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Tharkun221Uploaded by
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This page was last updated on 27 March 2021, 6:18AM
- Changelogs
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Version Version V2.10
- Added ini settings to enable/disable acrobatic dodge and bob-and-weave dodge.
- Added a hybrid dodge input control method. Now can double-tap direction keys for only bob-and-weave, and use dodge key + direction keys for roll dodge.
- Added ini setting to enable/disable timed-block damage reduction.
- Modified behavior of opponent AI in Arena combat to prevent loss of Player's weapon. Opponent will no longer disarm Player and pick up weapon, but will attempt to break instead.
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Version V2.02
- Fixed an issue with Ghosts, Wraiths, and Wisps sometimes not completing death animation and remaining floating after killed.
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Version V2.01
- Fixed issue whith NPC bashing player. Bashing animation now plays correctly when NPC bashes player.
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Version 2.00
- Added location based head shots, power head shots, and wrap shots with variable stun/knockdown effects.
- Added "Power Bashing" method with longer pushback/stagger effects, more fatigue drain on target, and locational effects.
- Modified stagger when hit by spells by adding "Power Casting" method with stagger based on proximity.
- Added "Flanking" ability to NPCs.
- Added Momentum Damage multiplier.
- New NPC augmented evade and recover AI code. New abilities including "Evade" in addition to acrobatic dodge.
- Added "Bestow/Banish Abilities" lesser or greater powers allowing player to add/remove evade and recover abilities from NPCs.
- Removed stagger animation files from package. Stagger length now completely controlled by script/formula.
- Reduced number of short recoil animation files. Recoil length more dependent on formula.
- Added ini setting time cap for stagger and recoil length. Several other new and changed ini settings for stagger/recoil.
- Removed endurance and added target's Agility stat to stagger/recoil formula. Higher agility = less stagger/recoil.
- Removed strength from block fatigue formula. Blocking consumes less fatigue (ini adj).
- Bob and weave dodge no longer causes self-knockdown if low fatigue.
- PC can't dodge if "getup" animation is still playing.
- Leg shots easier to land. Don't have to be very close if target is attacking, power att, staggering, or recoiling.
- Changed 2Handed/blunt weapon fatigue drain on target formula to prevent chain knockdowns/unable to get up.
- NPC agility must be > 29 to be able to bob and weave. NPC strength must be > 29 to use bash.
- Location based effects has it's own predictability function. NPCs can "learn" to protect from excessive leg or head shots.
- Bashing drains fatigue from target proportional to fatigue consumed by attacker bashing (based on weight of item used to bash).
- Summons can't get augmented evade and recover AI abilities automatically.
- Added code and ini setting to lower chance of a KO if player is hit from behind while moving fast (running).
- Replaced ModAv with ModAvMod for better compatability with other mods.
- Added ini setting to completely disable stagger/recoil functions for compatability with other mods if needed.
- Many new ini settings
- Many other changes and (hopefully!) improvements to code, balance, and playability.
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Version 1.10
- Bob-and-weave player dodge works normally even if Oblivion's default left, right, and run controls are reassigned by user.
- Bash will not interfere with Journeyman marksman zoom perk when bow is equipped.
- Improved lunge attack animations.
- Double-tap dodge control is now disabled by default. Edit the ini to enable it if needed. Dodge still works as normal with the H key.
- Corrected spelling of PPredict... message
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- Author's activity
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March 2021
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27 Mar 2021, 6:18AM | Action by: Tharkun221
Attribute change
Description changed.
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27 Mar 2021, 6:09AM | Action by: Tharkun221
Changelog added
Change log added for version 2.10
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27 Mar 2021, 5:46AM | Action by: Tharkun221
File added
Dynamic Oblivion Combat V2_10 [version 2.10]
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27 Mar 2021, 5:39AM | Action by: Tharkun221
File added
Dynamic Oblivion Combat V2_10 [version 2.10]
September 2020
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02 Sep 2020, 5:39AM | Action by: Tharkun221
Attribute change
Summary changed.
Description changed.
August 2020
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22 Aug 2020, 6:14AM | Action by: Tharkun221
Changelog added
Change log added for version V2.02
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22 Aug 2020, 6:07AM | Action by: Tharkun221
File added
Dynamic Oblivion Combat V2_02 [version V2.02]
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15 Aug 2020, 12:54AM | Action by: Tharkun221
Attribute change
Description changed.
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15 Aug 2020, 12:44AM | Action by: Tharkun221
Attribute change
Description changed.
July 2020
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25 Jul 2020, 11:33PM | Action by: Tharkun221
Attribute change
Description changed.
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25 Jul 2020, 11:29PM | Action by: Tharkun221
Attribute change
Description changed.
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25 Jul 2020, 11:27PM | Action by: Tharkun221
Attribute change
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25 Jul 2020, 11:25PM | Action by: Tharkun221
Attribute change
Description changed.
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25 Jul 2020, 11:22PM | Action by: Tharkun221
Attribute change
Description changed.
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25 Jul 2020, 11:17PM | Action by: Tharkun221
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Description changed.
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25 Jul 2020, 11:15PM | Action by: Tharkun221
Attribute change
Description changed.
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25 Jul 2020, 11:13PM | Action by: Tharkun221
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25 Jul 2020, 11:11PM | Action by: Tharkun221
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25 Jul 2020, 11:05PM | Action by: Tharkun221
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Description changed.
June 2020
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06 Jun 2020, 6:57AM | Action by: Tharkun221
Attribute change
Description changed.
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April 2024
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12 Apr 2024, 2:59AM | Action by: PeteMeeHorse
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09 Apr 2024, 1:22AM | Action by: houseleft
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01 Apr 2024, 7:48PM | Action by: leacko
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