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45 comments

  1. averagejoe3x
    averagejoe3x
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    Hey, just a couple of things that I think are related to translating to the English version of Oblivion. I'm using the Classic All Natural patch and I was looking at the esp in xEdit and under worldspace Green Emperor Way is now a series of weird characters. Also, when you try to open doors to the chambers of missing council members I saw from the script the message should read "The door appears to be sealed" but instead you get weird characters again
    1. averagejoe3x
      averagejoe3x
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      Just checked the script again. If you change "scn" to "ScriptName" the script works properly
    2. malautomedonte
      malautomedonte
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      I noticed this too, probably they should be cyrillic letters. How did you fix that?
    3. averagejoe3x
      averagejoe3x
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      Copied over the correct cell name using TESEdit
    4. malautomedonte
      malautomedonte
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      Ok thank you! I'll try doing it myself.

      edit: no, I don't know what to do honestly. :D My intuition tells me to paste the text from oblivion.esm over the one that you can see in this plugin, but I am not sure.

      This is what I see: https://abload.de/img/anmerkung2020-04-13118tjn3.jpg
    5. averagejoe3x
      averagejoe3x
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      Your intuition is right :D
    6. malautomedonte
      malautomedonte
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      Haha thx! It worked!
    7. ChiefInspectorBeandip
      ChiefInspectorBeandip
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      Hmm I'm still having trouble getting the "The door appears to be sealed" message to display correctly. When it appears in game, the message is just a series of dots. I already tried changing "scn" to "scriptname", although I have practically no experience with Tes4Edit, so maybe I'm doing something wrong. 
    8. Dispensation
      Dispensation
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      The script just needs to be recompiled in the English Construction Set. I uploaded the fix here.
  2. Nemolgades
    Nemolgades
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    Of all the elder council chambers / imperial palace mods, I think this one is the best. Some cause a big hit to the FPS rate while other barely even do any changes to the ground floor and instead simply add more floors below the palace. This one does so too, but only individual bedchambers, while the main throne looks more eye catching and the scribes at the 1st floor and the plants add a feel of homeliness.
  3. ladyvoldything
    ladyvoldything
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    Is this compatible with Better Cities?
    1. malautomedonte
      malautomedonte
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      it is. i am using it with no problems. :)
  4. JeffSheldrake
    JeffSheldrake
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    The door leading up to the Usual Departments has disappeared. Could this be a conflict with Better Cities?
    Thank you!
  5. malautomedonte
    malautomedonte
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    • 12 kudos
    Hi, great mod! Thank you for your work, now this place looks like an actual palace.

    I don't know but maybe I might have a couple of issues: the first is that one of the npcs (a delegate?) living in the palace tries continuously to open a locked door in the first floor but it's clear he does not have the key, so he just stands there forever. Second issue is with one of the guards which are to be found in the upper floor belonging to the main council room, where there are some office desks to be found, but nobody is sitting there. She keeps walking and bumping against the wall (pathfinding problem?). I will upload a couple of pics soon. I am using the Limited AN plugin and if it helps also Better Cities full version.
  6. Killerband4256
    Killerband4256
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    Do you still have the original version of this available anywhere? I know it's not as good as this release, but the original throne room was so good I wanna have a look at it again.
  7. TheDoctorFat
    TheDoctorFat
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    Question: Is this compatible with Dragon Captions: Elder Council v2.5?
    1. Gorv
      Gorv
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      No, it is not.
  8. Davitto94
    Davitto94
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    You are a legend for making this mod!!! Oh my I simply must have this mod!!! Is it compatible with Alternate Beginnings which adds the Emperor's throne room on the second floor!!?
  9. maurocivera
    maurocivera
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    In response to post #72266768.


    Spoiler:  
    Show

    maurocivera wrote:
    Overall the mod is a great addition and a nice alternative to the Imperial Palace Improved mod. I really enjoy it. However I noticed a few bugs which I wanted to share
     
    First, a misplaced mesh just at the entrance
    m4gvH7I.jpg
     
    Second, this odd message appears in some of the Elder Council members' chambers doors. Btw is an unlocked area and if you enter you're not trespassing, perhaps you could change that so it's more difficult to explore the palace by your own. 
    iKWRtnU.jpg
     
    Some flags at the main hall are placed right on the windows and therefore are floating. 
     
    And finally, the grate at the top of the tower is locked after you've just passed through it. Also, I'm not a big fan of the tree too. Feels a bit misplaced in my opinion. But that's just personal taste. 
     
    Otherwise is a great mod and a must have for immersion purposes.
     


    Hello and thank you for your feedback! I intentionally made these two floors accessible, so even if you're not going through the TG quest, you can see some of my work. Sounds a little egoistic, don't you think?
    About that message - it is displayed when you try to enter a room that belongs to an unexisting councilor and is merely a placeholder. It should say: "The door appears to be sealed." Unfortunatly, I forgot to fix this message before the release. I already fixed it and will upload the updated version asap.
    As for the misplaced mesh and flags in the main hall, I do not have any of that. Are you sure you're not using any mods editing the palace? Also, can you please provide me with screenshot of a misplaced flag?
    Can't do anything about that self-locking grate. That's how locks in Oblivion work. Will think about the tree.
     
     


     
    Hi! 
    You were right, I checked it and the mesh issue was due a conflict with the Natural Interiors from the All Natural modpack. I'm so used to it that I forgot the changes made on some interior cells, including the imperial palace. The mod makes the ceiling a bit higher and adds some windows, as you can see in the pic.xr5nnxW.jpg?1
    Since I like the mod so much maybe I'll try making a fixing patch for myself. I'll contact you if I get it to work and if it's fine to you maybe I can upload it on the Nexus or give it to you so you can include it on the mod. 
    1. Gorv
      Gorv
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      Sounds great!
    2. Gorv
      Gorv
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      All Natural compatible version is available in optional files section.
  10. averagejoe3x
    averagejoe3x
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    I was just wondering about your thinking behind the NPC's names, are they just random names or did you do research into who would be on the Council?
    1. Gorv
      Gorv
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      Most of them refer to known noble families or clans of Tamriel. Some are just random.