Oblivion

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Wolfdol

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wolfdol

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22 comments

  1. Panjicrazyshbs
    Panjicrazyshbs
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    What do i do after read glories and lament i try visit ceyatatar but not find anything 
  2. AedanBJorn
    AedanBJorn
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    Hi! it's a great mod as far as I can see, but in the quest they put me to read a book and it's in English and the truth is I don't understand the language enough to solve this, someone can help me? a guide or something? I have no way to translate the books in the game so I can't solve this. Thanks
  3. ViciousTickler1
    ViciousTickler1
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    How do you start the quest for ownership? Does this require a new game to play or did I miss something?
    1. DanielShougun
      DanielShougun
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      "How to Start?
      =============
      If your fame is above 10, Quest for ownership will be started."
  4. Promethilaus
    Promethilaus
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    Doesnt matter now please dont heed this comment
    1. wolfdol
      wolfdol
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      Very good.
      welcom back :)
  5. Affeks
    Affeks
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    Nice mod, nice quest and good house.

    What are the specific level requirements for each enchantment level on the ring? If I even understood it correctly that is.
    1. wolfdol
      wolfdol
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      There are 6 level. When Player's Level is 1 ~ 5 / 6 ~ 11 / 12 ~ 17 / 18 ~ 23 / 24 ~ 29 / 30 ~, Enchantment of Signet Ring can be upgraded.
  6. User_73210128
    User_73210128
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    Thank you for that I appreciate it. :)
    1. wolfdol
      wolfdol
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      You're welcome :)
  7. olha2
    olha2
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    Nice castle.
    Really liked the immersive interiors, quite nice to touch to make the interiors sync up with the daytime.
    Now I have found 2 issues, I think showing you pictures would be easiest so here: https://imgur.com/a/PtxItwT
    1. wolfdol
      wolfdol
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      Thanks for reporting problems.
      I fixed the problems and upload new version. Download it so the issues will be clear.
      And I realized Portcullis's texture was not missing. If you replaced "textures\architecture\chorrol\boltiron02.dds" with other texture file, maybe It isn't seen. I will upload the vanilla textures. check it :)
      Thank you again :)
    2. olha2
      olha2
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      As I somewhat suspected, the problem appears to not actually be with the texture itself, even with the vanilla portcullis texture problem persists. Thanks for trying though, I'll figure out what the problem is in my install at some point.
  8. User_73210128
    User_73210128
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    Just tried it love the mod the quest is brilliant even though its small.

    I have found only 2 issues: the exterior doors don't open when clicked and require the console command ACTIVATE to access the interior and the last area of the quest when you find the lord dead in Garlas Sila requires me to use the command TCL to get into other than that there is no problems.

    Thanks for that :)
    1. wolfdol
      wolfdol
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      Thanks for download :)
      I checked the Issues you said.

      1. Exterior door problem
      If you meant Portcullis, It is set to be closed until quest started. If you saw message "This gate is closed", It is because of that(If not opened without any message, It can be script error). after you receive letter from anthony It will be opened (And after portcullis is opened, the door into castle hall will be opened). On the other hand, If you meant the door of "Ragnarsson's forge or Visitor's Quarter, It will be opened after ownership quest is completed.

      2. Garlas Sila Collision Problem
      there is collsion box in the last area, which will be disabled after talk with your friend. If you can't enter the area even after talk, please tell me :)

      thanks for report again :)
    2. User_73210128
      User_73210128
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      It was those doors and the one to the main hall which even when the quest was complete I still had to use the command ACTIVATE to get in. I am at school right now but I will take a look into it when I'm home.
    3. wolfdol
      wolfdol
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      Lower OBSE version can cause the problem.
      In the door, there is a script to automatically parking your horse. If your OBSE (oblivion scrpt extender) version is below 1.4 or not properly work, the door will not work. Check it (https://www.nexusmods.com/oblivion/mods/37952). If problem is remained after that, I can make the esp file which contain non-scripted door :)
    4. User_73210128
      User_73210128
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      I use OBSE 21 the latest version and the only version which you can now access, I would appreciate non-scripted exterior entrances for the fort.

      Thanks for that :)
    5. User_73210128
      User_73210128
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      As for the the collision problem I never talked to him which explains that.

      Thankyou for letting me know :)
  9. User_73210128
    User_73210128
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    Haven't tried it yet but looks incredible love the idea of having a collectors stronghold awesome lore as well. Well Done!!

    One question though what are you going to do about conflicts, there is probably hundreds of mods which alter Fort Empire. Just constructive criticism still a great mod!!
    1. wolfdol
      wolfdol
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      If you means Fort Empire's Interior, I can relocate the door to enter the fort. I didn't change any parts of Interior. But exterior was fully changed. for example, Legion occupied fort will be not work. Do you know any other conflict mods? I can fix the conflict one by one. And if you downroaded this mod and find any problem, Please let me know :)
    2. User_73210128
      User_73210128
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      I don't know any specific mods which conflict with this one but i will keep an eye out for any

      Thanks for that :)