Oblivion

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Tomius37

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Tomius37

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About this mod

Ownable Tavern Redone adds a small tavern outside of Leyawiin. Besides offering buying, selling, repairing, training and hosting services to the player, the tavern can be acquired and generate a daily income. Once bought it can be improved to generate more money and create a private room, and can also be renamed at your convenience.

Requirements
Permissions and credits
Translations
  • French
Changelogs
Welcome to the mod Ownable Tavern, Redone ! Ownable Tavern by MarsGames had this great idea to introduce to the game a tavern the player could buy, and then have a regular income. However the yields were quite unbalanced, and anyway unfunctional, and a lot of comments pointed out the absence of a small quest to acquire the building and improve it.

This mod is a complete rebuilt of Ownable Tavern, since I had no answer from MarsGames when I asked him if I could use his plugin to improve it (he seems to have left the Nexus 10 years ago !) ; I rebuild an entirely new plugin of my own, but have set the basic place and characters as it was in Ownable Tavern (this is not plagiarism, but a tribute !)

Of course the mod is quite redone to be more functional and entertaining (hence the name…) ! So here is a short description of my Ownable Tavern Redone (also for those who didn’t knew the original Ownable Tavern) :
Ownable Tavern Redone adds a small tavern outside of Leyawiin. Besides offering buying, selling, repairing, training and hosting services to the player, the tavern can be acquired and generate a daily income. Once bought it can be improved to generate more money and create a private room, and can also be renamed at your convenience.
 

  CREDITS & THANKS
 
MarsGames for Ownable Tavern (https://www.nexusmods.com/oblivion/mods/28158), which this mod is completely based on.

Kaizit for his permission to use assets from his mod Kaizits new animations for NPC and player (https://www.nexusmods.com/oblivion/mods/45197,see Permissions for the details of which assets I used), which by the way you are encouraged to use.

AndalayBay for GenericSigns (https://www.nexusmods.com/oblivion/mods/44970), providing me the textures and meshes for the sign of the tavern (free to use resource)

harisonzamperla for NPCBehavior Animations (https://www.nexusmods.com/oblivion/mods/40004),providing me additional animations (free to use resource)

The Ta'agra Project (www.taagra.com), for the Khajiit language.

Articles and tutorials of cs.elderscrolls.com and wiki.nexusmods.com, and help from users of www.reddit.com

A. from La Confrérie des Traducteurs for the review of the french version of the mod and his corrections.

The creators of TheElder Scrolls Construction Set and TES CS Extender, OBSE, NifSkope, ESM – ESP Translator, BSA Unpacker, TES4Edit

Bethesda for Oblivionand all the TES games (obviously)
 
 
  PERMISSIONS
 
Aside for the exception listed below, you are free to use any asset in this mod to improve it, modify it or use it in another mod of TES IV : Oblivion and DLCs, as long as you credit me as Tomius37 as the creator.

- You cannot use, modify or distribute the assets from Kaizit (Nexus pseudo : stesha) without his permission. This include all the files from the kaizit folder in Meshes\Character\_male\idleanims (CarryHam.kf, ChairDrinkMug.kf, ChairDrinkWine01LC.kf, CountingCoins01.kf, EatApple01.kf, Headache.kf, ReadingNewspaper.kf, WipingBarCounter.kf), all the files from the Meshes\kaizit folder (Apple.R, Coin.nif, Coins.nif, HamR.nif, LowerCup03R.nif, LowerMugTanBeerR.nif, Newspaper01.nif, PitcherBeerL.nif, RagR.nif) and all the files in the Textures\kaizit folder (Beer.dds, Beer_n.dds, stew01.dds, stew01_n.dds, WineRed.dds, WineRed_n.dds) which all are original files by Kaizit, as well as the CookingPotStew.nif in Meshes\Static, for which I used the Stew01.dds texture file also from Kaizit.

- If you use GenericTavern.nif, GenericTavern.dds and/or GenericTavern_n.dds (assets from GenericSigns), you will have to credit AndalayBay as the original author.

- If you use sitwalllean.kf and/or specialidle_walltapfoot.kf (assets from NPC Behavior Animations), you have to credit harisonzamperla as the original author.

Don’t forget to mention MarsGames as the original author of the base mod.
 
