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HunterZ

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HunterZ

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12 comments

  1. MrFangs
    MrFangs
    • member
    • 1 kudos
    Someone convert this to the Remastered version please!
  2. neodymz
    neodymz
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    • 0 kudos
    I Absolutely love this mod because it feeds my completionist tendencies. The only annoying thing is when you go in the shivering isles a message keeps popping up that the script is paused. Isn't there any way to support the shivering isles map markers?.

    Regardless great mod, definitely got my endorsement.
    1. PhoenixSemorata
      PhoenixSemorata
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      • 0 kudos
      I also have to agree with this. Very useful mod but my only complaint is also that it spazzes out once you enter SI, I don't want to have to exit the game and turn the mod off every time I go in there but the message being spammed at the top of the screen and in the console is also annoying. Nevertheless this mod has been essential for me. 
  3. M4DMAXX27
    M4DMAXX27
    • member
    • 1 kudos
    I install this mod and a Mod for the map markers for Wayshrines... all works good... After discover some shrines and a mine that i have not discoverd yet.... I Save....... i got a game crash (not from your mod) after load the save the undiscoverd Markers are gone like the old post from flocci

    any advise? 

    Edit: My mistake... it have need a few minute to set up the script i think....
  4. flocci
    flocci
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    • 1 kudos
    Seems like a helpful mod, but it seems that the revealed map markers disappear for some reason once you load the save game.
    I did get a bunch of map markers when I created a new game using the Alternative Beginnings mod, but when I loaded the save,
    the markers were all gone and only the default ones remained. I tried this twice, but both attempts had the same result.
    1. HunterZ
      HunterZ
      • member
      • 21 kudos
      So you started a game, the markers were revealed, then you saved and reloaded and they were gone? Weird! It should check for markers to enable on every save load.
    2. HunterZ
      HunterZ
      • member
      • 21 kudos
      Update: Well one problem is that I didn't realize that the script's variable state gets saved into your save files, so it actually only runs once, ever.

      I've uploaded version 1.1 with a fix that resets the mod state on game start/load so that it will always run one time again on every game restart / save reload. Let me know if this fixes it for you.

      Edit: That also is the reason why nothing was happening for me on Shivering Isles. Now that it works, it kind of makes a mess - apparently many of the markers are enabled for fast travel by default. Not sure what I should do about that.

      Edit: Uploaded v1.2 to disable SI support.
    3. flocci
      flocci
      • member
      • 1 kudos
      Thank you for the quick update!
    4. Gomstor
      Gomstor
      • supporter
      • 40 kudos
      I don't understand exactly why it doesn't work with SI.
    5. HunterZ
      HunterZ
      • member
      • 21 kudos
      @Gomstor:

      I've long since finished playing Oblivion, but I think the reason was that many of the SI fast travel markers are configured such that attempting to reveal them also makes them become immediately marked as visited + eligible for fast travel.

      The intent of RMM is to reveal undiscovered map markers in a way that still makes it obvious that you haven't visited them yet, and I wasn't sure how to reconcile that with how Bethesda configured the SI markers.
  5. zelazko
    zelazko
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    • 56 kudos
    Will it work with https://www.nexusmods.com/oblivion/mods/46239 Glorious Map?
    1. HunterZ
      HunterZ
      • member
      • 21 kudos
      This mod just uses OBSE to change the enabled state for undiscovered map marker references, so it shouldn't really conflict with anything.

      My advice would be to try running it but not save your game.