its funny that we cant match the exact position of the original mesh set because the editor seemingly has a floating point inaccuracy?
i mean honestly, its a good idea to reduce drawcalls but, nobody is ever going to use this as is. reminds me of an old gmod file for a h53 helicopter, nobody touched it until i came along and made a spawntool file with it pieced together and ready to use out of the box, you get me?
Could you give us exact coordinates to place the objects? I tried to replace the buildings with your models, but couldn't place them in the exact same position, they were always a little bit off. I wouldn't like to have open seams in the game :( and I hope the performance improvement is worth it
Just want to clarify a few things (and a couple semi-technical questions):
-what edits would need to be made to the downloaded folder structure to get these in game properly? Seems they'd go in the root folder as provided (unless I'm missing something, very likely)
-what the optimization process entailed in case users want to extend the your work for other structures
-any estimates on performance improvements?
-any compatibility issues with something like the Better Cities IC districts?
Finally, thanks for the mod! I look forward to trying it out.
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i mean honestly, its a good idea to reduce drawcalls but, nobody is ever going to use this as is. reminds me of an old gmod file for a h53 helicopter, nobody touched it until i came along and made a spawntool file with it pieced together and ready to use out of the box, you get me?
I tried to replace the buildings with your models, but couldn't place them in the exact same position, they were always a little bit off. I wouldn't like to have open seams in the game :( and I hope the performance improvement is worth it
-what edits would need to be made to the downloaded folder structure to get these in game properly? Seems they'd go in the root folder as provided (unless I'm missing something, very likely)
-what the optimization process entailed in case users want to extend the your work for other structures
-any estimates on performance improvements?
-any compatibility issues with something like the Better Cities IC districts?
Finally, thanks for the mod! I look forward to trying it out.
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Its a modders resource, its means that you have base knowledge about CS, so it will be no problem for undersdanding how to use it.
About optimization- Its vanilla meshes that was merged into one, Also all Nitrishapes, collisionboxes and materials are merged too.
Compatibility- If mods uses the same houseblock distances it will be compatible.
Placement in game- use CS, put new mesh at same coordinates as left mesh of vanilla houseblock, delete vanilla static refs.