 
  DETAILED DESCRIPTION
 
The tavern is along the outside wall of Leyawiin, just west from the north east gate and south from the coast guard station. It has its own map marker which allows fast travel to it. It is also possible to fast travel from its interiors.
Besides the tavern,the mod adds two Coastal Guards in the vicinity, members of the Leyawiin City Guard, who patrols alternatively with Decentius Opsius near the docks.
Inside the tavern the bartender sells ingredients (food) and drinks, and buys ingredients, potions, armors and weapons. He also provides repair services and training in blunt weapons (Journeyman). He offers bed rental like any other inn. Another merchant sells some bows and arrows and hunting goods, and buys anything including stolen items. He also is a trainer in Discretion (Novice). After some improvement of the tavern, a trainer in Destruction (Apprentice) will appear. There is 3 to 4 other customers, one of them being essential to the quest improving the building.
Once bought, the player can sleep in any bed of the tavern. It is possible to take the food, drinks or books placed inside the tavern for the cell will respawn ; however no container are safe. The only two safe non respawnable containers will be the money box on the counter (after you bought the place) and the drawer in the player’s room (added by the improvement quest along with a private bed).
All the NPCs are non-essential at base, but only the Coastal Guards will respawn later if killed. So you can rampage the tavern and kill everybody, but then you won’t be able to buy the tavern if you haven’t done it yet. The bartender will become essential after the purchase, the waitress after being hired.
Once bought, you would be able to rename the tavern simply by activating the sign outside.

To begin the quest to buy and improve the tavern, hear the Rumor in Leyawiin, or go in front of the tavern until the quest starts. There is only one playable quest added by this mod.

Do not try to advance the quest simply by using the command SetStage in the console, it won’t work. The scripts to process to advance in the quest are triggered by the topics, not by the quest stages. You have to actually talk to the correct NPC in order to advance in the quest (what, you thought you would skip all my dialogs lines ? Nope.)

The precise details of what the mod adds and which original cells are edited, as well as a summary of the new NPCs routine and Quest stages, could be found in the Readme, under the section Detailed Plugin Modifications.


Note that this mod has already been cleaned with TES4Edit.
TES4Edit will find 2 errors in this plugin, related to 2 BedrollSideEntry (WPWotrAtticBed1Ref and WPWotrAtticBed2Ref) : "record REFR contains unexpected (or out of order) subrecord XRNK" (Faction rank error). This only come from the fact that the Cell WPWotrTavern is owned by faction WPWotrCustomersFaction Rank 1, and those two bedrolls by the same faction Rank 0. This is on purpose, this discrepancy is used for the Bed Rental script of my tavern. It does not broke anything in-game, and should not be modified (or it will broke the Marog's Tavern Bed Rental).
 

  REQUIREMENTS
 
- You (obviously) need the original TES IV : Oblivion game…

- The DLC Shivering Isles will be asked only to allow the sweeping animation for the waitress. Without the DLC SI installed, there will be a warning at each loading of a savegame using this mod, but I haven’t observed any crash caused by it.

- The Oblivion Script Extender (OBSE) is necessary, at least the version 0021 (https://www.nexusmods.com/oblivion/mods/37952 or https://obse.silverlock.org/).
Don't forget you need the Oblivion patch 1.2.0.416 in order to have OBSE working (https://patches.bethsoft.com/).

- Elys Universal Silent Voices (https://www.nexusmods.com/oblivion/mods/16622) is not mandatory but strongly recommended, since the dialogs are not voiced nor come with silent audio files. Without it the subtitles of the dialogs will only be displayed two seconds at the screen, making them difficult to read.
 
 
  INSTALLATION
 
MANUAL : Download the archive of the mod, then simply extract the content of the archive into your Data folder. By default it is in Program Files\Bethesda Softworks\Oblivion, or if you got Oblivion with Steam in Program Files\steam\steamapps\common\oblivion
Be sure to check the OwnableTavernRedone.esp in Data Files in the launch menu (either you use the physical or the Steam version of the game).

WITH VORTEX : Download the archive of the mod with the Mod Manager button, then proceed as usual. 

WITH WRYE BASH : Download the archive of the mod, which is BAIN-Compatible. Then proceed as usual.

WITH OBMM : Download the archive of the mod, then use OBMM to create the OMOD, and proceed as usual.

OTHERS : I don’t know how to use other mod managers (Nexus Mod Manager not recommended for Oblivion).
 

