Oblivion
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harisonzamperla

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panthemusicalgoat

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About this mod

Interesting idle animations to add more life into oblivion. Currently there are 3 new animations. Leaning against a wall with leg up, Sitting against a wall with hand on knees and carrying firewood upper body animation (can be used simultaniously with walking animations). There is a demo but this is MAINLY A MODDERS RESOURCE.

Permissions and credits
Name: NPC Behavior Animations
Version: 1.0
Author: harisonzamperla

Description
===========
I got tired of raking and making potion animation idles, so i have started creating interesting idle animations to add more life into oblivion. Currently there are 3 new animations. Leaning against a wall with leg up, Sitting against a wall with hand on knees and carrying firewood upper body animation (can be used simultaniously with walking animations).
HAZanimationsDemo1-0.esp is a demo of the new animations, just go to bliss or type "coc sensbliss01".


EXAMPLE USAGE IN YOUR OWN MODS (some experience necesarry)
==========================================================
Wall Lean OR Wall Sit:
1)create new misc items tokens (e.g. aaaWallLeantoken, aaaWallSitToken)

2)Add new idle animations (under uniqueidles) and set the conditions (e.g. getitemused == aaaWallLeantoken)

3)Create UseItemAt package, Location == Xmarkerheading (line up facing away from wall you want character to lean/sit against) Target == aaaWallLeantoken

There's other ways to do it but you DEFINITELY NEED an XMarkerHeading so the animation lines up properly with the wall.

Wood Carry:
1) Add new idle animation, set conditions for whatever you want (e.g. getisid == YourNPCName to play constantly, or getitemcount if you want to toggle it on and off)

2) Add new Anim Object (idlefirelogpile.nif), set animation to the name of /\ /\ /\ animation in step 1

3) Add script to NPC with something like

begin gamemode

if isidleplaying == 0
pickidle
endif
end


4) This will make the animation play continuously so you can make the character walk and carry wood (this animation uses the arm bones with a priority of 100 so all other bones with animate with the walk cycle except for the arms).

Once again there's multiple ways to use this animation but you will probably want to include a script with pickidle so it plays along with walking animations. Also remember to add the animobject or the animation will play but you won't see any wood.

Good Luck Modding!!!

Credits/Contact
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Animated with Blender by harisonzamperla
You can find me on TESNexus as harisonzamperla


Licensing/Legal
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Feel free to use any part of this in your mod. Just Credit me since i sweated hours away making these, thanks :-)