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5 comments

  1. Vverial2
    Vverial2
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    Very glad I found this tool, thank you so much, it helps a lot.

    I am still having some trouble though, I can't find a good source to explain the exact function of certain settings, like the difference between fDamageSkillBase and fDamageSkillMult.

    Know any good sources?
    1. ObieDwyer
      ObieDwyer
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      • 57 kudos
      WeaponDamage = BaseWeaponDamage * fDamageWeaponMult *( fDamageStrengthBase + Attribute / 100 * fDamageStrengthMult ) *
      ( fDamageSkillBase + ModifiedSkill / 100 * fDamageSkillMult ) *
      ( fDamageWeaponConditionBase + WeaponHealth / BaseWeaponHealth * fDamageWeaponConditionMult )https://en.m.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula

      this should shed some light

      though you can basically think of them as inputs on a typical slope
  2. Biervampir
    Biervampir
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    • 6 kudos
    I have a bit of difficulties calculating the damage which certain Swords and stats.

    Like where do I do the most damage:
    Fatigue is 635, Strength 100, Blade skill 125 with Chillrend (25), Shadowrend (33), or Umbra (33).
    Or is that the wrong sheet?
    1. ObieDwyer
      ObieDwyer
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      • 57 kudos
      Unsure what you're asking.

      The numbers your referring to are the maximum damage of those swords in a best-case scenario. If you want to see that reflected in the sheet, you'd do the following:
      (Using Chillrend as an example)

      BaseWeaponDamage = 21
      WeaponHealth = 125

      You should end up with a Weapon Damage of 25.1015625

      The sheet already comes assuming that fatigue, strength, and skill are at 100% effectiveness, so no other changes are needed. I'm confident that skills above 100 do not affect damage, so 125 Blade Skill is irrelevant. Hope that answered your question.
    2. Biervampir
      Biervampir
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      • 6 kudos
      Thanks, somewhat did. Ty