UPDATING FROM VERSION 1.0 : Install the content of the archive to replace the content of the previous version. Manually, just replace the OwnableTavernRedone.esp and the Readme. The updating should support a savegame based on the previous version, without needing a clean save.
 
 
  UNINSTALLATION
 
With your favorite Mod Manager : as usual. Just be careful if you have Kaizits new animations for NPC and player, both mods share some meshes and textures files, removing Ownable Tavern Redone could uninstall some files needed by Kaizits new animations for NPC and player. See Permissions for the details of the files used.
 
Manually : Delete the following files / folders :
Data\OwnableTavernRedone.esp
Data\Docs\OwnableTavernRedoneReadme.txt
Data\Meshes\AndalayBay
                        \Armor\Darkbrotherhood\M\CustomDBLeatherArmor.nif
                        \Characters\_male\idleanims\sitwalllean.kf, specialaidle_walltapfoot.kf
                        \Static\CookingPotStew.nif, IronarrowsingleStatic.nif, Lowerbowltan02Static.nif , Lowerthatchbasket01Static.nif , Middleplatered01Static.nif ,                                Orcishmcuirass_gndStatic.nif , SteelbattleaxeStatic.nif
Data\Textures\AndalayBay
Be careful : delete the following folders only if you don’t use the mod Kaizits new animations for NPC and player :
Data\Meshes\Characters\_male\idleanims\kaizit
Data\Meshes\kaizit
Data\Textures\kaizit
 
 
  COMPATIBILITY
 

This mod is compatible with any official DLC of TES IV : Oblivion. It should be compatible with Open Cities Classic, Unique Landscape, Shipping in Cyrodiil (base version and The Leyawiin Canal Edition), Rowboats (with the esp Leyawiin Bridge).

For compatibility with Better Cities, use the patch (OTR-BCpatch.esp). It is recommanded to load Ownable Tavern Redone first, then Better Cities, then the patch. /!\ Patch currently outdated, work in progress.

For compatibility with Open Cities Reborn, use the patch (OTR-OCRpatch.esp). It is recommanded to load Ownable Tavern Redone first, then Open Cities Reborn, then the patch. /!\ Patch currently outdated, work in progress.

For this mod use some assets from the mod Kaizits new animations for NPC and player, installing both will cause a replacement of some files by the second mod installed. I have kept the same path for the assets I used, so it is recommended to install Ownable Tavern Redone after Kaizits new animations for NPC and player. Indeed, the idleanims .kf files distributed in Ownable Tavern Redone are files corrected by Kaizit from the version 1.71 of his mod (which contained some bugs) but not yet distributed by him.
 
 
  DETAILED WALKTHROUGH
 
You shouldn’t need this, for the quest is short, simple, and active in the Quest Log with log entries and targets. But if however you are stuck and don’t know what to do or what should normally happen (maybe you have succeed to uncover a bug ?), the detailed walkthrough could be found in the Readme, under the section of the same name.
/!\ Contain spoilers/!\
 
 
  KNOWN AND POSSIBLE BUGS
 
- Do not rent a bed then buy the tavern in the same conversation with Marog (who will do such a thing anyway ?). It will break the ownership transfer, and you won’t be considered as owner of the tavern cell.

- Raxle is not essential (the player is then able to kill him before speaking to him), but this in theory could make him die in combat against a random creature of the wilderness even before the player has the chance to see him. However there shouldn’t be any threat to him in his vicinity, so I’ve never seen this happening yet.

- If a mod adds dialog for generic NPC, it could break the immersive dialog of the Tavern NPC Sh'azira. Indeed in the mod Sh'azira only speaks a mixture of Imperial and Khajiit language, but if new mods adds quests dialogs which could be said by any NPC in the game, it will also by said by Sh'azira, making his approximative Imperial suddenly vanish for a line or two.

- It is possible that waiting outside in the vicinity of the tavern causes CTD while a Tavern script is running (mainly during the waiting time for the improvements). If you want to skip time quickly, just enter Leyawiin, you won’t experience any CTD (at least from this mod). You can of course wait in the tavern, but the improvements won’t take effect if you stay inside.
 
 
  SUPPORT
 
I will welcome any bug or incoherence or mod incompatibility notifications, and also remarks regarding the orthograph, grammar and semantic of the English text for it is not my native language. Just post a comment about this mod in the Nexus (www.nexusmods.com), or message me at the Nexus forum (forums.nexusmods.com), at Reddit (www.reddit.com) or at [email protected]