will minimize conflicts but everything will overwrite it with lights that still flicker. plus i'm sure there's bound to be some pretty deep issues depending on how it's implemented. if they went and physically changed all lights placed in the game it's basically incompatible with everything except vanilla. if they did something logical and copied the lights and re-named the flicker one, it would naturally allow all lights in the game and mods to be de-flickered except mod specific lights.
running rtx 3070 and 5600x, but dark brotherhood sanctuary gave me unplayable fps before this :D
thanks
Just to be clear, when you say to enable Linear lighting, do I have to disable quadratic lighting..... which settings exactly?
[bLightAttenuation]
fQuadraticRadiusMult=
fLinearRadiusMult=
bOutQuadInLin=
fConstantValue=
fQuadraticValue=
fLinearValue=
uQuadraticMethod=
uLinearMethod=
fFlickerMovement=
bUseQuadratic=
bUseLinear=
bUseConstant=
bUseLinear=1
I'd been planning to completely uninstall BC, but found this and it solved all my issues when wandering around towns during the night. Thank's so much for this!
Edit:
I found the option in the Oblivion.ini
[bLightAttenuation]
bUseLinear=0
I don't know what it does yet, but I'm going to find out!
bUseQuadratic=0
bUseLinear=1
This will enable a slightly more accurate lighting algorithm in Oblivion's engine and will contribute to a smoother final appearance.
I have found that the Quadratic mode produces much more computer graphics-ey lighting, where light sources produce a "bubble" of light around them that quickly falls off. With Quadratic enabled, a torch for example seems to be severely bright near the source, then you can see a distinct circle where the light cuts off. As the torch flickers it looks like a bubble of light waving back and forth.
Linear mode looks a lot better on modern high-contrast displays, I have found that it reduces the brightness immediately around light sources but produces a smooth and long taper where the lighting gradually fades into the distance. Torches look like they are evenly illuminating the area around them out pretty far. This effect is applied to all light sources not just torches.
I believe it has a small FPS hit but on modern hardware it should be minimal, though in combination with a dozen torches every little bit adds up.
Just tried UOP version. Seems to do what it supposed to do.
This version doesn't seem to have the "Identical To Master" record in TES4Edit?