At least one dog is missing its body texture in my game. All I see is a head. It's possible that it's just conflicting with another mod though. I'm not sure.
It looks great. Looking at the number of dogs in vanilla Cyrodiil, and having the Cats and Rats mod installed, I feared that there would be way too few dogs.
There are only a dozen friendly dogs in the base game: https://elderscrolls.fandom.com/wiki/Dog_(Oblivion)
How did you make dogs look better than anything in SSE? (game or mods) It really brings life to the game, Thank you for your beautiful work. (It works with Better Cities but .... BC is a game killer with constant crashes so I had to uninstall it after losing hours of my life narrowing it down to it.)
I did not do it with that intention, but it is probable, because I put them in the squares and in the main streets, the best thing to get out of doubts is to try it :)
Dogs are a modders resource from alienslof, I have only added them to the game with the CS, then I made a leveled creature and added it in different places.
What a beautifully immersive mod! A keeper. I love how many breeds there are, and how they sometimes spawn randomly - as it seems - so you don't know which one you'll see. And they seem to behave slightly differently too.
Cool idea. This goes a long to way toward making towns feel more inhabited. Cyrodiil has a problem of being, well, sterile, with its conspicuous lack of things like pets and stray animals.
I like this mod goes good along side The Oblivion Cats mod.
I did find one issue in that any aggressive npcs/followers want to attack the dogs. The dogs have factions listed marauder and bandit factions. You might want to give them a custom faction that's not marked evil. I had to fix that by creating a Stray Dog Faction.
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There are only a dozen friendly dogs in the base game: https://elderscrolls.fandom.com/wiki/Dog_(Oblivion)
I did find one issue in that any aggressive npcs/followers want to attack the dogs. The dogs have factions listed marauder and bandit factions. You might want to give them a custom faction that's not marked evil. I had to fix that by creating a Stray Dog Faction.
Ed: I'd say it's resolved, thanks again, I did not realize :)