Any chance someone could add support for this mod on Oblivion remastered? I've never used it but it sounds very similar to an idea I just had myself. I too am a kleptomanic hoarder who hates seeing loot go to waste.
Author's response: "Unfortunately I am unable to provide Remaster ports myself (my PC can't even run the Remaster), but people are welcome to do them themselves if they want."
Have you ever considered to merge all your minor mods in one *.esp with a possibility to toggle their features on/off in the *.ini? A combined esp that would free a lot of precious plugin slots in the load order, which we always lack.
The value of sold items is affected by your Mercantile skill, but this can be turned off in the mod's INI file. If you turn it off, then yes, the items will be sold for their full value.
I can't find that option in the ini-file (v4), there are only five other options. The mod is selling the items for a price that is higher than the price in the inventory, which invites abuse IMO, since no retailer in the game will buy them for that amount.
The mod is currently set to sell items for a percentage that's based on your Mercantile skill. For example, if your Mercantile skill is at 20, then the items will sell for 20% of their true value.
I don't think there is a better way of doing this, since the way the game handles NPCs' prices is affected by a far greater number of factors (the NPC's disposition and Mercantile skill, for one).
Remember that you can use the ApplyMaxLimit setting to apply a limit to for how much the items can be sold for.
I love this mod! Nice to sell things when I am over-encumbered and deep within a dungeon. xD Thank you so much for doing this. It is greatly appreciated. Endorsed! <3
First of all, thanks for your efforts to create and share the mod!
Is there a way to change keybind to set items trash and remove that. I'm using Turkish QWERTY keyboard so ">" and "<" on my keyboard doesn't seem to work for the purpose.
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Also I'm using Darnified UI, idk if it has any effect on your mod.
24 comments
Have you ever considered to merge all your minor mods in one *.esp with a possibility to toggle their features on/off in the *.ini? A combined esp that would free a lot of precious plugin slots in the load order, which we always lack.
The mod is selling the items for a price that is higher than the price in the inventory, which invites abuse IMO, since no retailer in the game will buy them for that amount.
I don't think there is a better way of doing this, since the way the game handles NPCs' prices is affected by a far greater number of factors (the NPC's disposition and Mercantile skill, for one).
Remember that you can use the ApplyMaxLimit setting to apply a limit to for how much the items can be sold for.
Is there a way to change keybind to set items trash and remove that. I'm using Turkish QWERTY keyboard so ">" and "<" on my keyboard doesn't seem to work for the purpose.
---
Also I'm using Darnified UI, idk if it has any effect on your mod.
Updated.
ENDORSED without hesitation.