Very glad I found this tool, thank you so much, it helps a lot.
I am still having some trouble though, I can't find a good source to explain the exact function of certain settings, like the difference between fDamageSkillBase and fDamageSkillMult.
I have a bit of difficulties calculating the damage which certain Swords and stats.
Like where do I do the most damage: Fatigue is 635, Strength 100, Blade skill 125 with Chillrend (25), Shadowrend (33), or Umbra (33). Or is that the wrong sheet?
The numbers your referring to are the maximum damage of those swords in a best-case scenario. If you want to see that reflected in the sheet, you'd do the following: (Using Chillrend as an example)
BaseWeaponDamage = 21 WeaponHealth = 125
You should end up with a Weapon Damage of 25.1015625
The sheet already comes assuming that fatigue, strength, and skill are at 100% effectiveness, so no other changes are needed. I'm confident that skills above 100 do not affect damage, so 125 Blade Skill is irrelevant. Hope that answered your question.
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I am still having some trouble though, I can't find a good source to explain the exact function of certain settings, like the difference between fDamageSkillBase and fDamageSkillMult.
Know any good sources?
( fDamageSkillBase + ModifiedSkill / 100 * fDamageSkillMult ) *
( fDamageWeaponConditionBase + WeaponHealth / BaseWeaponHealth * fDamageWeaponConditionMult )https://en.m.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula
this should shed some light
though you can basically think of them as inputs on a typical slope
Like where do I do the most damage:
Fatigue is 635, Strength 100, Blade skill 125 with Chillrend (25), Shadowrend (33), or Umbra (33).
Or is that the wrong sheet?
The numbers your referring to are the maximum damage of those swords in a best-case scenario. If you want to see that reflected in the sheet, you'd do the following:
(Using Chillrend as an example)
BaseWeaponDamage = 21
WeaponHealth = 125
You should end up with a Weapon Damage of 25.1015625
The sheet already comes assuming that fatigue, strength, and skill are at 100% effectiveness, so no other changes are needed. I'm confident that skills above 100 do not affect damage, so 125 Blade Skill is irrelevant. Hope that answered your question.