Oblivion

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Tom Supergan and oracus0

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Oracus0

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13 comments

  1. jbk1000009
    jbk1000009
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    Hey is your mod compatible with this one? https://www.nexusmods.com/oblivion/mods/49916?tab=posts
    1. Oracus0
      Oracus0
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      No, you would need a patch...
    2. AllisterHenderson
      AllisterHenderson
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      When I eventually get back into Oblivion, I might try merging the above ArmoryLab SI link & this Morroblivion version into one plugin.....
      PS I like your avatar
  2. AllisterHenderson
    AllisterHenderson
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    Hello Oracus0,
    My favorite player home mod for Oblivion is also ArmoryLab. Is you ArmoryLab - Morroblivion Improved version (MIP) compatible with the lastest MIP release (17th January 2020).
    Also what version of ArmoryLab is this based on? Ver4.1, Ver5.5, Ver5.9COBL?
    My current ArmoryLab plugin is "Armory Lab 5.9 COBL.esp" which will conflict with your ArmoryLab.esp.
    Are you able to create a version of Armory Lab for Morroblivion which is both compatible with (MIP) and
    Armory Lab Version5.9 COBL enabled i.e. an "Armory Lab 5.9 COBL.esp" replacer.
    1. Oracus0
      Oracus0
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      The MIP Improved is the correct version, but I have no idea what version you have for ArmoryLab. This one is based off of the "ArmoryLab esp Merged V41 RECOMMENDED" download for the original mod. Where is the version you referenced?
    2. AllisterHenderson
      AllisterHenderson
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      The "ArmoryLab esp Merged V41 RECOMMENDED" is an older (ORIGINAL version) found here:
      https://www.nexusmods.com/oblivion/mods/3791 by Tom Supergan
      It is great, but it conflicted with Alchemy Advanced.

      So what I did was uninstall that version (but I kept the textures + Meshes) installed. Then I installed
      v5 found here: https://www.nexusmods.com/oblivion/mods/35720 updated my DesolationSmith.
      It just adds to it... such as a bedroom, second armory, garden is included in single esp etc.
      In the COBL version the alchemy sorter is replaced with a COBL Alchemy Sorter.
      So I installed v5.5 (Textures/Meshes etc) without the plugin, then I installed the v5.9 COBL plugin.

      Also I don't know if this is the same for v4.1 but the Exit Portal is missing the waterfront Imperial Shack (all other houses present). But strangely if you move the mouse cursor to the top of the portal then left (and slightly higher) onto the wall "old wooden Door to city Isle" comes up which takes you to outside the waterfront Shack.
    3. Oracus0
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      I never used (or knew about) the version by DesolationSmith. Tbh, I think I prefer the original. The exit portal to the Imperial City house is indeed missing from ArmoryLab esp Merged V41 RECOMMENDED (and hence from my update). But since I usually fast-travel out of the armorylab, it's not a problem for me.
    4. AllisterHenderson
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      So were there many modifications to the Ver4.1 ArmoryLab.esp that you did to add the portal to morroblivion. Do you think it would be possible for me to open your mod in tes4edit and copy/paste the new/edited records into my "Armory Lab 5.9 COBL.esp" version, or would that not work.
    5. Oracus0
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      That would probably be good for the building in Balmora, but you'd probably need to add the door in the Armory Lab yourself. Just remember to add Morroblivion as a master.
    6. AllisterHenderson
      AllisterHenderson
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      Ok thanks
  3. DaggerfallTeam
    DaggerfallTeam
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    This is Incompatible with Morroblivion Improved!
    1. Oracus0
      Oracus0
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      A shame... It wasn't intentional! Can we make a patch?
    2. Oracus0
      Oracus0
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      A new Morroblivion Improved version is now available.