This is a bit embarassing. This should be something simple and straightforward to install but unlike most of my mods, I'm having problems. Neither the raised bridges (connecting the ponds in their own districts) nor the entryways in each wall (connecting the ponds to form a canal) are appearing for me. I don't have any mods that alter the Imperial City at all right now so there shouldn't be any conflicts. Is there any possibility that this mods doesn't work with save files that have entered the Imperial City before?
I notice that this mod changes the x, y and or z axis of water, whuch conflicts with a few of my mods. Can I revert these values to vanilla in tesedit or will that brick this mod somehow?
All changes made by this mod are intentional. If you remove edits to water levels, you're going to see holes or mismatched levels of water in the canal.
In some areas of the canal theres a "gap" of missing water. When walking in said gap the character goes from swimming on the surface, to walking on the floor. Towards the entrance to the next zone
This mod doesn't work completely for me, I can go between districts in the canal, but i seen no waterfalls, and they won't appear no matter what i do. I currently have only the Alternative Beginnings and the DLC's active as well as ImpeREAL City - Unique Districts - All The Districts Merged, version 3.0. Any suggestions?
I didn't know that, honestly, I always thought they where a part of this mod, LOL. Sorry, my mistake, so it's good to know that the mod works correctly.
Thanks, a suggestion, since there are no doors: could you make that we don't need to press activate to teleport to the other district. I am thinking of an automatic entry/exit when you get near the connection, like in this mod: https://www.nexusmods.com/oblivion/mods/4666
So apparently it's very easy to do that (literally one edit with TES4Edit), you can download this mod with the automatic entry/exit here: https://we.tl/t-RqgwUaxfUu
It doesn't want to work and I don't know what to do to make it function =/ I don't have any texture overhauls (downloading the 'Through the valleys' mod pack) that should conflict with it.
I've made a discovery! The mod is loading the area beyond the canal (Discovered through tcl) but the part of the wall that is meant to be removed still remains for some reason
Does this need to be installed on a new save? There are no openings in the walls ingame for me when I installed on an existing save. I don't use any mods that edit the Imperial City
For whatever reason I can't seem to get this to work on current modded my game. I checked for errors in xEdit, and even tried putting it last in my load order. Ill have to do some more figuring, but it did work on my mostly vanilla oblivion, on my laptop, that I use to test mods.
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I currently have only the Alternative Beginnings and the DLC's active as well as ImpeREAL City - Unique Districts - All The Districts Merged, version 3.0. Any suggestions?
Sorry, my mistake, so it's good to know that the mod works correctly.
I am thinking of an automatic entry/exit when you get near the connection, like in this mod: https://www.nexusmods.com/oblivion/mods/4666
So apparently it's very easy to do that (literally one edit with TES4Edit), you can download this mod with the automatic entry/exit here: https://we.tl/t-RqgwUaxfUu
One edit and much more immersive now, thank you!
You're Welcome!
thanks, you see it was also on my wish list!
I don't have any texture overhauls (downloading the 'Through the valleys' mod pack) that should conflict with it.
The mod is loading the area beyond the canal (Discovered through tcl) but the part of the wall that is meant to be removed still remains for some reason
Thank you very much!