Could you make it so that Glarthir doesn't run during the quests? I've noticed when I do his quests, he'd follow WAY to close behind npcs he told me to spy on.
I've checked all of Glarthir's AI Packages, and it seems that my mod doesn't modify any of them. Maybe another mod is making him behave in the way that you describe.
You sure? He sneak-runs so I thought it was this mod considering I don't see this behavior with any other npcs.. hmmm.. 66 mods and none of them mention editing npcs... *sigh* well, thanks for answering, guess I gotta hunt down the problem.
Found a walker. In the quest "corruption and conscience", after being talked to about ulrich, aldos othran walks to his house to speak with the guard in front of it.
Can you remove the running for the tutorial quest, or at least make an optional with it removed? It just seems very odd in that context, breaks the pacing of the game's introduction, and the fact that they walked wasn't a major annoyance anyway, since the area that you actually accompany them through is short.
The Forlorn Watchman mentioned below is also quite odd.
Helpful mod, but it's pretty funny how the forlorn watchman will immediately start sprinting towards the fort as soon as he spawns. Maybe there should be an option to exclude him.
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Thanks for the mod!
10/10
The Forlorn Watchman mentioned below is also quite odd.