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Dispensation

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56 comments

  1. Kolagon
    Kolagon
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    • 18 kudos
    Could you make it so that Glarthir doesn't run during the quests? I've noticed when I do his quests, he'd follow WAY to close behind npcs he told me to spy on.
    1. Dispensation
      Dispensation
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      I've checked all of Glarthir's AI Packages, and it seems that my mod doesn't modify any of them. Maybe another mod is making him behave in the way that you describe.
    2. Kolagon
      Kolagon
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      You sure? He sneak-runs so I thought it was this mod considering I don't see this behavior with any other npcs.. hmmm.. 66 mods and none of them mention editing npcs... *sigh* well, thanks for answering, guess I gotta hunt down the problem.
    3. MichikoUnknownFox
      MichikoUnknownFox
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      #JustGlarthirThings
    4. Skullzans
      Skullzans
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      • 0 kudos
      Did you ever figure it out? What caused Glarthir to do that(Beyond him being Glarthir)
  2. Ancattoigar
    Ancattoigar
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    • 1 kudos
    Found a walker. In the quest "corruption and conscience", after being talked to about ulrich, aldos othran walks to his house to speak with the guard in front of it.

    Thanks for the mod!
  3. kallekukhuve
    kallekukhuve
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    • 11 kudos
    What about a script that makes escorting NPCs run when the player runs? Then no npc has to be edited.
  4. Leonato666
    Leonato666
    • supporter
    • 0 kudos
    Uninstalled the mod but NPCs keep on running!
    1. Dispensation
      Dispensation
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      Which NPCs? Make sure to rebuild your bashed patch.
  5. gmoney549
    gmoney549
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    • 0 kudos
    :)
  6. ronyalan
    ronyalan
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    • 14 kudos
    a must have mod

    10/10 
  7. PushTheWinButton
    PushTheWinButton
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    Can you remove the running for the tutorial quest, or at least make an optional with it removed? It just seems very odd in that context, breaks the pacing of the game's introduction, and the fact that they walked wasn't a major annoyance anyway, since the area that you actually accompany them through is short.

    The Forlorn Watchman mentioned below is also quite odd.
    1. Dispensation
      Dispensation
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      I'll see about splitting those two parts into optional files.
    2. Dispensation
      Dispensation
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      Quest NPCs Run - Reduced uploaded.
    3. PushTheWinButton
      PushTheWinButton
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      Thanks very much.
  8. patney
    patney
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    • 6 kudos
    Helpful mod, but it's pretty funny how the forlorn watchman will immediately start sprinting towards the fort as soon as he spawns. Maybe there should be an option to exclude him.
    1. Dispensation
      Dispensation
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      • 445 kudos
      Quest NPCs Run - Reduced uploaded.
  9. DEEJMASTER333
    DEEJMASTER333
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    M'aiq the Liar runs really fast with this mod installed for some reason, I never get the chance to speak to him because of it.
    1. Dispensation
      Dispensation
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      But this mod doesn't modify M'aiq the Liar or his AI Packages in any way at all?
    2. DEEJMASTER333
      DEEJMASTER333
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      Disabling the esp makes him walk like normal, so I don't know what the issue is. Checked for conflicts in xEdit too and nothing.
    3. starlessmao81ac
      starlessmao81ac
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      • 25 kudos
      It runs really fast also for me,most of the times,but not always..but I think it's vanilla behaviour
  10. DEEJMASTER333
    DEEJMASTER333
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    I had a bug where Weebam-Na was just stuck in place and wouldn't move to the castle, did the newest update fix that?
    1. Dispensation
      Dispensation
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      Yes.