I Absolutely love this mod because it feeds my completionist tendencies. The only annoying thing is when you go in the shivering isles a message keeps popping up that the script is paused. Isn't there any way to support the shivering isles map markers?.
Regardless great mod, definitely got my endorsement.
I also have to agree with this. Very useful mod but my only complaint is also that it spazzes out once you enter SI, I don't want to have to exit the game and turn the mod off every time I go in there but the message being spammed at the top of the screen and in the console is also annoying. Nevertheless this mod has been essential for me.
I install this mod and a Mod for the map markers for Wayshrines... all works good... After discover some shrines and a mine that i have not discoverd yet.... I Save....... i got a game crash (not from your mod) after load the save the undiscoverd Markers are gone like the old post from flocci
any advise?
Edit: My mistake... it have need a few minute to set up the script i think....
Seems like a helpful mod, but it seems that the revealed map markers disappear for some reason once you load the save game. I did get a bunch of map markers when I created a new game using the Alternative Beginnings mod, but when I loaded the save, the markers were all gone and only the default ones remained. I tried this twice, but both attempts had the same result.
So you started a game, the markers were revealed, then you saved and reloaded and they were gone? Weird! It should check for markers to enable on every save load.
Update: Well one problem is that I didn't realize that the script's variable state gets saved into your save files, so it actually only runs once, ever.
I've uploaded version 1.1 with a fix that resets the mod state on game start/load so that it will always run one time again on every game restart / save reload. Let me know if this fixes it for you.
Edit: That also is the reason why nothing was happening for me on Shivering Isles. Now that it works, it kind of makes a mess - apparently many of the markers are enabled for fast travel by default. Not sure what I should do about that.
I've long since finished playing Oblivion, but I think the reason was that many of the SI fast travel markers are configured such that attempting to reveal them also makes them become immediately marked as visited + eligible for fast travel.
The intent of RMM is to reveal undiscovered map markers in a way that still makes it obvious that you haven't visited them yet, and I wasn't sure how to reconcile that with how Bethesda configured the SI markers.
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Regardless great mod, definitely got my endorsement.
any advise?
Edit: My mistake... it have need a few minute to set up the script i think....
I did get a bunch of map markers when I created a new game using the Alternative Beginnings mod, but when I loaded the save,
the markers were all gone and only the default ones remained. I tried this twice, but both attempts had the same result.
I've uploaded version 1.1 with a fix that resets the mod state on game start/load so that it will always run one time again on every game restart / save reload. Let me know if this fixes it for you.
Edit: That also is the reason why nothing was happening for me on Shivering Isles. Now that it works, it kind of makes a mess - apparently many of the markers are enabled for fast travel by default. Not sure what I should do about that.
Edit: Uploaded v1.2 to disable SI support.
I've long since finished playing Oblivion, but I think the reason was that many of the SI fast travel markers are configured such that attempting to reveal them also makes them become immediately marked as visited + eligible for fast travel.
The intent of RMM is to reveal undiscovered map markers in a way that still makes it obvious that you haven't visited them yet, and I wasn't sure how to reconcile that with how Bethesda configured the SI markers.
My advice would be to try running it but not save your game.